Seriously, who ever at DICE decided to remove the hud compass in hardcore servers needs to be slapped. Should also be slapped for no access to a map unless you are dead.
I hate this! Makes pinpointing a sniper before he's killed you a lot more difficult.
I remember that night Crakatak. Got booted from the squad when Faceless joined, then balanced over after. You came flying at the RHIB Boat of Doom on a jetski
Finally finished sending requests to all the GAF people on my list and right away had a couple of really fun matches with CheDominik and Honnso. Great squad work, even though the rest of our team wasn't doing much. We were sitting out at the edge of the cap radius of C on Lancang Dam in the attack boat and got hit by something (gunship?) that launched us like 30 feet in the air and up onto the island, relatively unhurt. Good times.
Sorry about that, really thought you were a random.
Sweet! Was the hatch left open or did you open it somehow?
Any tips on getting kills in a jet? I can fly around pretty good. All I do is strafe the ground and hunt choppers/jet. I get some hits but never any kills. I don't have much unlocked for any jets either.
Alan Kertz @Demize99
Attack Heli Gunner: Higher Direct DMG
Scout 25mm: Lower splash damage, Higher Direct DMG: aka more anti vehicle and less anti infantry
Alan Kertz @Demize99
MAA: 4 missiles instead of 6 missiles
Attack Heli:
-Higher ROF on rockets
-Zuni higher direct damage
-Rocket splash radius up
Thoughts?
That would be the best bet. The repair rate in the air is insanely high. When JM flies we're like a flying death machine. It literally takes 3 stinger spammers and MAA to take us out. There is also a bug when you repair at 10 health it jumps up to around 30-40, I forgot the number.
3 stinger to take out 3 people in a heli is fine for balance. A single MAA with one volley of rockets and 30mm can quite easily take down a heli with 2 engines repairing. I like that they are lowering splash damage of 25mm because thats the only thing I see wrong with the scout, its way too powerful vs infantry.
tsgwes, crakatak, julz, musashi, myself, dreamgazer, and other play almost regularly around your time..
Alan Kertz @Demize99
Attack Heli Gunner: Higher Direct DMG
It's the other way around, hahaha. You guys have to add us.
You could use the official playstation app and add people from there.I know, I know. Just wanted to drop my PSN ID in here. I'll add people when I get home. Coming from the 360, I'm stunned that I can't add friends from the website.
3 stinger to take out 3 people in a heli is fine for balance. A single MAA with one volley of rockets and 30mm can quite easily take down a heli with 2 engines repairing. I like that they are lowering splash damage of 25mm because thats the only thing I see wrong with the scout, its way too powerful vs infantry.
I added you. I'm usually playing BF4 at 9 or 10 pacific. Add me if you want to squad up.Can I get some bros on Xbox one to send me some friend requests, need some people to play with. njean777 is my gamer tag. FYI I rarely have my mic on, just wanted to let people know incase you think I am being rude or something.
It's 3 back to back at a specific timing. 2 back to back can't take us down and no it's not fine for balance. This is with the repair spec for both Engineers. We were taking out infantry while getting shot at as well. The situation is not equal. Also keep in mind that the opposing engineers don't always have stingers and they also have to face against tanks/infantry/heli from opposing teams.
exactly.
OH NO THEY ARE USING TEAMWORK, THATS GOTTA NEED NERFING@!
Teamwork isn't something the public necessarily understands, meaning they are very difficult to deal with, especially seeing as how most pub engineers use dumb fire specifically.
It sucks having to balance around casual play, but its just how it works at the moment.
They haven't stated either way if in vehicle repairing is intended, and if they have, i sure missed it.
RPGs need to do 75% damage so i can solo a tank
MCOM stations should blow up faster based on how many attackers are close. if it's just me, it should be like 3 seconds and the time goes up depending on how much help i have.
RPGs need to do 75% damage so i can solo a tank
MCOM stations should blow up faster based on how many attackers are close. if it's just me, it should be like 3 seconds and the time goes up depending on how much help i have.
You have completely missed the point.
Theres no defending a 4 man helo with 2 engineers in the back face down doing nothing outside of healing a bird that is taking direct fire hits, this isn't intended and you can see it isn't via some field order that are in the game.. Such as the mechanic perk set healing a vehicle you are in.
Nobody is saying buff rockets... They are saying things should be working as intended and littlebirds shouldn't face tank anything that gets thrown at them because of engineers in their backpocket doing nothing but looking down and repairing.
Its the most common complaint outside of bugs on the official forum, and they are aware of it, so everytime a fix pops up, and its not in the notes.. People ask themselves if they think its worth it.
This may end up being something they decide to stick with, like how some games choose to leave in "clever use of game mechanics"etc.
If such is the case in this situation... Buff stingers to 35, if its not... Then fix the issue.
In regards to teamwork, what other situation in this game requires 3 engineers using a specific rocket type at the same time to deal with? And why would they be ok with that in a pub situation? Most.. And thats a strong most., people in this game don't play with a pre determined squad, take such into account. Everything is fine, theres a reason the littlebird issue has come up every single patch, nobody is asking for anything else in terms of extreme balance right now.
Wait what i have to activate XP boosts manually under Options? Who came up with this idea! Why is that not under Loadouts or something... I thought ive been using them as soon as i get them
oh no, the other team is using teamwork!!!
DICE should just disable passenger seats in pub games.
3 engineers using a specific rocket type!!! kind of like 2 engineers using a repair tool?
And again missed it completely.
This is unintended... Meaning it shouldn't be this way in plain english.
Also even if it was intended... How is 3 different people, using a single type of launcher.. The same thing as 2 engineers using a repair tool.. When there is one type, and most engineers carry it?
Oh no, balance.
How is this in any way teamwork in the same breath as 3 engineers with a specific equipment type, that aren't in a pre determined group? If you can answer this without a sarcastic meaningless remark, i will learn something.
In WoW playing 3s with an OP comp is considered teamwork as well... Its also a joke and unbelievably easier than using a non. In the same breath, you are saying that Op comp shouldn't be nerfed.
Unless I'm misunderstanding you through all the sarcasm, which isn't neccessary
Anyone ever see a scout chopper being used as complete air denial? Two engineers using mechanic field upgrade with stingers as passengers, an ammo box stuck on the chopper. Only counter to that is the exact same setup on the other team.
As funny as that is you can't say that's balanced.
How do you get the ammo pack stuck on the helicoptor? Do you have to have support throw one in the middle of the passenger part when the heli is on the ground?
Engineers sacrifice other things to use a repair tool, just like they sacrifice other things to use an AA launcher.
Comparing scout choppers to a tank is currently quite accurate actually.
How do you get the ammo pack stuck on the helicoptor? Do you have to have support throw one in the middle of the passenger part when the heli is on the ground?
There is also a field order that allows them to sit in the passenger seat and feed ammo just by being there.
That's giving too much credit to the tank. Tanks are much more vulnerable and will die easier because they have much more limited mobility and even if it has 2 engineers repairing it, those engineers are much more likely to die from small arms fire. Scout chopper engies are relatively safe from small arms due to the height and speed at which the Scout normally operates.
I didn't even think of that. How quickly do they get stingers back with that?
With tanks you have to stop moving in order to get repaired. That makes them very vulnerable. With scout choppers it's just business as usual 24/7. You know something isn't right when a little bird is a better tank than an actual tank.