Just alt+tab out of the game once or twice. That fixes it for me anywaysMenelaus said:For some reason, getting HORRIBLE graphics issues today. Nothing has changed on my end.
This is what I'm dealing with half of the time I'm playing
IMG
Just alt+tab out of the game once or twice. That fixes it for me anywaysMenelaus said:For some reason, getting HORRIBLE graphics issues today. Nothing has changed on my end.
This is what I'm dealing with half of the time I'm playing
IMG
DoctorWho said:Server just went down?
Spl1nter said:yes and its back up.
LordCanti said:Bah. There goes my theory that it's gotten more stable.
Cuban Legend said:This could be the result of 2 things.
1. Multiplay migrating our server's location to Chicago and stability resulting from that.
2. or Spl1nter's max rotation fix alleviating CPU load somehow.
Only way to know is for Anton Sugar to come in here and confirm if we have in fact been moved to Chicago as asked.
Pennybags said:Quit out after a horrible game on Seine Crossing. Whoever Dudebeast is was being a complete douche by baseraping the uncap with an Abrams.
Yes, I mad.
not that i know of. we'd have to wait for CC to put out a new build as it works it's way up to full CC functionality.LordCanti said:Getting the rules locked down is next on the agenda. We've had so much trouble with the server stability, that there really hasn't been time to get the rules in place.
No base raping is a pretty big rule though. If you see someone breaking it, feel free to tell them to stop. Even if they didn't read it on join, if an admin tells them about it, they should get the message.
Tomorrow, possibly during half-time, I'll get the rules page up. Do we have a way to display a message to people on join, or at regular intervals yet?
Cuban Legend said:not that i know of. we'd have to wait for CC to put out a new build as it works it's way up to full CC functionality.
server was pretty stable too, no lag I checked the performance logs.Orgun said:Noooooooo, just snagged about 8 dogtags and then....disconected
Foliorum Viridum said:The game is surprisingly fun even with such lower players.
Anton Sugar said:Last, the majority of GAF do NOT want squad-leader spawning enabled. This one was even closer--it lost by less than 5 votes, I believe. We may reevaluate this one down the road after we've all put some more playtime in.
derFeef said:
Anton Sugar said:Multiplay didn't respond to my request about moving the server, only what Canti said earlier: they gave us the standard line about logging crashes and sending them to DICE.
How is the server now? Do we still want to move?
BrLvgThrChmstry said:I'm with you. Even if its just one day a week, SL spawning changes the flow and prevents a lot of that clusterfuck you see happening on some maps.
fin said:I completely agree. Although I voted for the opposite. But now after putting in the game time, I've changed my tune. With 64 players SL spawning should be always on. If it isn't BF turns into a meat grinder. I'm finding I'm doing a lot better when the game is between 40-50 players. So if it matters change my vote...
RS4- said:Nice match on Kharg with Anton and Doc in the squad, I can't remember who the 4th was.
GGs for now!
Battlefield 3 Crashes
Oct 30 2011 16:18:58 by Wahrheit
As we have previously noted, the current release of the Battlefield 3 server software (R5) has been determined to cause severe numbers of crashes and issues with extreme lag/rubberbanding on servers. This is something out of our control at this point and affecting all services across each and every RSP around the world.
We are working diligently with DICE to get this issue resolved by sending them crash logs as they happen but at this point we are awaiting the next server build in order to fix the issue.
We will update on ClanForge news as soon as the new build has been released and confirmed to be working, but in the meantime please know we are aware of the issues on every server and doing everything we can to get them fixed for you.
NIN90 said:Today is a bad day for me. Always on the losing team, mostly negative KDR and low points.
And these are not close losses. They are mostly 0-200.
Don't forget that a lot of us are still figuring out the game. Some people are waiting for specific vehicles as well just to get the basic upgrades on them as well.shagg_187 said:That's cause:
1. Everyone and their mother is a sniper/engineer. I admit, I'm an engineer too but because the goddamn tanks are so annoying. I'm switching to assault once I'm done maxing out engineer, and I'm a few thousand points from that.
2. Everyone is linear. Capture A and B and then aim for C instead of D or E.
3. No one plays with the squad. After losing battles, I told my brother to join and and with coordination/mic/trust, we had some epic comebacks (Seine Crossing and Damavand Peak).
Regardless of that, it's a one man army. Those that are using mumble can play good/coordinate. Other than that, it's always "whoever gets to the 3 captures first wins" cause everyone will go prone with sniper or sit in the top of a crane with spawn beacon. Join a squad not as mobile spawnpoints but for coordination. Stop aiming for a high K/D ratio. It sucks seeing people in this "master race" servers with 23-0 K/D ratio where all they do is snipe and not care about captures. Yet, you end up getting more points with 5/8 K/D ratio since capturing matters to you.
I'm going to stick to 32 player servers cause 64 player is hectic with no coordination at all.
XiaNaphryz said:Don't forget that a lot of us are still figuring out the game.
My K/D ratio sucks but I get decent point totals as I'm constantly trying to take/retake flags. Opportunistically when possible (i.e. try to sneak into an enemy held spot towards their rear if there's not a lot of spawning there). I expect to do better K/D wise once we get some color-blind options.
DenogginizerOS said:Outside of the Multiplay server, I have had very few issues. There has to be another problem and blaming DICE is lame and inaccurate.