It works even better on larger maps as you can see people hiding pretty far away.Raide said:How does it change for the long range maps? I can see it being devastating in CQC maps like Metro etc.
It works even better on larger maps as you can see people hiding pretty far away.Raide said:How does it change for the long range maps? I can see it being devastating in CQC maps like Metro etc.
Ikuu said:It works even better on larger maps as you can see people hiding pretty far away.
I assume when he's inside/dark places it becomes normal? I think that would make it about right...Ikuu said:This is what it looked like in beta: http://www.youtube.com/watch?v=GyYNAldXmP4
AndyD said:Yep, also it should be affected by light a whole lot more, like NV goggles. Anyone who has ever tried wearing those during the day knows its insane. And shining a flashlight on it should blind/disorient you for a few seconds.
It actually would be a useful counter strategy that people have asked for before. Tone down flashlights and IRNV on lighted maps, and make them counters for each other on night/dark maps and areas.
Scroll down in the first post, you cant miss it.Rawker said:is there a group of ps3 users that play together?
Raide said:Eww.
I have not had chance to jump into BF3 yet but it sounds like one of those things that will annoy early players until they nerf/tweak it.
EVIL said:how and when do you get dynamic dogtags?
I unlocked that in the beta, it's good for short to mid range but at a distance you can't see anything. Plus if there's fire around its useless because enemies just blend in. I may be wrong about this one but I think after you've been firing for a while the heat from your gun makes it so you can't see anything at all. I unlocked it for the M60 last night and I'm wondering if I should even bother using it since I actually provide cover/suppressive fire so I fire my gun for long periods of time.StoppedInTracks said:
There will be a rolling restart of the gameservers. If you are currently on a gameserver that is currently deploying the latest gameserver, you will be disconnected. This maintenance applies for Xbox 360, PS3 and PC.
* Crashfixes
* RCON bugfixes; banList.add can now ban on player name
* Fixes for team & squad handling, both during and between rounds
Anton Sugar said:Would like more details on "squad handling".
AndyD said:I think unlocks should be cooler knives. Not stronger or anything, but other various looking knives.
Let me open or join an empty squad so I can play with my buddies. Please!Anton Sugar said:Would like more details on "squad handling".
Mr_eX said:I unlocked that in the beta, it's good for short to mid range but at a distance you can't see anything. Plus if there's fire around its useless because enemies just blend in. I may be wrong about this one but I think after you've been firing for a while the heat from your gun makes it so you can't see anything at all. I unlocked it for the M60 last night and I'm wondering if I should even bother using it since I actually provide cover/suppressive fire so I fire my gun for long periods of time.
I got the service star for both the support class and the m60 last night. So now that I've unlocked all the support guns I just need to get all the unlocks for each weapon.
RbBrdMan said:Machete!
Anton Sugar said:Would like more details on "squad handling".
Megasoum said:Check the videos, it's completly different from beta. I remember not liking it too much in the beta because it had a lots of limitation...in the retail game however it's like playing BF3 with the Detective vision from Batman's games....
Raide said:Swiss Army Knife! Stabbing with the corkscrew end.
Megasoum said:Check the videos, it's completly different from beta. I remember not liking it too much in the beta because it had a lots of limitation...in the retail game however it's like playing BF3 with the Detective vision from Batman's games....
I want a scope on my knife!RS4- said:Feels good, my #5 top weapon: knife
knife needs unlockable stuff
Megasoum said:Check the videos, it's completly different from beta. I remember not liking it too much in the beta because it had a lots of limitation...in the retail game however it's like playing BF3 with the Detective vision from Batman's games....
Lookin at the coming months, a lot of new players will enter the battlefield and i think they will get very frustrated. Bad thing is, they will stop playing very quickly. To prevent this, I would like to see an option to have Skill level requirements on servers.
This way, people with a lower skill level can still have fun and don't have to be cannon fodder for the 3l1te players.
Other way around, very skilled players will be able to have intense fights with soldiers with the same skill level.
How? Just add skillRequirement flag and a minSkillLevel and maxSkillLevel parameter.
- Everyone (turn off skillRequirement flag)
- Skill level below 0 (-400, 0)
- Skill level between -100 and -50 (-100, -50)
- Elite server (50, 400)
Then add a filter in Battlelog that says : Only Servers with skill restrictions
When off, we show all servers with skillRequirement OFF and all servers where my current skill numbers falls within the min-max ranges.
When on, we show only servers where my current skill numbers falls within the min-max ranges.
TheSeks said:ITT: Shitty snipers admit to being shitty snipers.
Why are you firing the SV98 in close range when you should be using your pistol? Why are you sitting in a spot for the whole round when you should be moving?
would have been a great idea, or even could have unlocked some of the cooler knife kill animations.AndyD said:I think unlocks should be cooler knives. Not stronger or anything, but other various looking knives.
That's hardcore mode dude. I don't see the IRNV killing me particularly more than any other sight, and this is even among those players running around with Russian sights on their M4s. There's plenty of disadvantages to the thing, like a loss of peripheral vision and slow sighting time. I keep it on my SIG 553, but only because I use it in particularly dark maps like Damivad Peak or Teran Highway. In the meantime, I'm going to actually try and up my other weapons to at least the 1st service star.AndyD said:Whoa. I didnt realize that's what it did. Seems overpowered to me.
or things like throw able knives, large cleaver, etcKingOfKong said:would have been a great idea, or even could have unlocked some of the cooler knife kill animations.
FoggyFreek said:Please vote for my idea!
http://getsatisfaction.com/battlefield3/topics/server_skill_level_restrictions
PaNaMa said:In his defense tho, I agree sniping is a lot harder. Hitting someone in the head from from 200-300 yards isn't easy. The "head zone" hit box seems smaller in BF3 than BFBC2. If I rail someone in the upper torso from that distance I'm generally pretty pleased with my shot - but the guy doesn't die, and I never get the kill cause he moves during my reload animation (Sv98 being single shot).
They often strafe back out and machine gun spam my red triangle til I'm dead.
In short (I find) it's a lot easier to kill someone from 250 yards with a machine gun than it is with a bolt action sniper rifle. Unless your first shot is perfect, that is.
Admittedly, I'm not very good at sniping tho. But I did well with it in BFBC2, so I know it's a lot harder in BF3
zlatko said:100% agree with everything you said here. I'm still in the mindset that Recon is by far the most shitty class in the game. It did a lot better in BFBC2 and it had a lot to do with both the weapons they were given, the damage they dealt, and the maps.
I can try to line up perfect shots but I'll have moments where I watch the bullet hit their head and it doesn't give me headshots. The only use I've found for recon in this game is if you want to hold down a spot/are playing Rush, and you just use your spawn satellite somewhere, then swap classes.
It's sort of messed up that you can spawn as w/e class you want on the spawn spots you create. :/
FoggyFreek said:Please vote for my idea!
http://getsatisfaction.com/battlefield3/topics/server_skill_level_restrictions
The_Hitcher89 said:My teammates, and more annoyingly, squadmates, keep driving off with me running along in their wake, leaving me to trudge to the objectives on my own. Is this a problem with the playerbase on all versions of the game, and will it improve as the newcomers move on to other games? Cheers
Anton Sugar said:I like! Hope we can get more details on how skill is calculated, though.
EDIT: Hmm, on second thought, as a server side setting (didn't see this)...it would suck to not be able to play with friends because you aren't the same skill level. I'm all for some sort of filtering method based on skill, just not sure what the best would be.
AndyD said:I think its always been an issue early on, but it does get better.
Part of it is that vehicles just dont have a lot of slots. One of the maps starts you off with 4-5 tanks and 1 jeep. Thats maybe 15 slots total and you have 30 people spawn. Leaving a lot of people to walk, or wait to spawn at a capture point.
Part of it is that you can't call out for a ride. Like asking for ammo/healing we should be able to yell and ask for a ride. And horns on the vehicles too to get people to hop in.
The_Hitcher89 said:My teammates, and more annoyingly, squadmates, keep driving off with me running along in their wake, leaving me to trudge to the objectives on my own. Is this a problem with the playerbase on all versions of the game, and will it improve as the newcomers move on to other games? Cheers
Foliorum Viridum said:I feel like, at least as a bad pilot, it's too hard to stay alive in the air. When it's just me versus other helis/jets it's bad enough, but with the added lock-ons from below there simply isn't enough flares to go around. I'm trying to slowly grind my way for some good unlocks, but unless I join a fairly empty server I can't last in the air for any substantial time.
Flying both jets and helis I find very easy after about an hour in both on my 360 pad.Anton Sugar said:I had a dream last night that flying jets in BF3 was easy. No lie.
Really need to set up my gamepad.
OldJadedGamer said:The quality of players should and hopefully will improve come Tuesday.
ii Stryker said:I'm thinking the same thing. No one spots or plays the fucking objectives, irritating as shit.
Lately, I've been landing the jet to repair with my torch. It has a surprising tolerance for ground contact once you get below 300 mph.Foliorum Viridum said:I feel like, at least as a bad pilot, it's too hard to stay alive in the air. When it's just me versus other helis/jets it's bad enough, but with the added lock-ons from below there simply isn't enough flares to go around. I'm trying to slowly grind my way for some good unlocks, but unless I join a fairly empty server I can't last in the air for any substantial time.