The Faceless Master
Member
I know it wasn't in the patch notes but did they fix input lag?
no.
I know it wasn't in the patch notes but did they fix input lag?
Please tell me this is a typo or dear god this is the hardest achievement in the game (other than the fucking stupid co-op stealth achievements)
Not sure if real.... IRNV nerf patch?
http://www.youtube.com/watch?v=8MGlZLHonrY
This would make it 100% useless, so I have a hard time believing it.
Check my post a bit up the page about the vid Demize posted. Maybe he posted it in response to this vid?
Regardless, I don't think it's been nerfed at all--seems the same, in the vid I posted.
Vehicles:
Increased the locking distance for Jets when locking on laser designated targets.
Increased the damage the MBT's primary weapon does to other main battle tanks.
AA Missiles should no longer kill the pilot instead of the vehicle.
Tank rounds will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
Using flares too early will no longer distract missiles fired at long range. The missile must be approaching the vehicle in order to reliably be distracted by flares.
Attack Helicopter Guided Rockets will now only track ground targets, as originally intended.
Reduced the direct damage done by helicopter gunners vs armor.
Slightly increased the blast radius of the rounds fired by helicopter gunners vs infantry.
Vehicle weapons should now suppress correctly.
Increased the direct hit damage of the APFSDS rounds for the IFVs.
Miniguns and Helicopter Gunners now more quickly destroy parked cars.
Weapons:
Significantly increased the damage of Laser Guided Top Attack missiles.
Javelin missiles fired without laser targeting now do more damage to the side and rear of MBTs.
Slightly reduced the repair speed of the repair tool.
Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets.
Reduced the total number of RPG and SMAW missiles carried from 5 to 4.
Slightly reduced the locking time of all weapons vs Laser Designated targets.
Slightly reduced the effective blast radius of the RPG and SMAW projectiles against infantry.
Reduced the recoil of the SKS rifle and slightly increased its power at close range.
Semiautomatic sniper rifles, Assault Rifles, and LMGs now have more consistent damage over long range.
Increased the close range damage maximum range of 9x39mm ammo.
Soldiers:
Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
Spawn protection will no longer be canceled by the player looking around.
Slightly increased the speed at which a player can shoot again after sprinting.
Demize just posted a list of proposed balance changes they're testing. They're looking for feedback.
Lots of good ideas. Don't know how I feel about the spawn protection changes.
Not sure if real.... IRNV nerf patch?
http://www.youtube.com/watch?v=8MGlZLHonrY
This would make it 100% useless, so I have a hard time believing it.
Spawn protection changes are great - so frustrating to die as I spawn without getting the chance to do anything. Doesn't happen frequently though.
My only real concern is that aiming/looking doesn't remove spawn protection. Don't like the idea of someone being able to line up a shot while being invulnerable.
It would only be 2 seconds, but that can be a lot in the middle of a firefight.
Demize just posted a list of proposed balance changes they're testing. They're looking for feedback.
Lots of good ideas. Don't know how I feel about the spawn protection changes.
Demize just posted a list of proposed balance changes they're testing. They're looking for feedback.
Lots of good ideas. Don't know how I feel about the spawn protection changes.
My only real concern is that aiming/looking doesn't remove spawn protection. Don't like the idea of someone being able to line up a shot while being invulnerable.
It would only be 2 seconds, but that can be a lot in the middle of a firefight.
Hell yes to AA missiles not instakilling the pilot randomly!
Increased damage to top-attack missiles is interesting, but I've seen and participated firsthand in guided shell + CITV fuckfests in which the majority of the team's engineers also used Javelins. Not pretty.
Demize just posted a list of proposed balance changes they're testing. They're looking for feedback.
Lots of good ideas. Don't know how I feel about the spawn protection changes.
Not sure if real.... IRNV nerf patch?
http://www.youtube.com/watch?v=8MGlZLHonrY
This would make it 100% useless, so I have a hard time believing it.
So much QQ in the comments section of the IRNV nerf vid.
I am okay with the nerf. Scopes boiled down to either IRNV or a high-powered one for very long distance sniping.
I don't think you(or they) were watching the right video. It is barely changed at all.
I don't think you(or they) were watching the right video. It is barely changed at all.
I don't think you(or they) were watching the right video. It is barely changed at all.
No, look at the vid I posted. Huge change (if real).
Hell yes to AA missiles not instakilling the pilot randomly!
Increased damage to top-attack missiles is interesting, but I've seen and participated firsthand in guided shell + CITV fuckfests in which the majority of the team's engineers also used Javelins. Not pretty.
Console patch now makes the tower on Caspian Border fall when a team reaches 10 tickets.
http://www.youtube.com/watch?v=oaNDwOM9Lwo&
Just always think to yourself: 1080p, 60fps, GAF server.I've got an unopened BF3 LE for PS3 sitting around that I'm unsure if I should try to sell.
I have BF3 for PC and really don't ever seeing myself play the PS3 version. Just as soon as I sell it I'll want to play it though. Hmm.. Decisions.
Just always think to yourself: 1080p, 60fps, GAF server.
Your urge to play will go instantly.
Who come you have the Engineer as your picture. Me and all my friends have the Assault guy.
Holy shit, I thought I was bad
Who come you have the Engineer as your picture. Me and all my friends have the Assault guy.
I pick a different class, come across a tank, die and feel vulnerable and spawn instantly as an engineer and go kick his ass.
I'm not apologising for it at all
I miss the engineer mines most of all. Always easy kills because tank drivers are dumb and jeeps move too fast.
I pick a different class, come across a tank, die and feel vulnerable and spawn instantly as an engineer and go kick his ass.
I'm not apologising for it at all
I agree--the game demands and rewards engineer play. I've been trying to branch out lately, though.
Destroying/fighting vehicles is honestly the most fun I have in the game. Engineer is best equipped for that, so he's the logical choice for me.I agree--the game demands and rewards engineer play. I've been trying to branch out lately, though.
...... so don't you get bored and want some variety? I mean at least try and play the other 2 classessupport doesn't count, its truly a boring useless class
Just figured it out. Click on "profile" at the top of the page. Click "edit profile" on the left hand side under the big avatar. Hover over the small image of the soldier beside the name, and you can change it.Er yea how do you change that? Can I pick the Russians?
support doesn't count, its truly a boring useless class