OH MY GOD. I was impressed with my Little Bird flying yesterday... not anymore.
http://www.youtube.com/watch?v=gxGghX2KXnI
Theres a game mode called Sabotage? You mean Defuse?
Lol Defuse.I played defuse for 6 straight matches and hated my life afterward.
I don't know if this is a ps3 issue or not but I hope someone has an answer. Will they ever fix the support field upgrade final two options not unlocking?
I have them unlocked but they are greyed out.
That's not the way this works. It's the other way around. Join GAF's mumble (we are always there when we play) and come play.
Or you can add me @ DrunkenOcho.
I imagine that once you've accounted for the height of said rooms that it wouldn't be too particularly difficult to learn how to fly in such a way on that map.OH MY GOD. I was impressed with my Little Bird flying yesterday... not anymore.
http://www.youtube.com/watch?v=gxGghX2KXnI
OH MY GOD. I was impressed with my Little Bird flying yesterday... not anymore.
http://www.youtube.com/watch?v=gxGghX2KXnI
Well that and flying with a keyboard and mouse is wonky and I don't leave my DS3 plugged in for air vehicles.
Defuse/S&D is just poorly thought out in BF4. I want to like that mode (since I put a lot of time into it in CoD4, believe it or not), but BF's dynamics don't really work for it.
Agreed!Holy shit, these maps are so much better than BF3's maps it's absurd.
Yup, now we must wait for AMD to release drivers.Origin downloading patch... Mantle being implemented...
DMR buffs in this patch, too.
They still feel like shit. You're always going to get dominated by assault rifles at any range :/
Ive come to the conclusion Ill never unlock the DMR's cause I stink with them.
Ive decided to switch things up, no more 23 for Assualt or Carbines on my Engy. Fell in love with the AUG and MP7.
Still using a Carbine on my Recon class, trying not to use the ACR, AK or Mitar tho..
Still rocking the PKP on support...as much as I get slayed by the more popular LMG's or usual Carbine Support I just love the feel of the PKP.
For the five minutes or so I was in a TDM round, I saw that the chat colors are changed now. Opposing team is red in chat now
Aren't we getting a shortcut unlock or something for the DMRs as part of "player appreciation month"?
This update is mainly designed to prepare the game for the upcoming release of the expansion pack Battlefield 4 Second Assault. Find out all about the new Mantle renderer in this news post [battlelog.battlefield.com]. We will announce the release date for this expansion pack later.
This update also includes the first release of Mantle support for Battlefield 4 on PC. This update also addresses various other items, detailed in the patch notes below.
If the game update doesn't start automatically for you, you can trigger it by going into the Origin Client, right clicking Battlefield 4 and selecting "Check for updates".
Jan 30 PC Game Update Notes
Mantle Support
The new Mantle renderer has been added in Battlefield 4. Most players can expect a performance increase by using this new low-level graphics API. Check out this news post [battlelog.battlefield.com] for the full details on Mantle, what the requirements are to run it, and how to enable it.
CPU/GPU performance and monitoring
-Tweaked and improved CPU multi-core utilization to try and avoid stuttering and low framerate due to stalls that happened on some CPU and OS configurations.
-Users can now configure and control themselves how many CPU cores should be used in the game with the new “Thread.MaxProcessorCount” settings in User.cfg.
-“Render.DrawScreenInfo 1” now also shows information about which CPU and GPU is in the system, how many GPUs & CPU cores are used and which renderer (DirectX 11 or Mantle) is active
-Added new “PerfOverlay.FrameFileLogEnable” command that records frame times on CPU & GPU and logs out to a .csv file
-AMD Catalyst driver 13.12 (or later) is now recommended instead of 13.9
-Enabled tile-based compute shader lighting optimization on Nvidia for improved GPU performance (already active on AMD GPUs)
-Improved performance with rendering and spotlights for all GPUs, primarily in in-door environments
DMR Balance Tweaks
-Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.
Other Items
-Significantly reduced the duration of the black screen when spawning in, and fixed the issue with players getting killed before being in-game
-Greatly reduced the risk of crosshairs disappearing, which would also result in hit markers disappearing
-Added a headshot icon on the killcard. This should help identify instances where players are correctly killed by one shot
-Fixed an issue in Squad Deathmatch where the “Win/Lose” text was overlapping
-Fixed an issue with players using an exploit for the SOFLAM
-Fixed an issue with players using an exploit for the MAV
-Fixed the gameplay code to properly track the FOV (Field of View) changes in the options menu
-Fixed an issue where chat would break when entering "false" or "true" in the chat window
-Fixed an out-of-helicopter glitch in Air Superiority where players could spawn on the ground and play as infantry
-Fixed the misaligned crosshairs on the T90 MBT
-Added setting to tweak joystick dead zone
-Various minor crash fixes
Thanks brosky!since no one has done it yet:
I just wanted to bold the part about the lighting because it was noticeably better on Operation Locker on my 670
Jan 30 PS4 Game Update Notes
DMR Balance Tweaks
-Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.
Other items
-Greatly reduced the risk of crosshairs disappearing, which would also result in hit markers disappearing
-Added a headshot icon on the killcard. This should help identify instances where players are correctly killed by one shot
-Fixed an issue in Squad Deathmatch where the Win/Lose text was overlapping
-Fixed an issue with players using an exploit for the SOFLAM
-Fixed an issue with players using an exploit for the MAV
-Fixed the gameplay code to properly track the FOV (Field of View) changes in the options menu
-Fixed an issue where chat would break when entering "false" or "true" in the chat window
-Fixed an out-of-helicopter glitch in Air Superiority where players could spawn on the ground and play as infantry
-Fixed the misaligned crosshairs on the T90 MBT
-Added setting to tweak joystick dead zone
-Various minor crash fixes
Has there actually been an official word on Second Assault for PC and PS4 besides that article from some random website?Yay! 2nd Assault is near!
Has the crashing and connection problems been fixed for this on ps4 yet? I'm gonna pick a ps4 up tomorrow along with Tomb Raider and also wanted a multiplayer game, but if its still broken I wont bother. Good to go?
It's not 100 percent fixed.
But it is substantialy better.
I had a crash happen in mp two days ago, the last before that was before christmas.
I dont think so (And i havent read that random website) but with the whole Player Appreciation month and now a patch labeled as "Preparation for 2nd Assault" im gonna guess it will release soon.Has there actually been an official word on Second Assault for PC and PS4 besides that article from some random website?
Just announce the date already. sigh...This update is mainly designed to prepare the game for the upcoming release of the expansion pack Battlefield 4 Second Assault. We will announce the release date for this expansion pack later.
For real, like not even close. They definitely learn from BF3.Holy shit, these maps are so much better than BF3's maps it's absurd.
Lolz, thats from the PC patch-Fixed an issue where chat would break when entering "false" or "true" in the chat window
since no one has done it yet:
I just wanted to bold the part about the lighting because it was noticeably better on Operation Locker on my 670