Same here every time I see that 0/4 or whatever it is I ignore it and wait until I see the server actually populated. Also are quick matchers really that big of a boost? I kno I'm generalizing but with server browsers I would think most people would find the server through the browser and filters. At least I rarely if ever use quick match if its available in game with a server browser.
You're missing out on tons of people who are only ticking the 64 player option in the server filters (like myself). I would say that most of the PC crowd are using filters to help them find a server & not quick match. Like demolitio said, build a community that will play on the server regularly and have it on their favorites list. Build that community by offering services that most other servers dont....like server teamspeak voip, admins that are present at just about all times, add a "Welcome *insert player name*" messege when people join so others will know when a friend (or foe) has joined.
Adding a few RUSH maps in wouldnt hurt either. I'd say have the same 4 conquest maps that you already have and add like 2 RUSH maps to give people a break and to allow the server to be searchable/seen by people who only search for servers on RUSH maps.
I'll talk with the other admins. The dynamic player count plugin has/had been working well to get the server populated, but we haven't had much luck the past two nights, though oddly enough we got it populated earlier in the week.
I don't think we'll be adding Rush maps in, though. If we did, it would have to be maps that worked well with 64 players (lol).
Also stacked teams kill a server faster than anything from my experiences. Is it possible to scramble squads? That worked brilliantly in BC2.
We have an autobalancer in place as of last night. During a live round, it will autobalance based on the last player who joined, but at the end of a round, it will balance based on SPM, while keeping squads intact. I agree completely, having the teams stacked, especially with what looks like the GAF "clan", is discouraging.
Also force squads in the server!
We don't want to force squads, a big reason being there is no way to disable private squads. Because there are 8 squads, max, if anyone makes one private, then someone is screwed. We are going to install a "nag" script that will tell lone-wolfers (only) to squad up, though.
Thanks for the feedback, guys! If you have any other ideas, let us know.