Battlefield 3 PC Performance thread

GrizzNKev said:
...except Caspian Border loaded at least twice as fast in the beta. Well, it defragged, so I'm gonna test it and come back with the results.

The texture packs for the maps are much bigger than beta to decompress.
 
What's wrong with the Battlelog? I'm trying to get into a multiplayer match, and i've been stuck at "Matchmaking" for like 10 mins.
 
Ogs said:
AMD X4 640 3.0GHz
4GB DDR2
4870 1GB
Win 7

720p on Low.


Really ?, please tell me drivers will improve this shit (using catalyst preview in OP), having a hard time enjoying this what with the performance :/


Umm wtf? Something really wrong there. My Q6600@2.8, 1GB HD4890@950, 4GB DDR2, Win 7 64 bit gets 30+ FPS on campaign (sometimes shoots up momentarily to 45 FPS), all settings on Ultra except DX10 forced medium terrain, no MSAA high FXAA 16X AF. At 1080P!

Your CPU and GPU I would think are at most a bit worse than mine, something very wrong with your results.

Also it's odd that I havent seen the stuttering that is supposed to afflict 1GB VRAM cards using ultra textures yet. Repi said Ultra @1080P uses 1.4 GB of VRAM, but he said with MSAA which I dont use. Maybe thats it. Is MSAA enough to cost over 400 MB of VRAM? Also maybe terrain being locked to medium helps lower my VRAM usage?

I'm really just absolutely thrilled how well my 4890 runs this. For me personally I put it up there with other classic long lived cards I've owned like Ti4200 and 9800 Pro.
 
I think I've come to a conclusion based on this forum and other similar threads in other gaming forums.

The C2D E6xxx series fucking SUCKS with this game. My E6600 OC'd to 3.0GHz just can't handle BF3, it's clearly bottlenecking my GTX460 1GB :(

Anyone else have this issue, and any workaround to make the game playable? Doesn't matter if I'm running high, medium or low graphics.. Everytime I step out of a building my framerate dives. It has to be my CPU... I'm sure of it.
 
Holy shit you have to be kidding me.

The game kept freezing on me during the first chapter of the campaign (immediately after the dude puts the gun in your face) so I did the "fix game" option (or whatever it's called) in Origin. It downloaded a 48 mb file. Now it won't install.

I wanted to love this game so badly. Why do you hate me, DICE?
 
Friend has an e8400 and a Radeon HD 4850.

Anyone with a similar setup played the game? Are medium settings at 1440x900 too much to ask for?
 
ChefRamsay said:
I think I've come to a conclusion based on this forum and other similar threads in other gaming forums.

The C2D E6xxx series fucking SUCKS with this game. My E6600 OC'd to 3.0GHz just can't handle BF3, it's clearly bottlenecking my GTX460 1GB :(

Anyone else have this issue, and any workaround to make the game playable? Doesn't matter if I'm running high, medium or low graphics.. Everytime I step out of a building my framerate dives. It has to be my CPU... I'm sure of it.

of course it's your CPU. Frostbite is very CPU intensive engine and BFBC2 was as unplayable with most dual cores as this game. Sure you could get decent framerate out of it but it was decent at best.
 
ChefRamsay said:
I think I've come to a conclusion based on this forum and other similar threads in other gaming forums.

The C2D E6xxx series fucking SUCKS with this game. My E6600 OC'd to 3.0GHz just can't handle BF3, it's clearly bottlenecking my GTX460 1GB :(

Anyone else have this issue, and any workaround to make the game playable? Doesn't matter if I'm running high, medium or low graphics.. Everytime I step out of a building my framerate dives. It has to be my CPU... I'm sure of it.
The game greatly benefits from having 4 cores
 
ChefRamsay said:
I think I've come to a conclusion based on this forum and other similar threads in other gaming forums.

The C2D E6xxx series fucking SUCKS with this game. My E6600 OC'd to 3.0GHz just can't handle BF3, it's clearly bottlenecking my GTX460 1GB :(

Anyone else have this issue, and any workaround to make the game playable? Doesn't matter if I'm running high, medium or low graphics.. Everytime I step out of a building my framerate dives. It has to be my CPU... I'm sure of it.
A 5 year old CPU @ 3ghz. Of course it is
 
subversus said:
of course it's your CPU. Frostbite is very CPU intensive engine and BFBC2 was as unplayable with most dual cores as this game. Sure you could get decent framerate out of it but it was decent at best.

Which makes my i3-2100 handling this game like a champ that much more impressive.
 
throughout the map i constantly ran into invisible walls.. so did my bullets

photorw.jpg



another problem

18650617.jpg


suggestions?

Intel i5 2500K, 8GB RAM, nvidia 460GTX SSC *down clocked still have problems*

already

- updated punkbuster
- set everything on High instead of Ultra
 
Damn I could have sworn BFBC2 ran without any problems.. Maybe they weren't as noticeable?

Okay, so my CPU is definitely the bottleneck... Are there any ways to make the problem a little less awful? Shut down background processes before loading up BF3? Anything in the setting I can change to reduce CPU load?

I just don't have the cash right now to upgrade my CPU :(
 
jambo said:
What does that have to do with BF3 performance?
Doesn't have anything to do with it. A poster implied that I was silly for thinking my CPU could run BF3. I was merely saying that because I was okay in BFBC2, I didn't expect such a huge difference in BF3. I was clearly wrong and see that I am wrong.

Is there anyway someone can help me with my problem though?
 
ChefRamsay said:
Damn I could have sworn BFBC2 ran without any problems.. Maybe they weren't as noticeable?
mercenar1e said:
print screen doesn't work in game for some reason.. should of used Fraps BUT the problem is still visible

Use something to capture other than a cellphone...cuz im not sure what im supposed to be looking at.

Tried Alt-PrtScn?
 
ChefRamsay said:
Is there anyway someone can help me with my problem though?

I doubt somebody here would buy you a new CPU. I had X2 64 2700 AMD and I had unacceptable framerate on lowest settings until I bought X4 II Phenom and jumped from 20 to 40 fps territory.
 
subversus said:
of course it's your CPU. Frostbite is very CPU intensive engine and BFBC2 was as unplayable with most dual cores as this game. Sure you could get decent framerate out of it but it was decent at best.
Is his E6600 really that less capable than an Athlon II X2 255? That's what I'm running the game on. I get 30fps on ultra in campaign mode with 2x AA and medium deferred AA. Yes, HBAO is on.

I have to run 64 player maps on medium with no HBAO. I still use 2x AA. Resolution in both modes is 1440x900. The video card is a Radeon 6770.

I did overclock the CPU to 3.5 GHz and the video card a bit using AMD Overdrive. But I'm not sure why his computer couldn't run it on low settings.
 
Battlelog won't show ping for any servers anymore. Also, every server I get on I have constant rubberbanding...... WTF?
 
MrOogieBoogie said:
Friend has an e8400 and a Radeon HD 4850.

Anyone with a similar setup played the game? Are medium settings at 1440x900 too much to ask for?
Yes, he will barely be able to run it. With a quad core he might be able to eek by on low, but...
 
Dries said:
Battlelog won't show ping for any servers anymore. Also, every server I get on I have constant rubberbanding...... WTF?

Lol... This is embarrassing. Found out my dad had Vuze turned on. Yeah... Well, it's fixed now lol.
 
Running pretty well for me on high. FRAPS reports 60 fps 95% of the time. Despite that, however, I feel as if the game has a slight jitter to the image that hurts fluidity. Even when the framerate is reporting 60 fps, it never feels completely smooth. Very strange.
 
ChefRamsay said:
I think I've come to a conclusion based on this forum and other similar threads in other gaming forums.

The C2D E6xxx series fucking SUCKS with this game. My E6600 OC'd to 3.0GHz just can't handle BF3, it's clearly bottlenecking my GTX460 1GB :(

Anyone else have this issue, and any workaround to make the game playable? Doesn't matter if I'm running high, medium or low graphics.. Everytime I step out of a building my framerate dives. It has to be my CPU... I'm sure of it.

Late to this, but yep. It sucked hard on BC2 too. I had a e6750 that was worthless on BC2 (or at least the beta.) Swapped it out (last year) for a Q9400 @ 3.4Ghz and my GTX 460 sits at 99 percent utilization no matter how much I overclock it.
 
MrOogieBoogie said:
Friend has an e8400 and a Radeon HD 4850.

Anyone with a similar setup played the game? Are medium settings at 1440x900 too much to ask for?

I have an e8400 @ 3.3ghz and a GTX285 (sorry I don't know if it's similar to the Radeon card, I always get confused with ATI's numbering conventions) and I got very acceptable performance with the settings (plus I enabled motion blur) you posted earlier.


It plays mostly at 30fps and rarely dips below. 1600x900 as I found 1080p is too much to handle. I'm about to finish the campaign.
 
Interesting that the game apparently uses ~1.4GB of VRAM. My card has 1280MB, but I've never encounted any stuttering, in both the campaign and online, and I'm running ultra at 1920x1080 2xMSAA. Dxdiag for some reason reports my display memory as 4064MB, so I have no idea what's going on there.

But on the subject of having no stuttering, I am using the beta drivers, not the latest WHQL release. Given some are reporting issues, should I bother updating?
 
Cheeto said:
Anyone have a problem where you can't raise your sights? When I hold right mouse button it just randomly stutters between hip and raised and sometimes stays up or down for a couple seconds.
I guess I'm the only one? I'll post in the support forum when I get home from work.
 
iNvidious01 said:
my post from the ea forums, might help some who were crashing
Was having freeze problems like a lot of you, in my case it would hang with the sound in the background for a few seconds and then my monitor would go into standby. I fixed it by doing the following:

1. Download the 285.62 drivers again
2. Disconnect from internet
3. Uninstall all high definition audio devices from device manager
4. Reinstall drivers, choose nvidia audio device drivers too
5. Restart PC and windows should automatically install the sound drivers
6. Reconnect and play

Disconnecting from the web ensures that windows wont get the realtek
drivers again, it will install the nvidia high definition audio devices instead

OMG THANK YOU! STICKY THIS ASAP, I had gone 5hours yesterday w/o a freeze in the Gaf server! Who would of thought it was sound drivers causing the crash. Though I didn't have nvidia audio device drivers to install, so I skipped step 3) and only did the latest GFX drivers and boom it works.

EDIT: As soon as I posted this, it froze twice =/ going to try this again... hopefully a permanent fix is found

This is on E8500 GTX 260 Win7, the error when rebooting up was Bluescreen so it didnt help any when the blue screen never came up, but froze in the game
 
Cheeto said:
I guess I'm the only one? I'll post in the support forum when I get home from work.

EDIT Misread, thought you were talking about crosshairs not popping up =/

Sounds like a binding problem? Does the mouse's right click work as intended in windows?
 
EatChildren said:
Interesting that the game apparently uses ~1.4GB of VRAM. My card has 1280MB, but I've never encounted any stuttering, in both the campaign and online, and I'm running ultra at 1920x1080 2xMSAA. Dxdiag for some reason reports my display memory as 4064MB, so I have no idea what's going on there.

But on the subject of having no stuttering, I am using the beta drivers, not the latest WHQL release. Given some are reporting issues, should I bother updating?

Not even online? oO Even in the big maps?


In SP I only get stuttering after a few minutes, which makes me think the game isn't dumping stuff of the RAM like it should, but on MP in big maps like Caspian, I get stuttering instantly.
 
EatChildren said:
Interesting that the game apparently uses ~1.4GB of VRAM. My card has 1280MB, but I've never encounted any stuttering, in both the campaign and online, and I'm running ultra at 1920x1080 2xMSAA. Dxdiag for some reason reports my display memory as 4064MB, so I have no idea what's going on there.

But on the subject of having no stuttering, I am using the beta drivers, not the latest WHQL release. Given some are reporting issues, should I bother updating?

Includes regular RAM reserved that the graphics card can use I assume.
 
EatChildren said:
Interesting that the game apparently uses ~1.4GB of VRAM. My card has 1280MB, but I've never encounted any stuttering, in both the campaign and online, and I'm running ultra at 1920x1080 2xMSAA. Dxdiag for some reason reports my display memory as 4064MB, so I have no idea what's going on there.

But on the subject of having no stuttering, I am using the beta drivers, not the latest WHQL release. Given some are reporting issues, should I bother updating?

Use a program like GPU-Z, you can track everything on your card. Including dedicate and dynamic vram usage.
For me, with pretty much everything on Ultra, I was getting about 1000Mb usage, with 270mb of dynamic, which was enough to give me stuttering on my 1GB card.

Also If your running at higher resolutions, you use more vram. I was only running at 1680x1050, so I imagine thats why I wasnt near to 1.4Gb. Maybe thats for complete Ultra, 4xMSAA at 1080p. Sounds about right from what I was getting.
 
Metalmurphy said:
Not even online? oO Even in the big maps?


In SP I only get stuttering after a few minutes, which makes me think the game isn't dumping stuff of the RAM like it should, but on MP in big maps like Caspian, I get stuttering instantly.

Not that I've noticed. I've noticed some lag stuttering in the online, but infrequent and I'm pretty sure lag (as everyone on the server immediately bitches about it). Otherwise the campaign was completely stutter free, and so is online. I only play 64 player conquest too, on shit like Caspian and Firestorm.
 
EatChildren said:
Interesting that the game apparently uses ~1.4GB of VRAM. My card has 1280MB, but I've never encounted any stuttering, in both the campaign and online, and I'm running ultra at 1920x1080 2xMSAA. Dxdiag for some reason reports my display memory as 4064MB, so I have no idea what's going on there.

But on the subject of having no stuttering, I am using the beta drivers, not the latest WHQL release. Given some are reporting issues, should I bother updating?

1280mb here as well. No issues.
 
Metalmurphy said:
Guess those 280MB really come in handy.

Mine goes to 997~ then starts stuttering.

Mine too.
I've noticed though, that it definitely increases over time. So it could potentially be ironed out.
If it can run well for the first 10 minutes, why not consistently. Maybe there is a fix for this. I'm not too fussed though, dropping my textures from Ultra to High makes a basically unnoticeable difference.
 
Phandy said:
Mine too.
I've noticed though, that it definitely increases over time. So it could potentially be ironed out.
If it can run well for the first 10 minutes, why not consistently. Maybe there is a fix for this. I'm not too fussed though, dropping my textures from Ultra to High makes a basically unnoticeable difference.

Shit, this explains how things have been working for me. I tend to run smooth at first and then framerate starts dropping around 10-15 minutes later.
 
DoctorWho said:
Shit, this explains how things have been working for me. I tend to run smooth at first and then framerate starts dropping around 10-15 minutes later.

IF you've got dual monitors. Grab GPU-Z and have a look. Youll watch your vram (dedicated or dynamic, was dynamic for me (dont know the difference)) slowly increase and at a certain point you'll start getting stuttering.
Drop your texture setting as that can free up a fair bit of the ram.
 
Running a GTX 570 (and I do have dual monitors), haven't noticed any stuttering, I have been monitoring FPS and the lowest I go in big battles is 45ish. I'm running this in 1080p, Ultra, with AA off.
 
EatChildren said:
Interesting that the game apparently uses ~1.4GB of VRAM. My card has 1280MB, but I've never encounted any stuttering, in both the campaign and online, and I'm running ultra at 1920x1080 2xMSAA. Dxdiag for some reason reports my display memory as 4064MB, so I have no idea what's going on there.

But on the subject of having no stuttering, I am using the beta drivers, not the latest WHQL release. Given some are reporting issues, should I bother updating?


Well, I just recall the Dice guy saying it used 1.4GB on Ultra 1080P with MSAA. So maybe he meant 4XAA and with 2XAA you're ducking just under it.

I logged my memory usage with MSI afterburner for a couple sessions, all ultra medium DX10 terrain no MSAA high FXAA, it was using like 700-900+ MB. I then purposely tried to cause VRAM stuttering by jacking up to 4XMSAA. My frame rate was bad like ~20, but I still cant really say I noticed stuttering per se. The data showed my VRAM went just over 1000 a few times, I dont know what the actual limit is on a 1024 MB card or if I was hitting it. Maybe terrain being locked to medium saves some VRAM too.
 
What causes the heavy VRAM usage? I have a 5850 (1024 vram) and dont have any stuttering. AA and shadows were toned down some.

I do get some weird effect online where Im moving forward but keeping bouncing back slightly. Thats rubberbanding due to lag and not stuttering, right?
 
Salaadin said:
What causes the heavy VRAM usage? I have a 5850 (1024 vram) and dont have any stuttering. AA and shadows were toned down some.

I do get some weird effect online where Im moving forward but keeping bouncing back slightly. Thats rubberbanding due to lag and not stuttering, right?
Supposedly running at ultra causes this. The rubberbanding most likely is network lag.
 
FinKL said:
EDIT Misread, thought you were talking about crosshairs not popping up =/

Sounds like a binding problem? Does the mouse's right click work as intended in windows?
Yeah right-click works fine in windows and in other games.
 
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