Battlefield 6 Beta |OT| Open Beta/Closed Weapons.

They urgently need to rework the snipers. It's no fun anymore on the bigger map.

I'd normally call pre release hyperbole, but I think urgent is the apt way to describe it. It's so bad I am put off playing the hilly maps, the mad glints and perceived threat are having an oppressive effect on the regular experience.
 
Completed all the challenges for the beta.

I really hope in the retail release, if they do some of these challenges as weeklies, that they fix the one for capturing zones in rush and breakthrough. That challenge can only be completed if you are on the attacking team. The challenge should also reward you for winning at defense and rewarding you the "captures" for the total remaining zones you defended.
 
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So the consensus is that the beta maps suck in general and everybody should ask themselfs if 4 potential "battlefield sized" maps that come in the full release warrant a 80 price tag.

What i dont understand is why they did not go the route of the previous titles where they designed 8-10 very big maps for conquest large and then scaled them down to 4-3 objectives in a cut out version for the other modes.
 
We are now hoping for the return of bigger maps from the old BF games. That's where we are, it's really sad. Dice was also a master of level design but so far I haven't seen a really well-made map in BF6... I'm a little worried about this game, I hope Dice is listening.

Also add that fuckin server browser!!
 
Yes, map design is bad.
Easily the biggest problem with this beta.
I can only hope the maps in the final game are a lot better.
 
My BF6 beta review for this week. 8/10. Positives: Best maps are Cairo and Liberian peak. Vehicles and aircraft are fun to use. Decent IQ and stable frame frame rate even on base ps5. Negative: Sniper gun is a bit weak. And Empire map has to be be bigger and must have vehicles and aircraft.
 
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I'd normally call pre release hyperbole, but I think urgent is the apt way to describe it. It's so bad I am put off playing the hilly maps, the mad glints and perceived threat are having an oppressive effect on the regular experience.

Removing the sweet spot would solve a lot of issues, on the current maps 80m sweet spot is basically every lane and flank

Add more bullet drop, sniping isnt hard at all in bf6

Suppression should work on snipers adding sway, and being hit should add flinch
There's 0 penalties to staying aimed whilst being shot at, and missing a head shot at 80m.

And more reasons why class lock should be a thing.
 
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Hell no. I dont understand how anyone can say this.
I'm gonna get shit on from a large height for saying this, but as it stands, 2042 (in its current shape) is a better Battlefield game than Battlefield 6 in my opinion. Maps are way better, suppression works and makes winning games viable for teams that aren't necessarily fully coordinated, the maps are mostly better (all of the beta maps go from bad to worse) and Battlefield 2042 allows me to play BF3 matches.

Maybe BF6 will get a lot better, but there's no chance I'm buying it at launch after my experience with the beta.

They really really fucked up by not including bigger maps in the beta, they should scrap all of those and just go with other bigger maps from previous games.
 
Some people just lay on top of tanks all the time for repairing only lol



Fresh Off The Boat Salute GIF
 
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I'm gonna get shit on from a large height for saying this, but as it stands, 2042 (in its current shape) is a better Battlefield game than Battlefield 6 in my opinion. Maps are way better, suppression works and makes winning games viable for teams that aren't necessarily fully coordinated, the maps are mostly better (all of the beta maps go from bad to worse) and Battlefield 2042 allows me to play BF3 matches.

Maybe BF6 will get a lot better, but there's no chance I'm buying it at launch after my experience with the beta.

They really really fucked up by not including bigger maps in the beta, they should scrap all of those and just go with other bigger maps from previous games.
If the game follows the usual battlefield cycle of being a bit busted at launch then it's going to get super slick post release, there are a lot of aspects here that absolutey shit on 2042s launch state, that works in the game's favor already, IMO.

Think the small map thing was done to compete directly against BO7 hype and to get COD players interested, these companies are constantly silently fighting each other over precious market share.

The game might evolve a lot differently post launch depending what kind of audience they end up with.

I'm kind of hyped to see how Vince handles all of this, he's an oddball for Battlefield, but his accolades can't be denied, the guy knows how to make a hit.

Also, the whole ageist brawl around BF's Beta has been hilariously entertaining.
 
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So if you feel for some reason you are not hitting the enemy even when he is stilll and your weapon is mounted... it might not be you who is the reason. There is a "bloom" bug that makes your bullet hit anything but the target. You can reset this bug by doing a slide and you will get hits again.
 
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Halo Infinite received praise from "lifelong fans" BECAUSE it was a return to form. Just about every bit of praise I've seen has been about the game feeling like Halo used to. Everything from Armor Abilities now being equipment to the art style being closer to Bungie's was a rollback or an iteration on old ideas.

You make it sound like they succeeded despite what longtime fans wished for, when their entire hype campaign was built on an appeal to Halo's legacy.
No, my point was that Halo Infinite failed because it adhered to what longtime fans of Halo wanted too much. I never think "Just make the game us old heads want" is wise.

The two pillars Battlefield should pursue is...

- Improve the sandbox
- Cater to more and more playstyles so there's a spot in that sandbox for everyone.
 
No, my point was that Halo Infinite failed because it adhered to what longtime fans of Halo wanted too much. I never think "Just make the game us old heads want" is wise.

The two pillars Battlefield should pursue is...

- Improve the sandbox
- Cater to more and more playstyles so there's a spot in that sandbox for everyone.
What an awful take.

Halo Infinite launched to fantastic player numbers.

Halo Infinite failed because of 343 industries being 343 industries and launching the game with fuck all content and fuck all playlists followed up with fuck all support.

There wasn't even a straight team slayer option.
 
What an awful take.

Halo Infinite launched to fantastic player numbers.

Halo Infinite failed because of 343 industries being 343 industries and launching the game with fuck all content and fuck all playlists followed up with fuck all support.

There wasn't even a straight team slayer option.
It's possible you are right.

It's also possible you're an old head who can't admit 2002 era game design wasn't competitive by 2021.

Battlefield 6 does many things better than 2042, but imo it doesn't (at this point) do the two primary things the franchise needs to lean into in order to compete in the modern market.
 
Yes, map design is bad.
Easily the biggest problem with this beta.
I can only hope the maps in the final game are a lot better.
Maps are concerning and really wish we would have seen a bigger map here in beta

I really hope if we get several maps I personally enjoy my wait times in custom search aren't horrible if I disable a few maps I dislike
 
Oh nice, we still have today to play. Even though I usually don't play engineer I think I'll get that last repair challenge that I have done. I doubt it'll happen, but maybe they'll give a reward to people who completed all challenges.


Also received a survey email. Definitely gonna take a few minutes to complete that.
 
Can someone explain to me how to use aircraft (not helicopters)? I'm on M & KB which might be the route of the problem because it doesn't feel precise at all.

My experience using aircraft on Liberation Peak (mountain map):

1. Select aircraft spawn point on battlemap.
2. Spawn in aircraft.
3. Approximately 2 seconds after spawn, interface starts flashing and screaming at me that there is a missile lock and to deploy flares.
4. I wait till "locking" indication turns into "incoming" indication.
5. Drop flares. Missile misses. Vehicle utility tool (flares) is now recharging.
6. Almost immediately new "locking" indication begins, which subsequently turns into "incoming" indication.
7. No flares. Though I continually smash bound flare button to drop flares that I know I don't have.
8. I make spastic maneuvers to avoid a missile that I'll ultimately never see coming.
9. I blow up.

It's a barrage of AA missiles, because let's face it, you are the only spawned aircraft for every engineer on the enemy team with a stinger to shoot at.


Somebody that is far better than me with the jet. How do you use it effectively?
 
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Can someone explain to me how to use aircraft (not helicopters)? I'm on M & KB which might be the route of the problem because it doesn't feel precise at all.

My experience using aircraft on Liberation Peak (mountain map):

1. Select aircraft spawn point on battlemap.
2. Spawn in aircraft.
3. Approximately 2 seconds after spawn, interface starts flashing and screaming at me that there is a missile lock and to deploy flares.
4. I wait till "locking" indication turns into "incoming" indication.
5. Drop flares. Missile misses. Vehicle utility tool (flares) is now recharging.
6. Almost immediately new "locking" indication begins, which subsequently turns into "incoming" indication.
7. No flares. Though I continually smash bound flare button to drop flares that I know I don't have.
8. I make spastic maneuvers to avoid a missile that I'll ultimately never see coming.
9. I blow up.

It's a barrage of AA missiles, because let's face it, you are the only spawned aircraft for every engineer on the enemy team with a stinger to shoot at.


Somebody that is far better than me with the jet. How do you use it effectively?

Im not good with the aircraft yet but as a rule of thumb you can't actually spend much time over the actual play space while in one. The simplest way to improve survivability is to quickly attack an area you know there are enemies (fly over and do a bombing run while in a jet for example) and then immediately head outside of the play area and use the mountains as cover to break line of sight if you're getting locked onto. If you had to use flares to escape then you basically want to fly around in that space where you're outside lock on range and wait for them to reload, then you just turn around and fly back when you're ready for another attack. It helps if you have teammates on the ground spotting enemies or vehicles for you ahead of time so you know where to attack.

That advice is most useful for jets because right now the choppers are just too slow and not as maneuverable so its much harder to survive in them. The very bottom of the map where there's that layer of fog is useful for cover while in a chopper but getting down there and out of sight has a bit of a learning curve and requires some nuanced flying.

I think choppers need a serious buff or rebalancing because right now they're basically flying coffins.

And the open weapons class design makes things harder for pilots because anyone can play engineer with any weapon so you have snipers who pick the class and up just chilling on the hills with a stinger targeting aircraft.
 
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I am guessing it was a me problem, but last night was a shit show as far as my connection.

In the afternoon I played for a hour and things were fine. A couple hours later my kid was in bed and I had a few hours uninterrupted to play and my connection was so bad I lost every single gun fight for 3 games in a row. I was teleporting around, bouncing up and down, and getting killed by people whom to me on the other side of a building or two. I got fed up, checked my connection, rebooted the router + PC, and took a hour break. Came back and same thing. Was essentially unplayable. Had a much as a 3 second delay when I called it quits as it just kept getting worse and worse. Booted up another game and it played fine so I don't know what was going on. Didn't see anyone else with issues.
 
Maps are concerning and really wish we would have seen a bigger map here in beta

I really hope if we get several maps I personally enjoy my wait times in custom search aren't horrible if I disable a few maps I dislike

What's annoying about these small maps is that they're not just cut from bigger maps, like you'd see in BF4. You had CQ small and CQ large versions of every map, plus versions for Rush, squad TDM etc.

Nah here, here's 4 shit small (which DICE calls medium-sized lol) for the beta. Zeroing on scopes only goes to 500m, barely any bullet drop. The brief for this game is seemingly small and shit meatgrinder gaming. Feeling like big maps are a reluctant add because there's 2 people left at DICE who remember what a battlefield game is supposed to be like, and what differentiated it from all the other ADHD slop on the market.

Honestly a bit disappointed. The gunplay is weak and takes no effort. Apex Legends has more effort required in weapon-handling and aiming, and all their guns all differentiated and play differently from each other without being redundant. I'm yet to really have a solid opinion on classes, as there's supposed to be varied gadget load-outs, but the beta setup doesn't gel to well for me as is.
 
No, my point was that Halo Infinite failed because it adhered to what longtime fans of Halo wanted too much. I never think "Just make the game us old heads want" is wise.

The two pillars Battlefield should pursue is...

- Improve the sandbox
- Cater to more and more playstyles so there's a spot in that sandbox for everyone.
Except 2042 was pretty much a failure. There are already more than enough ways to specialize in a traditional BF game which are open to everyone. Vehicles, your own builds, unique weapon caches. Locking unique abilities to certain characters that are only sporadically available usually means that most players never get a chance to learn how to use them properly. We already have jets and choppers which have a steep learning curve - dont need the same for infantry.
 
Last week I was hyped ..this week I was not ,For some reason I had trouble seeing the opposing team and was shooting at my own team a lot of times :messenger_grinning_smiling:
I play battlefield mainly for the vehicles which this is so far lacking and Empire state is cancer for my crap skill level of bunny hopping, sliding and gunning plus those shotguns man sheesh, I was excited thinking it gonna be a big map but just seems everything is grey and bland.They sure wanted people to play it as I had to use the custom search to take it out its constant rotation
Roofs need to be made out of bounds for sure
I've gone from a day one now to thinking about picking it up black Friday for a few bucks cheaper as with the first few weeks the franchise release is reknowned for it to be messy
I dunno its a beta/demo hopefully there is more for me to get excited about in the coming weeks ,My kids love it though 🤷‍♂️
 
Performance and stability have been mostly fine, but holy shit is the game not happy when I alt+tab in and out. Game locks up for like 10 seconds. Very unpleasant.
Might be that the game's refresh rate differs to your desktop? I remember reading that causes a lot issues, also drives me nuts when games do that.
 
Yep. Game is fun, but the weapons feel like they have no weight to them at all. No oomph. Big downgrade from Battlefield 1.

Movement feels off. Almost like it wants to be Black Ops 6. Has this twitch crackhead feeling to it.
even the hitmarkers are eh not enough punch
 
The NYC map is one of the worst maps I've ever played. Post BL2 COD tier map.

Also did anybody else get worse performance this weekend then last? I lost about 10 fps between last weekend and this week not including the fact that it seems like every time other time I boot the game DLSS is missing which I know is a known bug.
 
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The NYC map is one of the worst maps I've ever played. Post BL2 COD tier map.

Also did anybody else get worse performance this weekend then last? I lost about 10 fps between last weekend and this week not including the fact that it seems like every time other time I boot the game DLSS is missing which I know is a known bug.
Was just coming in here to post that this map is fucking ass.
 
Finally played it today. Maybe I am getting old but I can't keep up with the other players and often got shot by players which were literary not seeable for me. I'm playing in the living room and nearly all shooters have the same problem for me. I can't see a visual difference between the player skin and the environment. Yes, I know it's suppose to be like this but for me as a player it's very difficult to spot somebody before I get killed.
 
Completed all the challenges for the beta.

I really hope in the retail release, if they do some of these challenges as weeklies, that they fix the one for capturing zones in rush and breakthrough. That challenge can only be completed if you are on the attacking team. The challenge should also reward you for winning at defense and rewarding you the "captures" for the total remaining zones you defended.
Either that or not remove the Breakthrough playlist if the challenge is active.

Retarded timing.
 
Does this beta seem more buggy than last weekend?

When a match is over it should load the next match, right? Except that after the countdown it does nothing. This known issue for y'all?
 
Does this beta seem more buggy than last weekend?

When a match is over it should load the next match, right? Except that after the countdown it does nothing. This known issue for y'all?
For sure buggier for me as well and the next match hasn't been starting for me either

Total side note I think my new favorite thing is counter sniping with the hard hitting DMRs using support and supplying my own ammo, sorry team :P
 
Might be that the game's refresh rate differs to your desktop? I remember reading that causes a lot issues, also drives me nuts when games do that.
Both at 270hz. Interestingly enough the game defaulted to 60hz after install, so I had to fix it after my very first game. I didn't expect that to be a problem having not seen the old fullscreen mode switch (everything's on that modern flip-model or whatever that makes it so that you can set bordered windowless or whatever and still have low latency and no desktop freaking out on alt+tab). Surely it'll detect your desktop refresh in the launch version.

The in-game CPU component of the FPS overlay goes absolutely nuts, but my recording software completely locks up at the same time (and complains about high system CPU usage) so I can't reference a screenshot. I don't recall if there are other fullscreen variants in the settings, but if there are I'll give another one a try.

Queue times take way too long, imo.

I hate waiting 4+ minutes for matchmaking. So that highlights another issue.
Server browser Battlefield was always the best for this. Once ya get into the 'good server', you're hanging out there with the same players the whole night... and if it starts to wind down you know it's time to go to bed (or you could make the bad decision of trying to hop on another popular server in your region... and then later make an ever worse decision to go to another region while your entire continent is asleep).

I'm pretty accustomed to long queue times. Hence the alt+tab instinct.

Total side note I think my new favorite thing is counter sniping with the hard hitting DMRs using support and supplying my own ammo, sorry team :P
Which is why I like that all-class weapons category, though maybe not full 'open weapons'. In BF4 I always liked to roll with a DMR as an engineer when in a tank, or just supporting tanks.

In BF2 there was a class I always ran as.. Specialist? Spec-ops? I forget all the details but I think the main thing was you had SMGs and also C4, so it was very fun run+gun and making suicide runs at tanks.

So now that I think about it... SMG on a Recon... you get the C4... and you get a spawn beacon for pressuring the objective. Yeah I think I'm going to have to queue open weapons when I hop on today.
 
For sure buggier for me as well and the next match hasn't been starting for me either

Total side note I think my new favorite thing is counter sniping with the hard hitting DMRs using support and supplying my own ammo, sorry team :P
Two taps with the svk on any enemy and it's a wrap. Best thing ive found so far for sniper suppression.

Still I run an SMG 90% of the time as support for hip firing off revives
 
Queue times are terrible waiting for Breakthrough for whatever reason.

Then you finally get in and those flag captures only count when on offense which is also dumb
even today/yesterday? Thursday and Friday were terrible for queue times usually going past 4min for me but yesterday they were less than a minute.
 
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