We try not to have too many rules on the server, however the ones we do have are made to help the game play. One rule we have here that is unusual is that we have a waiting-in-line system for aircraft. (See below). Basically, we've got two types of rules. One is kickable offenses, the other is bannable offenses. Yet even the kickable offenses can get you banned if you keep doing it.
If someone is breaking the rules, SPAM IN CAPITAL LETTERS THAT YOU NEED AN ADMIN!!!! DO NOT take justice into your own hands. Things start getting out of control. Understand that it sometimes takes a couple of times.
As mentioned below, if you have any problems, please go onto the server forums and speak your mind in a polite manner.
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Kickable Offenses
Don't worry! For the below items you get two warnings before you get kicked (EXCEPT rule #3) two kicks before you get banned, and two bans before its permanent. In other words, if you get warned twice and then kicked for bombing the UCBs, yet you get back on and do it again, you'll get kicked again. Get back on and do it a third time and you'll get banned. (Of course, you can appeal it on the forum.). Now, if you get on and do it AFTER you got banned, then bye-bye. Warnings and Kicks are cumulative round to round. If you received two warnings for an offense and commit it the next round you will be kicked. Same goes for the kick to ban rule. NEW ROUNDS DO NOT MEAN YOUR SLATE IS WIPED CLEAN!
- 1. SQUAD UP. This means join a squad. You can lone-wolf all you want...just squad up or you can be kicked.
1a. Locking your squad unless it's all clan members AND it's full. We won't bug you about it, but if we tell you to unlock your squad, DO IT! Remember we are trying to promote teamwork. Locking a squad with only yourself or someone else does not accomplish what we are trying to promote here. Hell, you may even make a few friends.
- 2. DO NOT Command or Squad/lead without VOIP (Voice over I/P). This is a teamwork server. Communication is a large part of it.
- 3. There is a LINE system for AIRCRAFT Use it. (This DOES NOT APPLY to ground vehicles). If you cut in line, you'll be kicked with no warnings. Sometimes they call cutting in line jumping the queue. If you are standing on the aircraft spawn while others are waiting, you will receive two warnings and then be kicked. If you hop in to the plane or helo, you will be kicked regardless if you had prior warnings or not. It is not fair to those that abide by our rules and wait while the one that jumped queue is flying around with a warning. If you can't play nicely with others and share your toys, you don't get to play in our sandbox. Remember, lying about someone jumping line/breaking rules is a permanent ban!
- 3a. If you are critically wounded while waiting for an aircraft or helo and you are revived, you will retain your spot in line. If you are not revived or leave the aircraft/helo spawn for any reason, you have forfeited your spot in line and will now be placed in the back of the line. If the guy first in line goes to revive someone just outside the immediate aircraft/helo spawn area, be a sportsman and let the guy maintain his spot because he did something for the benefit of the team.
3b. Where does the line form?
-For planes, the line is anywhere within the hanger or along the edges of the runway near the plane spawn.
-For helos, the spawn is any area within or along the edges of the helo pad. On carriers without a defined helo pad, the line is formed around the immediate area of the helo spawn.
- 4. RULES ON THE UNCAPS*(See expanded UNCAP RULES AT BOTTOM) : Once more, there are NO PLANES/CHOPPERS/ARMOR/ARTY in UCBs. But YOU CAN RAPE ON FOOT AND IN JEEPS!!
- 5. No REPEATED ramming of jets and choppers into other aircraft. That's obnoxious. (Well give you a whoops once or twice. Just do not make a habit of it.)
- 6. DO NOT PLAY COMMANDER IN VEHICLES. Of course, if you're in a vehicle to make sure the enemy won't acquire it, Sure. But offer to give it up if somebody is nearby. This doesn't apply to low-count games where the server has 8-12 people on each side.)
- 7. IMPERSONATING AND ADMIN OR CLAN-. Using the admin or =GAF= or [GAF] pre-fix if you're not GAF or ADMIN will get you kicked until you change it.
- 8. ABUSIVE BEHAVIOR against admins or other players.. Such as disrespect, you can cuss all you want during game play, just don't get too carried away to the point it disrupts game play. Please in general just be respectful and you'll be fine.
- 9. DISRUPTIVE GAMEPLAY. This includes, screwing around causing ticket loss to your team, Hindering your teammates from using/accessing vehicles IF YOU ARE SCREWING AROUND and happen to TK or damage a teammate's vehicle and anything that is SO disruptive it makes someone complain/leave the server, it MAY and Probably will result in a KICK.
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Server side automatic kicks
Understand that the server itself automatically kicks for the additional items:
- 1.Pings above 400.
- 2.Being idle over 10 minutes.
- 3.Having a negative 20 score (-20) (equal to 4 TKs). This is to avoid some pr*ck running around TK'ing on purpose.
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Bannable Offenses
Last we have the ban reasons; you went too far. So far that we don't even want to see you anymore. However this server is run by people and people can make mistakes. We accidentally ban people all the time. It's very tough to figure out what's going on. So if you get banned, we don't have anything against you. We just want to know WHAT THE HELL HAPPENED. So don't be angry at us if you think you are banned while you did nothing wrong...happens ALL THE TIME. Just post in the forum, and please mention your name, the date and time you were banned. Then we will do our best to find out what went wrong, and most of the time you will be un-banned as soon as possible. The fact that you took the effort to come to this forum, makes clear you are human, just as we are, that makes mistakes. No hard feelings, lets just solve the problem.
- 1. Any deliberate FORCE TK'ing, TKing, TK'ing for a vehicle, this includes flying the chopper to the edge of the playing field in order to kill the gunner a.k.a "Red Lining". (Yeah, we know that one)
- 2. Standing in front of vehicles with the purpose of being team killed
- 3. Cheating and/or hacking
- 4. Stat padding
- 5. Using racial slurs
- 6. Repeated warnings and kicks that are cumulative from round to round can and will result in a ban
- 7. Lying about someone else breaking the rules
* Special note on Bannable Offenses* Rules 3, 5, 7, and "red lining" are permanent bans. You can ask to be unbanned, but most likely, you'll have to find other places to play.
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4. RULES ON THE UNCAPS: Once more, there are NO PLANES/CHOPPERS/ARMOR/ARTY in UCBs. But YOU CAN RAPE ON FOOT AND IN JEEPS!!
- 4a.No bombing/strafing runs/artillery/helicopters in UCBs (Uncapable Bases.). These are the flags with the red circles around them. Airfields detached from the UCB do not usually have a UCB flag. Detached airfields are part of the UCB regardless of the distance from the UCB and the rules for uncapturable airfields are the same as those for any other UCBs.
- 4b. No Armor in UCBs, either. Jeeps/Vodniks/foot soldiers are allowed (this includs using the AT rocket to destroy airplanes, you CAN do it!)
- 4c. Shooting INTO the UCB from outside it: Armor, APC's, Mobile AA, Helicopters, and Aircraft are not allowed to shoot into a UCB unless fired at from the UCB and then, you may only kill the enemy that has engaged you. Once again, the UCB is not a safe zone, if you shoot out, they can shoot back.
- 4d. YOU CAN STEAL ARMOR AND AIRCRAFT. BUT...... After stealing a vehicle and/or aircraft: As long as there is sincere forward motion at FULL SPEED to get out of the UCB, you can shoot at everything on the way out, HOWEVER you may slow down briefly (DO NOT STOP) only to acquire accurate aim to eliminate an immediate threat. That means NO PAUSING to get an extra kill.
*Special Note on UCBs!!!*
UCB safe zone during takeoff: The aircraft (plane or helo) must be outside of the natural boundaries of the UCB before you can engage it. Engaging aircraft is defined as locking onto aircraft on the ground or just taking off. You can not circle above the UCB waiting for the aircraft to leave the UCB or follow the aircraft taking off out of the UCB. This is considered camping the UCB and is kickable for doing so. If the helicopter or plane is taking off, the air above the UCB is off limits, therefore there is no height restriction. If they shoot at you, they become a valid target though.
If you return to re-arm or repair, you are a valid target until that vehicle is destroyed. The UCB is not a safe zone to run to. This means if you land your plane/helicopter as well. But, if in the process of following a Helo or plane back to the UCB and there is any collateral damage from the kill, you can be kicked. And if you hop out of the jet on the runway and get killed, you are not collateral damage. SO DON'T TRY IT!
-NO Camping The UCB, you MAY NOT fly to the UCB to search for Planes or Helicopters returning to Rearm/Repair, UNLESS you maintain DIRECT CONTACT with them prior to them returning to the UCB
Once more, there are NO PLANES/CHOPPERS/ARMOR/ARTY in UCBs. But YOU CAN RAPE ON FOOT AND IN JEEPS!! And......
Regarding the AA gun on the Essex Carrier or AA inside of UCBs: You CAN attack the AA with Jet Guns and TVM's (T.V. Guided missiles from the chopper) ONLY if you are being shot at or being locked on to. You cannot shoot empty AA. If you kill anyone other than who is in the Essex gun you can and WILL get kicked. Just make sure that you are prepared for that. This goes for any UCB AA. You CAN kill it, but if there is collateral damage, be prepared to get kicked. If you jump into, shoot the AA and then jump out and are killed by the AA blowing up or by the jets guns, you are still a valid target and this is a legal kill.
There are two exceptions to the UCB rule. Play close attention boys and girls, this could be confusing:
- 1. The two forward USMC spawn points on Karkand can be attacked. The main spawn point in the back is protected by the UCB rule.
- 2. On Wake Island, "Artillery Island" can be attacked by anything. The carrier is off-limits.
*end special NOTE*
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