After a few tries I just ran ahead to the entrance where they were going and went inside while laying down some suppressing fire. They didn't die, neither did I.Bisnic said:For the campaign, is there some trick onpart? I'm up to where you have to defend the marine bringing him to the copter, but i keep getting killed since there is enemies everywhere and so little time and place to hide.defending Al-Bashir
NervousXtian said:Okay, I can't find the answer and I can't figure it out:
Playing 360 version, in a vehicle, but I want to switch from say driver to gunner. How the fuck do I do it?
Metalmurphy said:Just saw some guy cheating, doing 1 hit kills from across the map in a tank, so basically the same cheats as the freaking beta.
Oh and this on a Punkbuster server.... fantastic!
Operation Metro C64 is the dumbest thing ever and should not exist as a default option. Only reason DICE forced Conquest onto that map against its will is so they could do the "all maps all modes" marketing thing. Which is true only on paper.mxgt said:Metro conquest 64 is such a joke for farming xp and medals as Assault.
Also you can just camp at the top of some stairs near B and get a ridiculous kill ratio as idiots keep popping out right into your line of fire.
They really need to take conquest off or it do something because it's absurd.
I find it difficult to see where the selected spawnpoint is on that crappy map. Need to highlight it better.Darklord said:I do have to admit it's a fucking pest. Customizing has way to many clicks needed. You can't click on the map to select a spawn point either.
goldsoundz said:I can only speak for the PC versions launch, but even with all the little annoyances this has been the smoothest main-line Battlefield launch ever. Remember 1942? That game was unplayable for almost the entire first month it was out. The lag was some of the worst I've ever seen.
mxgt said:Metro conquest 64 is such a joke for farming xp and medals as Assault.
Also you can just camp at the top of some stairs near B and get a ridiculous kill ratio as idiots keep popping out right into your line of fire.
They really need to take conquest off or it do something because it's absurd.
VibratingDonkey said:I find it difficult to see where the selected spawnpoint is on that crappy map. Need to highlight it better.
Pretty much everything is wrong with the current UI.
Such a shit deploy map.leng jai said:I always have trouble seeing on the map where my team mate is when I'm deciding who to spawn on. Too much shit everywhere.
Menelaus said:Has anyone else with nvidia cards been having an issue with strange artifacts emanating from the center of your reticule? This is a VERY tame example.
http://i.imgur.com/xXXYf.jpg[IMG][/QUOTE]
Not yet. Been fine on my 560ti
A couple people have similar issues over in the performance thread though:
[url]http://www.neogaf.com/forum/showthread.php?t=449570&page=24[/url]
Using this:Dina said:Dogtagtime!
Yeah, I'm no friend of aircraft.
Dina said:Dogtagtime!
Yeah, I'm no friend of aircraft.
now this isn't concrete fact just my opinion butThe Antitype said:Thanks.
This one makes me sad. Someone asked if we could get some real Battlefield maps as DLC, with many flags and large distances between them. Zhinto answered withVibratingDonkey said:
zh1nt0 said:The intent on larger maps is to allow both vehicle gameplay between the flags placed further apart and infantry focused gaming between the closer ones. Major
chunk of community not interested in too long stretches of transport to battle.
It's pretty much the BF3 version of Nuketown. It's great.1-D_FTW said:Have yet to play Metro conquest, but I'm having a hard time imaging how it can be worse than Grand Bazaar. Maps an automatic quit for me. Awful.
RotBot said:Really? I thought they taught you to throw hard and bounce it around.
"This technique is inherently dangerous, since fuses may vary from grenade to grenade. Because of this the U.S. Marines (MCWP 3-35) describe cooking-off as the "least preferred technique," recommending a "hard throw, skip/bounce technique" to prevent an enemy returning a grenade."
I like Conquest on Bazaar with 32. Metro is infinitely worse.1-D_FTW said:Have yet to play Metro conquest, but I'm having a hard time imaging how it can be worse than Grand Bazaar. Maps an automatic quit for me. Awful.
Enkidu said:This one makes me sad. Someone asked if we could get some real Battlefield maps as DLC, with many flags and large distances between them. Zhinto answered with
and flagged it as "Implemented", basically saying that the maps are good enough as they are and they won't make any larger maps because a large part of the community is stupid. It really makes me fear for the Back to Karkand pack, surely they can't have ruined the classic BF2 maps with their new design philosophy?
1-D_FTW said:Have yet to play Metro conquest, but I'm having a hard time imaging how it can be worse than Grand Bazaar. Maps an automatic quit for me. Awful.
What issues you been having? Been working great to me. Oh the menu controls right?MikeE21286 said:god I wish that patch would mention something about proper 360 controller support.
How damn hard could it actually be FFS
1-D_FTW said:Have yet to play Metro conquest, but I'm having a hard time imaging how it can be worse than Grand Bazaar. Maps an automatic quit for me. Awful.
I'd add Seine, Grand Bazaar and possible Tehran as maps with issues. They need to make these maps larger, add more flags outside of the main action so that you don't just have constant firefights and explosions everywhere. The maps are probably better with less than 64 players but that's no excuse, 64 is the standard and if it doesn't work there then there's something wrong with the map.Doc Holliday said:The new maps are awesome, the game is called battlefield not lets take a stroll from flag to flag with no action. That used to happen a lot in bf2. The only maps with huge problems are davadand peak and metro.
Menelaus said:Has anyone else with nvidia cards been having an issue with strange artifacts emanating from the center of your reticule? This is a VERY tame example.
Mr Nightman said:What issues you been having? Been working great to me. Oh the menu controls right?
Foliorum Viridum said:Guys, take the Bazaar hate to the Garbage Thread.
Thanks.
Yup, it's perfectly designed.Spl1nter said:The more I have played bazaar the more I like the map. You are actually able to flank from at least 3 directions for every point.
playoverwork said:Any chance that DICE will include proper X360 controller support in the next patch? (lol, I know...) I know the controller will work during a game, but that's the best that can be said about it. Based on what I've heard, I don't think they bothered to use Xinput in and it just uses the Windows generic controller driver. Not only are there no 360 button graphics in the UI, but the shit flat-out doesn't work in QTEs. No one has said anything, but I suspect the sensitivities will feel weird as well... sort of like Valve's L4D2, where microscopic adjustments to the sensitivity slider result in huge differences since, again, I don't think they implemented Xinput. I would've liked to have been able to navigate the entire menu with a controller... Capcom and other devs like TimeGate do an amazing job with this. Why couldn't a game as high-budget as BF3 have the same feature - a UI that swaps button graphics in realtime depending on if you press a keyboard key or a gamepad button.
Hope they've heard some complaints...
The Antitype said:So, uh, how do you fire a stinger missile in this game?
I have the reticule centered right over a tank, and it won't shoot?