Spoilers, dude.Pie and Beans said:it's launch is gonna be an ugly one.
Spoilers, dude.Pie and Beans said:it's launch is gonna be an ugly one.
PatzCU said:TLDR; tone the damage way down
I was on a team that steamrolled Metro over and over. I ended up leaving the server because it was so one sided. I can kind of see what they're going for there. You can't run around by yourself in the open. You have to go from cover to cover, use prone, and fight effectively as a squad.Pie and Beans said:It may be listed as a 'beta' but I don't think anyones fooled as to the purpose of it. Its a glorified demo with that "work in progress" part highlighted, all the while hyping up the game.
Lump someone with Metro and they'll call the game dogshit choke-point sniper camping heaven.
Let someone play some Caspian and they'll hype your game faster than an unlock code for a gold dildo attachment to the SVD ever will.
Hell, I don't think Battlefield even works without vehicles. They're absolutely essential for breaking forward in a mode like Rush rather than some endless sniping stalemate of who see's who first with such low health. Not fun.
desu said:Uhm has anyone ever won the last part of metro as defender? Ive seen some really well defenders there but never we were actually able to hold the last part. Seems pretty broken to me...
SapientWolf said:I knew it was over when the browser hacks came out.
PatzCU said:I agree with pretty much all your pros/cons. I'm trying to remember back to BF2 days and how the damage worked out, but I don't remember it being this crazy. I hate to say it, but they really need to scale the damage down significantly. As much fun as we all have playing hardcore on BC2, even that gives you enough of a fighting chance for teamwork to come into play. You can take a shot or two (even on BC2 hardcore) and retreat around the corner, refill on your ammo, refill on your health and then push out again in BC2. In BF3 beta, you get popped once, you are down for the count.
iam220 said:eh? I disagree, the damage model is a good fit for the high recoil of the guns. I think you're exaggerating as well, it's not 1-shot-kill. More like 3+. Plus there have been plenty of situations where I was able to retrieve into cover and throw down a health kit while taking damage.
Mr. Snrub said:At least we now know how easy it is to make custom scripts for Battlelog!
Random damage bug aside, this is 100% factually wrong.
desu said:Uhm has anyone ever won the last part of metro as defender? Ive seen some really well defenders there but never we were actually able to hold the last part. Seems pretty broken to me...
iam220 said:eh? I disagree, the damage model is a good fit for the high recoil of the guns. I think you're exaggerating as well, it's not 1-shot-kill. More like 3+. Plus there have been plenty of situations where I was able to retrieve into cover and throw down a health kit while taking damage.
n0n44m said:no because you spawn out in the open so that once the attackers get in the center buildings you're all sitting (running) ducks
but seriously if an attacking team is good enough to take it to the 4th and final set of MCOMs , you're not going to win as a defender:
personally I think the 3rd set is the easiest for the defensive team as they need to cover only 3 entrances which are quite close to each other, so if your defensive team can't even win that set then the 4th set will be a piece of cake for the attackers
BC damage was fine. With this, I get alot of "that's bullshit" deaths. They are trying to take down COD though, so it's expected.bigsnack said:So during the Bad Company releases people wanted more damage, but now people want less, correct?
Well, not completely wrong. Snipers rifles (even with non-headshots) are capable of taking down players in one-shot.Mr. Snrub said:Random damage bug aside, this is 100% factually wrong.
Be advised: Game launching is currently disabled due to restart of the Battlefield 3 PC back-end.
desu said:Pretty much, but this makes the last section kind of pointless since you get it on a silver plate. All its good for is so that the attackers can polish their K/D ...
vidal said:Well, not completely wrong. Snipers rifles (even with non-headshots) are capable of taking down players in one-shot.
alr1ghtstart said:are the console versions ever getting a different map?
BC damage was fine. With this, I get alot of "that's bullshit" deaths. They are trying to take down COD though, so it's expected.
Because they can no longer control access to it.longdi said:Dice is cock teasing to the max, why they removed the 64p map? didnt even have a chance to play!.
Dice's BF3 the underdogs this holidays? Fuck not, I think they are as disgusting as booby kotex!
BrLvgThrChmstry said:Eh? I disagree, with the abundance of latency based issues I'm sure many will encounter. It isn't like damage scales based on your ping, etc. -- while there isn't REAL way around that. I concur on damage needing a slight adjustment. Sometimes I can barely react to a situation because I'm already dead. Different strokes, etc. but this is definitely a Con for me.
alr1ghtstart said:are the console versions ever getting a different map?
BC damage was fine. With this, I get alot of "that's bullshit" deaths. They are trying to take down COD though, so it's expected.
PatzCU said:I wrote this in an email chain to my BF3 buddies, but figured it might be constructive here:
I agree with pretty much all your pros/cons. I'm trying to remember back to BF2 days and how the damage worked out, but I don't remember it being this crazy. I hate to say it, but they really need to scale the damage down significantly. As much fun as we all have playing hardcore on BC2, even that gives you enough of a fighting chance for teamwork to come into play. You can take a shot or two (even on BC2 hardcore) and retreat around the corner, refill on your ammo, refill on your health and then push out again in BC2. In BF3 beta, you get popped once, you are down for the count.
Not only are you down for the count, but you are likely not getting revived either. Why? I had Defibs for the entire night last night and every attempt I made to revive the team, I died instantly because the same prone asshole that took out 3 people in front of me in 1 clip proceeds to take me down before I can revive. My biggest gripe so far is with the damage models. As it stands now, it really doesn't matter at all what class you are, you won't stay alive long enough for the class perks to make a single difference.
Assault/Medic - Healing doesn't matter, you are dead in 1 shot. Revives are impossible to pull of because you die in 1 shot.
Support - You'll die before you need ammo. Even if you don't die, everyone starts off with like 5 clips. Suppression is an awesome idea, but even the support guns 1 shot people so really you are killing more than you are suppressing a position.
Engineer - Tough to say as we haven't played with vehicles yet.
Recon - Seems pretty good actually. I like the mobile spawn points. Sniper rifle lens glare needs to be toned down.
If they scale down the damage to BC2 levels, i think the game will be incredible. Also might be nice to put in significant movement penalties for prone positions. As of right now prone players can rotate 360 degrees as if they were standing. Moving into/out of prone is also basically as quick as running.
This has turned into a completely unstructured critique so I'll stop now.
TLDR; tone the damage way down, fix squads, fix server browser.
bigsnack said:So during the Bad Company releases people wanted more damage, but now people want less, correct?
vidal said:Well, not completely wrong. Snipers rifles (even with non-headshots) are capable of taking down players in one-shot.
Not unless your using a shotgun, that things a beast, It says theres a sound suppressor unlock for it :Oraphier said:Yeah the damage index is more about who shoots first this time around. I can't ever react to it unless he missed by 2 mm.
Especially when we two meet in the alley, it gets wild wild west over there.
Mendelevium said:Not unless your using a shotgun, that things a beast, It says theres a silenced unlock for it :O
* Fixed occasional client crash when reviving.
* Fixed killcam showing glitched area under map if your killer is dead.
* Issue with spawning on dead squad mates fixed.
* Fixed a bug where shooting at a moving enemy could cause more than the intended amount of damage.
* Crosshairs for shotguns have been replaced with a new, thinner, art.
* A subtle low health screen effect has been added.
* Tweaked scores of Medals and Service Stars.
* Tweaked the Rank progression.
* Pushing prone on console will not play the animation twice.
* Fixed loss of Squad Leader after EOR at some times.
* Framerate stability fixes.
* The 3D spotting icons has been tweaked to better match the targets visibility. Icons will show frequently less on mostly obscured targets.
* Fixed issue with crosshair disappearing after round transition.
* Fixed issue with crosshair disappearing after trying to deploy while the countdown timer still active.
* Squad list now shows specializations chosen, VOIP activity and dead squad mates.
* Non working options in squad menu fixed: "Private" flag and "Switch Teams".
But...that's the sprint key.dLMN8R said:Left-shift is the default PTT key, but you can configure it in Battlelog.
blurrygil said:As far as damage, etc goes...you've pretty much summed it up better than I ever could.
dLMN8R said:I think a lot of people saying Battlelog VoIP is broken don't realize that it's push-to-talk by default. My friend and I spent a while trying to get things working, only to later realize that it was working the entire time. Left-shift is the default PTT key, but you can configure it in Battlelog.
Yay!
longdi said:i agree with him too. class abilities, spotting, suppression all useless. It is all run and gun and respawn so you can level up, all the positive reinforcement crap. This is not BF imo. I had a much more enjoyable BF2 beta than this.
Spl1nter said:Are you guys playing on consoles because the game is not like that at all.
blurrygil said:Someone said it best last night on 360-GAF:
"This beta is like playing Nelson Bay on Conquest..."
PatzCU said:I wrote this in an email chain to my BF3 buddies, but figured it might be constructive here:
I agree with pretty much all your pros/cons. I'm trying to remember back to BF2 days and how the damage worked out, but I don't remember it being this crazy. I hate to say it, but they really need to scale the damage down significantly. As much fun as we all have playing hardcore on BC2, even that gives you enough of a fighting chance for teamwork to come into play. You can take a shot or two (even on BC2 hardcore) and retreat around the corner, refill on your ammo, refill on your health and then push out again in BC2. In BF3 beta, you get popped once, you are down for the count.
Not only are you down for the count, but you are likely not getting revived either. Why? I had Defibs for the entire night last night and every attempt I made to revive the team, I died instantly because the same prone asshole that took out 3 people in front of me in 1 clip proceeds to take me down before I can revive. My biggest gripe so far is with the damage models. As it stands now, it really doesn't matter at all what class you are, you won't stay alive long enough for the class perks to make a single difference.
Assault/Medic - Healing doesn't matter, you are dead in 1 shot. Revives are impossible to pull of because you die in 1 shot.
Support - You'll die before you need ammo. Even if you don't die, everyone starts off with like 5 clips. Suppression is an awesome idea, but even the support guns 1 shot people so really you are killing more than you are suppressing a position.
Engineer - Tough to say as we haven't played with vehicles yet.
Recon - Seems pretty good actually. I like the mobile spawn points. Sniper rifle lens glare needs to be toned down.
If they scale down the damage to BC2 levels, i think the game will be incredible. Also might be nice to put in significant movement penalties for prone positions. As of right now prone players can rotate 360 degrees as if they were standing. Moving into/out of prone is also basically as quick as running.
This has turned into a completely unstructured critique so I'll stop now.
TLDR; tone the damage way down, fix squads, fix server browser.
vidal said:Well, not completely wrong. Snipers rifles (even with non-headshots) are capable of taking down players in one-shot.
longdi said:i agree with him too. class abilities, spotting, suppression all useless. It is all run and gun and respawn so you can level up, all the positive reinforcement crap. This is not BF imo. I had a much more enjoyable BF2 beta than this.
blurrygil said:But when I spawn and get gutted by some really random from-the-hip fire in a dark tunnel, it just comes off as unbalanced to me.
longdi said:master race here. It is like this on Pc, infact i think it may be worse thanks to my hyper sensitive mouse!
PaNaMa said:I don't like being constantly blinded by flashlights from 200 yards that are brighter than a supernova and that my players eye just seem to have no choice but to stare right into it.
I'm half expecting someone to answer my by saying I can unlock sunglasses or something and equip them as a counter to the enemy flashlights!
I don't care what kind of a light you have, flashlight or laser dot, you can't just blind people 100 yards away with it. It doesn't work that way. If anything it should give you a disadvantage to be sporting a big "LOOK EVERYONE HERE I AM" light on your gun.
Right now a dude at 100m with a flashlight on his gun is more effective at blinding you than a truck's high beams at 20 feet, on a deserted road in pitch black conditions. It makes nuclear blasts look like mood lighting.
longdi said:i agree with him too. class abilities, spotting, suppression all useless. It is all run and gun and respawn so you can level up, all the positive reinforcement crap. This is not BF imo. I had a much more enjoyable BF2 beta than this.
Spl1nter said:Are you guys playing on consoles because the game is not like that at all.
Mr. Snrub said:No, that's the same damage bug--they specifically stated over and over that there are no OHK sniper rifles, unless it's a headshot.