lostsupper
Banned
360GAF assemble!
360GAF assemble!
We don't even need to play to win to win.
Ya'll play to lose, that's sad. Faceless, why do you play with these losers again?
The few occasions I've heard Faceless talk, I've never heard him bark orders. He usually seemed quite calm.
Your first mistake was getting a 360 in the first place. You brought shame your family name, son.
Who with the what now? Meh."Clear the LZ, Little Bird coming in hot, rendezvous at Charlie, move 5 clicks north east, mortars on Bravo danger close, foot mobiles coming in from south, how copy?"
*throws grenade
I hate how the controls are so responsive on the 360.Whats so bad about the 360 exactly?
The analog stick placement is too comfortable. Makes 360 FPS players soft.I hate how the controls are so responsive on the 360.
I'm surprised with all that comfort you guys are able to pull out kit items given the terrible right/left d-pad buttons on the 360 pad.
I'm surprised you're able to do anything besides that given the terrible everything aside from the d-pad on the ps3 controller.I'm surprised with all that comfort you guys are able to pull out kit items given the terrible right/left d-pad buttons on the 360 pad.
Hey, the game is doing you a favor of trying to figure out if you want semi-auto or your medikit. Thank you based Microsoft.
You guys really think rush defense has the advantage? IMO the attacking side has the advantage on most of the vanilla maps. If the teams are equal in skill the attacking team should win.
Dream I don't know what duties your talking about because on bazaar or seine all you have to do is use smoke, mortar, c4, and lvg/320 the first sets on those maps. Why should I stay in a small ass room only to get smoked than 10 dudes rush in and I get my face blown off. I rather watch a lane and do my job than camp right next to the Mcom. Because that might work if your playing scubs but try playing a clan on mics and see how your strats work than.
What people need to do is watch a lane and rotate to where the flow of the enemy is going and back rage them if necessary. Than rotate back to your position because everyone should have a job and stick to it unless called upon. Now maps with vehicles, you have to prioritize certain vehicles. I don't care what you say about vehicles not arming shit because if you don't take out the amtrac your fucking screwed against a competent team. Amtrac has reactive armored, a machine gun, and grenade launcher(death machine). It holds six people and it is a mobile spawn for the WHOLE team. Best fucking vehicle in the game IMO other than the rush jets.
everyone knows thats BS cuz i don't curse IRL.I think because his superior skills gained through playing on PS3 really shine through on 360. Remember in Dragon Ball when Goku trained with a weighted turtle shell or weighted clothes or 100X Earth gravity and then when he finally becomes accustomed to the weight, he takes it off and has super speed and reflexes? Well that's exactly what happens when Faceless transitions from PS3 to 360.
When we last played, I think he was still in PS3 mode because he barked this at me over party chat:
"Clear the LZ, Little Bird coming in hot, rendezvous at Charlie, move 5 clicks north east, mortars on Bravo danger close, foot mobiles coming in from south, how copy?"
and man, my head was spinning! I was just left speechless and hesitated, I couldn't process it at all, before I could even react he followed up with:
"You fucking piece of shit! Bean breath, you stupid asshole you just cost us the fucking game! God dammit, are you fucking retarded!? Get the fuck outta my squad!!"
And I was just like, whoa, this is the true Battlefield experience right here. I felt lucky just to get a glimpse, a taste, of Battlefield on PS3.
I've regretted getting a 360 ever since.
seriously. that NEVER happens on PS3.Pulling out kit items and at the same time, unknowingly switching to semi-auto, is not uncommon. Just another reason PS3>360.
they actually fixed that finally... a year later...I hate how the controls are so responsive on the 360.
"this is never gonna get disarmed"The problem is while you're watching your lane, how do you know other people are sticking to their job? If everyone were sticking to their job, then yeah I would have absolutely jack shit to say. My motto in BC2 was "if I'm getting the ACE pin then there's something seriously fucking wrong with the team." To put it simply, you can't rely on people to just do their job, CAUSE we never assign people to jobs. We just expect people to do their own thing and hope that wins out. So you don't want to get smoked, mortar, take SPM suicide, that's fine. That's what I choose to do, to watch people's back in case someone isn't doing their job and break the defense. To hole myself in that little corner of bazaar hell room in case I have to do a 4-kill+ disarm shit. Now if you do your job, and I would never have to see any action/grenade/smoke/lvg/320/enemy remotely near a m-com in Rush D, I WOULD BE THE HAPPIEST MAN + LOSER ON EARTH. But nope, that doesn't happen. I guess then we'll just say Rush sucks.
The same is about vehicle. I have never said that everyone need to be a defensive type player, that everyone must ignore vehicles. However, you and I both know that that when asked, 9 out of 10 people are going to say "taking out the vehicle is more important" and they leave the objective behind. If I never had to pull shit like disarming 2-mcoms in front of a tank, take on a whole squad of people by myself, or some other "this should never have happened shit then I wouldn't have to get a heart attack in the first place. I seriously have gaf games where I lone defend and then die to find all my squad mates are so far out that I can't even spawn on them. All I ever freaking as for half of the time is for someone to say "oh hey, maybe 1 or 2 more of us should stay behind /do something different/not have the entire squad in one vehicle".
Now, if you feel there's something wrong about how I do my "job", then please feel free to tell me what my "job" should be.
Cause I obviously missed the job assignment memo.
Maybe I just suck.
everyone knows thats BS cuz i don't curse IRL.
seriously, think about it...
I rarely use grenades to be honest. Matches are so fast that I only use them to clear out people behind cover rather than directly killing them.KieferCrimson suicide.
I've done that a couple of times trying to lob a grenade up on the high roofs of Shaqi where the new Little Bird attackers get put the attackers snipers. Whoops.
The problem is while you're watching your lane, how do you know other people are sticking to their job? If everyone were sticking to their job, then yeah I would have absolutely jack shit to say. My motto in BC2 was "if I'm getting the ACE pin then there's something seriously fucking wrong with the team." To put it simply, you can't rely on people to just do their job, CAUSE we never assign people to jobs. We just expect people to do their own thing and hope that wins out. So you don't want to get smoked, mortar, take SPM suicide, that's fine. That's what I choose to do, to watch people's back in case someone isn't doing their job and break the defense. To hole myself in that little corner of bazaar hell room in case I have to do a 4-kill+ disarm shit. Now if you do your job, and I would never have to see any action/grenade/smoke/lvg/320/enemy remotely near a m-com in Rush D, I WOULD BE THE HAPPIEST MAN + LOSER ON EARTH. But nope, that doesn't happen. I guess then we'll just say Rush sucks.
The same is about vehicle. I have never said that everyone need to be a defensive type player, that everyone must ignore vehicles. However, you and I both know that that when asked, 9 out of 10 people are going to say "taking out the vehicle is more important" and they leave the objective behind. If I never had to pull shit like disarming 2-mcoms in front of a tank, take on a whole squad of people by myself, or some other "this should never have happened shit then I wouldn't have to get a heart attack in the first place. I seriously have gaf games where I lone defend and then die to find all my squad mates are so far out that I can't even spawn on them. All I ever freaking as for half of the time is for someone to say "oh hey, maybe 1 or 2 more of us should stay behind /do something different/not have the entire squad in one vehicle".
Now, if you feel there's something wrong about how I do my "job", then please feel free to tell me what my "job" should be.
Cause I obviously missed the job assignment memo.
Maybe I just suck.
The point is the inconsistency.
You do not make destruction into a guessing game of "1 out of these 9 similar looking walls is destructible, go figure", cause it discourages people to actually plan destruction into their tactics.
Same for the defense on vanilla maps, hold up in an indestructible crate area and hold on. You win unless they out explosive damage you than you out explosive damage them.
Like I said: I love that DICE has made Rush less "LOL OBJECTIVE HARM" and more having to sneak/get to the crate and then arm/hold it with your team. But the thing is: they didn't redesign maps to accomodiate this and they didn't provide any out of bounds to allow sneaking into areas on maps that people may or may not see. Their answer for the lop-sided defense was to give attackers a swarming mass which lop-sides toward attackers. Really, both sides lose in this case because DICE didn't think it through.
Dream said:-------------------------
Moving on - Rush D is still my favorite game mode (well yes, defensive player bias), and attack can be monotonous and boring if the defending team doesn't know what they're doing. And yes, I agree with Seks - rush is actually heavily lopsided to the defense on the vanilla maps.
The problem is:
1) Rush D tactics does not translate into any other game mode.
2) People too often play rush with conquest mentality.
3) Rush D require a larger degree of team participation/people adapting to the team's situation. Which will feel restrictive to certain power players. A.k.A. Someone needs to pick up the slack of playing a certain class, or stay behind or maintain a formation.
A good example is Crossing set 1 B and Bazaar set 1 B. Despite having near perfect strategies to defend those sets, gaffers will still occasionally lose when no one wants to be the the dedicated defender to set up shop. A bunch of really good front line attackers will be no good in defense if they can't notice that someone needs to stay behind/fulfill certain duties.
You guys really think rush defense has the advantage? IMO the attacking side has the advantage on most of the vanilla maps. If the teams are equal in skill the attacking team should win.
Dream I don't know what duties your talking about because on bazaar or seine all you have to do is use smoke, mortar, c4, and lvg/320 the first sets on those maps. Why should I stay in a small ass room only to get smoked than 10 dudes rush in and I get my face blown off. I rather watch a lane and do my job than camp right next to the Mcom. Because that might work if your playing scubs but try playing a clan on mics and see how your strats work than.
What people need to do is watch a lane and rotate to where the flow of the enemy is going and back rage them if necessary.
The problem is while you're watching your lane, how do you know other people are sticking to their job? If everyone were sticking to their job, then yeah I would have absolutely jack shit to say. My motto in BC2 was "if I'm getting the ACE pin then there's something seriously fucking wrong with the team." To put it simply, you can't rely on people to just do their job, CAUSE we never assign people to jobs. We just expect people to do their own thing and hope that wins out. So you don't want to get smoked, mortar, take SPM suicide, that's fine. That's what I choose to do, to watch people's back in case someone isn't doing their job and break the defense. To hole myself in that little corner of bazaar hell room in case I have to do a 4-kill+ disarm shit. Now if you do your job, and I would never have to see any action/grenade/smoke/lvg/320/enemy remotely near a m-com in Rush D, I WOULD BE THE HAPPIEST MAN + LOSER ON EARTH. But nope, that doesn't happen. I guess then we'll just say Rush sucks.
The same is about vehicle. I have never said that everyone need to be a defensive type player, that everyone must ignore vehicles. However, you and I both know that that when asked, 9 out of 10 people are going to say "taking out the vehicle is more important" and they leave the objective behind. If I never had to pull shit like disarming 2-mcoms in front of a tank, take on a whole squad of people by myself, or some other "this should never have happened shit then I wouldn't have to get a heart attack in the first place. I seriously have gaf games where I lone defend and then die to find all my squad mates are so far out that I can't even spawn on them. All I ever freaking as for half of the time is for someone to say "oh hey, maybe 1 or 2 more of us should stay behind /do something different/not have the entire squad in one vehicle".
"this is never gonna get disarmed"
*someone disarms it*
who? Dreamgazer. Sekoku. faceless.
take that to the bank.
I rarely use grenades to be honest. Matches are so fast that I only use them to clear out people behind cover rather than directly killing them.
Suicide by grenades is definite comedy gold. I have pulled some "what the fuck did I just do" from time to time.
On another note, I find it hilarious when I'm playing medic/support, most of my squad are almost dead/empty and yet they're in full spartan mode running towards a choke point.
Hold the fuck on man, get healed/supplies fir-
Oh great, you got killed. Bravo.
DING DING DING DING DING DING. And who has to do play those dedicated roles 99% of the time? Dream, Faceless, and I. No one else wants to help us. No one else wants to play Assault Recon and place beacons down for the team. Who has to heal/revive/throw ammo? Me because despite me begging people for ammo or health, no one does it at times.
Except if you're playing a "clan" in the first place you're already going to lose if they know to swarm the crate. And *gasp* if they break your line of defense who has to clean-up after you? Dream, Faceless, and I. Who never comes to mop-up unless shit is dire? Most of the rest of GAF at times.
So, basically do what I do and run around the entire map trying to prevent leaks? Huh, you'd think people would do that or spot but they don't seem to do that at times.
This is a problem even in Conquest. It isn't Rush exclusive and it drives me bonkers that as soon as I see a flag blinking, I'll rush to that flag to defend or hold onto it to continue to bleed the enemy team (or die [which is often the case] trying) but no one gets it and goes "WELL SHIT, SEKS IS GOING TO THE BLINKING FLAG. MAYBE I SHOULD HELP HIM!?" *nope, let's go attack and attack and attack and try to base rape lolz!*
I had a long ass rant here but I chopped it off because this thread goes into drama cycles and I really don't want to do that but suffice it say: I've noticed a huge decrease in people doing what they were doing in BC2 with the change to BF3. This isn't even Rush exclusive, this also counts on Conquest. So...
Who do play with that doesn't do this? The GAF regulars revive/heal/throw ammo all the time. I know I do these things regardless if someone asks me or not.
I will continue to edit this post.
Olimpia started to come around to Recon only after Dream and I praised the fact that the class is more useful than most people give it credit for.
Olimpia started to come around to Recon only after Dream and I praised the fact that the class is more useful than most people give it credit for. People really do need to appreciate people that place beacons in out of the way/stealth insertion areas and place sensors near the objectives to give a proper heads up. But if I'm not playing recon, I can't count on Olimpia to spawn at the start to do it and give me a heads up. Which leaves most of the rest of GAF that never spawns as recon to give the team a heads up and well... how am I supposed to know where people are at times?
THN: Don't bother, because I've already stated my piece and I'm not going to wade into this further. And I'm not going to name names because this is a situational/systematic issue more than specific players. Even I myself at times don't throw kit items out and I really do need to kick myself in the back of the head to do it more often.
(But like Keifer said: there's times where you can see someone that needs healing, throw a kit out and they don't even bother to stay behind. People don't pay attention the mini-map or situations at times. Ugh.)
I remember seeing Olimpia play Recon a lot on BC2 with the Saiga. I never saw him as an Assault guy or Engineer guy, he always changed classes a lot, this is not new.
I bought a TV, seems it is arriving in 10 days.
I'll be back.
What if the speed at which vehicles get repaired doesn't increase if more people than one person comes to repair it. Or at least not twice as fast with twice as many people. Just thinking out loud here.
Nah, it's in response to what TheSeks said about Engineer trains.what happened, went up against an AMTRAK death squad team of 6 engineers, 5 medics and a support?
I remember seeing Olimpia play Recon a lot on BC2 with the Saiga. I never saw him as an Assault guy or Engineer guy, he always changed classes a lot, this is not new.
what happened, went up against an AMTRAK death squad team of 6 engineers, 5 medics and a support?
haha i remember the whole "would you rather have a recon or a medic by your side" argument...True, but he didn't play a lot of it before Dream and I started to talk about the potential of the class in BF3. Either because he had to unlock the all-kit items, or because he didn't know the T-UGS/MAV/SOFLAM uses along with beacon placement and all that. But he came around and uses it. Which is a bit more than some of GAF at times.
I mean it's great that you're playing a class and kicking ass but if I'm not dead and someone (read: team) needs to be healed... why the hell would you assume someone will do it? Esp. if there's no medikits being thrown around?
well, if they have a driver and 3 dudes repairing and you have ... what, 1-2 guys shooting them ... why should they lose?No, he's talking about my comment about engineer trains on vehicles. 5 engineers behind one vehicle (or hell 2-3) is more than enough to stop engineer threats unless the whole team goes engineer which then unbalances the infantry make-up to where no one is around to revive/heal/resupply said engineers.
well, if they have a driver and 3 dudes repairing and you have ... what, 1-2 guys shooting them ... why should they lose?
Exactly, and there's no counter to out-pace the repair damage since 2-3 engineer triples the speed of repair to where tanks with engineers behind them are near unstoppable. Countering it with a mortar would be useful... if the mortar was more useful than a wet-fart.
countering with a mortar can help because it hurts the engineers. of course, you have to actually have a mortar and enough obstacles between you and the other team so you don't get hit while you're on it.
What if the speed at which vehicles get repaired doesn't increase if more people than one person comes to repair it. Or at least not twice as fast with twice as many people. Just thinking out loud here.
Exactly, and there's no counter to out-pace the repair damage since 2-3 engineer triples the speed of repair to where tanks with engineers behind them are near unstoppable. Countering it with a mortar would be useful... if the mortar was more useful than a wet-fart.
So what exactly is the problem? I just want to be clear, are you saying there should be a way to kill a tank with 2-3 people repairing it with just 2 engineers?
The problem is you can disable a tank by yourself only for two engineers to suddenly top it back to 100% with none of them (engineers/tank) moving into cover. I wouldn't be so pissed if my harassing them got them to MOVE instead of sitting there soaking up damage because they have 2 engineers repairing them.
Basically I want an effect for my causes.