The Faceless Master
Member
mainline BC2 still has lots of players, but the Vietnam expansion is pretty dead on 360 and PS3, probably because of the way the servers are segregated.
mainline BC2 still has lots of players, but the Vietnam expansion is pretty dead on 360 and PS3, probably because of the way the servers are segregated.
Indeed. Vietnam probably would have done better if it was a standalone game like 1943 (which has plenty of players still...)
No it wouldn't and you know why. The maps.
Also 1943 is filled with grizzled Veterans now. Surprised to see there is some life in it despite that. Guess EA giving it away for free on PS3 made a surge.
I thought of the maps and limited weapon selection at first also, but I honestly don't think that's the main cause of it.
As for 1943 being filled with vets...I play 1-2 rounds of the game every 2 weeks or so.
Other than the air domination mode, I honestly don't see that many vets *cough* competent players. The game was also pretty popular before Dice gave it out for PSN, mainly because the demo allowed people to play Wake forever (they took it down on US PSN for a time, but it was always available for HK/JPN PSN.)
Now the people that play BC2 are more of the casual crowd who dont mind playing the older game, and don't even need the expansion. (plus some sourpusses that claim BF3 is worse, like Sek, or Waypoetic, or Dreamgazer!)
DICE balanced Rush mode right into an obscure distant second place with all of their changes. I wouldn't be surprised. It was in third place, behind TDM.When did I ever claim BF3 was worse? I claimed DICE made smart balance decisions in Rush, HOWEVER they knee-jerked those decisions too far and I can see Dreamgazers point of "no alt routes" being an issue in most of the Rush maps as well. However I've claimed that unlike BC2 the rounds aren't decided in two minutes if someone abuses C4 to give their team an advantage to where BF3 is better in that aspect.
They both have their pros and cons. But BF3's cons outweigh it's good by a slight bit.
DICE balanced Rush mode right into an obscure distant second place with all of their changes. I wouldn't be surprised. It was in third place, behind TDM.
There's a reason that so many people abandoned Rush mode...Wait a second, you're trying to fool me again aren't you?.jpg
You and I both know you love Rush mode over Babby mode. Don't lie.
There's a reason that so many people abandoned Rush mode...
It's not even about C4, it's about the threat of damage from long range projectiles that made defenders spread out instead of just camping the objectives....Because they're no good at it and need C4 for easy wins. *bah-dum-psh*
Honestly, there's only like two-three sets in two maps that I hate going against. Grand Bazaar first set B. Metro Third Set B. Seine isn't bad if you know you're supposed to attack B over A first set and then the rest follows. Norshal can be annoying with the cheesemobile but isn't bad if you can safely ignore it. The rest of the maps are balanced for both sides.
It's not even about C4, it's about the threat of damage from long range projectiles that made defenders spread out instead of just camping the objectives.
Explosives should have no effect on the MCOM.
Tanks shooting the MCOM from spawn is pretty dumb.
Explosives should have no effect on the MCOM.
Except that didn't help the defense at all, really. The way to get them to spread out is to make the crates not be in rooms/three wall areas that can't have the walls be taken down. See A Caspian Border second set versus Bazaar First set B or B Metro Third set. Those later two have no cover to blow to where the attackers can make the defense not camp there (unless they prone, obviously) while the former does. Meanwhile, it's open air to where the attackers can bail from a helicopter above it to arm. Whereas in Metro there is no such flanking ability.
It's more DICE knee-jerked the balance in Rush and while good intentions and I prefer a less lopsided balance, they didn't make the maps in mind for this new balance. It's not the defenses fault that they're able to camp easy, it's fully DICE's for making the crates be in those rooms with no ability to "punch through."
What's this? Seks promoting more destruction/ability to "punch through" in BF3? I am mind blown here. Oh man that bazaar argument, I'm sure I typed that up somewhere before...hmm...
In BC2, there's usually a large open field between each set. There's very little incentive for people to push toward the attacker's base, other than to steal a vehicle, since the terrain/cover/team advantage is always near the m-com.
In BF3, however, a lot of maps are just of choke points after choke points after choke points (ex: seinen first set, most of metro.)
So for some reason or another, people have this false sense of security and desire pushes way up (that or I'm too much of a conservative pussy.) Which is fine and dandy in a perfect world where people never get through....but we don't live in that perfect world.
Someone get through, spawn his whole squad in, arm the m-com. Then you'll find the rest of your team miles away from the objective shitting themselves.
I mean I seriously wish people camp in Bazaar/Seinen 1st B. Cause we both know if done right (2 motion sensors, 2 beacon, sets of explosive.), those places are nearly impenetrable. Yet the reality I find is that most people rather not do that. Most people don't want a K/D, SPM suicide, and they're not going to want to be near the m-com when most of their teammates are racking up points at the front line.
So this goes back to what I been preaching about since BC2 - "you need a good mixing of player types". Now a days I can honestly predict when gaffers will lose based on the combination of player types + map we have...
3)Additional side comment: there are some great conquest players in bf3 who do absolutely horrible in k/d, points, and many other things in rush (not necessarily speaking of gaffers.) Certain mindset/skills just doesn't seem to transfer over between the two game mode it seems.
1)Lack of explosive damage on M-coms make C4-Mcom defense too easy. Although it's not "unbalanced", it can makes half decent teams extra hard to beat.
Except unlike you, I don't promote it for EVERYTHING. See, I admit that:
Again, I don't see how being able to blow certain walls is somehow wrong.
BC2 had indestructible walls also. It's not like I'm asking for destruction to a point where I can create a sinkhole to sink the m-com into.
Still not getting what you're getting at. You couldn't destroy everything in BC1, you couldn't destroy everything in bc2, no one expecting you to be able to do so in BF3. This isn't "all sandbox or no sandbox"
And conversely, you can C4 those "lack of cover" blah blah blah blah.
And... who's fault is that? The players more than DICE's. What is your point here?
Oh, that you want to basically camp an objective and not let the enemy in. Which goes back to me admitting that DICE should fix this issue. Right.
GAF's main problem is:
-They play engineer 24/7
-They play assault 24/7
-They play engineer/assault 24/7
...
"Engineer 24/7 erryday" is the issue. Sure, the penalty of the enemy taking a flag is that you can go back and get it or spawn at base and get it. But conversely let's go with "this isn't a perfect world" and the converse is that you lose all flags because you didn't attempt to defend the bases evenly. This is the same issue that Faceless talks about with "BC2 made Rush defense spread out," except like there it's a bit bullshit and more the players fault that they didn't spread their defense out.
I'll go on record and say that GAF will also generally defend the first two flags (enemy base side and middle) in Conquest on consoles 9/10 of the time. I've only seen maybe 1 person ('Jas) go back to a blinking base/OUR FLIPPING HOME BASE at times before others will notice and lay off an attack. It's crazy.
But whatever. My issue with Rush is that DICE has made "impenetrable fortresses" that need to be fixed, more so than the lack of destruction. Because, once again: I'm completely fine with the lack of destruction. I don't mind losing it if it means the attackers and defense has to... *gasp* PTFO instead of C'nTFO. You can't throw C4 into Bazaar first set B because they made C4 drop like a piano. You can't aim (well you can but you have to L2/R1 hold at the same time) grenades like BC2 to flush people out. And even then if you get close you have a chokepoint of the door in the "back alley" area because while you can punch the first wall off, you can't punch the other wall off and so the defense has two areas they can lock down and throw rockets toward to shut the attackers out. There-in the issue more than the lack of destruction and why DICE needs to just stop putting crates in buildings that can collapse AND buildings that can't have their outer areas destroyed and leave the building standing like BC1.
Still not getting what you're getting at. You couldn't destroy everything in BC1, you couldn't destroy everything in bc2, no one expecting you to be able to do so in BF3. This isn't "all sandbox or no sandbox"
I don't need buildings to be collapsible, I just want the ability to alter the terrains to my advantage. Like I said about damavand peak - I don't get why I can't just blow a hole through the concrete walls when attacking or for defense to blow the walls around a m-com so I can see people approaching.
Sure, and that shit is annoying but that's lack of foresight more than an issue. I do think C4 on objectives as defense should cause harm to where that tactic is gone, but really you can throw a grenade at the crate to destroy the C4. Issue is that it breaks stealth and basically makes you a Christmas tree. So really, the issue here is you can't remove the C4 via stealth. Similar to the issue that you can't destroy the AT mines in BC2 if someone lays them around the crates because DICE did not think things through during the run-up to launch and balancing modes at times.
BC2 had indestructible walls also.
I don't get why I can't just blow a hole through the concrete walls when attacking or for defense to blow the walls around a m-com so I can see people approaching.
Certain C4s can be placed "into" structures on certain sets where they are basically not affected by any nearby grenade blast. Such as Metro 2nd set A.
None taken, I can assure you.Although it's probably also because meppi doesn't play on ps3 anymore >.>
(no offense man, but you are the ideal spokesperson for engineer 24/7)
With the exception of one, which is the construction areas and oil pipe stuff, BC2 was highly destructible. And it really showed why DICE needed to reign in the destruction on Rush. Helicopters raining death down on buildings and collapsing them and then basically splash damaging buildings to get people hiding in the rubble was stupid as hell.
Because the engine isn't the Geomod engine where you can put enough C4 in an area and punch through a solid mountain, dude.
TheSeks said:And even then if you get close you have a chokepoint of the door in the "back alley" area because while you can punch the first wall off, you can't punch the other wall off and so the defense has two areas they can lock down and throw rockets toward to shut the attackers out. There-in the issue more than the lack of destruction and why DICE needs to just stop putting crates in buildings that can collapse AND buildings that can't have their outer areas destroyed and leave the building standing like BC1.
One? what about last set nelson bay B? Arica 4th set trailer, 2nd set garagae, atcama metal boats and last set A/B? and all those Tin/aluminum walls?
Except it makes no sense that I can do it to one piece of wall but not the other. For example, Dpeak rush set 1 and 2 are both bases surrounded by white walls. You can blow through all the wall of set 2, but not a single wall in set 1. They're the same freaking type of wall. I mean you can possibly argue it's a balance thing.....excpet set 1 is obviously much easier to camp.
It also doesn't make sense as to why some environment require multiple c4 attempts before they have visual indications of being destructable. It's like a freaking guessing game when I'm trying to make a shortcut (Only 1 of the 3 piece of walls on norshar last set is destructable, and it takes 2 c4 attempts to blow it open.)
There's certain exceptions on maps, yeah. But it isn't global, hence the broken nature of Rush for the strong majority of the matches. Even if you wanted to point out Nelson Bay B, I'd point out that the AT4 could easily hit that rocket once you were good at guiding the rocket. So uh... still able to cheese the crate, dude.
Sure, but DICE didn't expect people to camp there I wager. Who the hell knows, it's DICE's mysterious decisions with balancing that this thing is an issue.
And I don't have an issue with that. I do, however have an issue where the defense has no ability to defend because the destruction goes wholesale and they have no ability to get close to the crate. Vice-versa with the attackers. That's my point: DICE knee-jerked and nerfed the damage. Which while good intentions is also bad on the same hand because the defense/attackers BOTH can't get a good position/grip on the crates depending on what the other team does first.
But on the same coin: BC2's C4/destruction abuse gave neither side a chance depending on which side was the one abusing destruction.
So... really... DICE can't win for lose on that mode. I'd suggest a BC1 building taking apart but no collapse for the crates. Every other building can collapse within reason and DICE has certain (NO LANES) routes that the defense and attackers both can use because those routes can't be destroyed.
But then again this is the same company that allows the attackers to get on the hanger roof via helicopter and sit there and snipe on Norshal Rush with the defense having to counter snipe up there with no ability to get up there to clear them out, so who the hell knows what is going through their mind at times.
Same with taking down birds. Someone has to do it when our team barely looks upwards.
One? what about last set nelson bay B? Arica 4th set trailer, 2nd set garagae, atcama metal boats and last set A/B? and all those Tin/aluminum walls?
i swear i said this months ago...I'd suggest a BC1 building taking apart but no collapse for the crates. Every other building can collapse within reason and DICE has certain (NO LANES) routes that the defense and attackers both can use because those routes can't be destroyed.
So since you guys seem to think BC2 is better anyway, I suggest we all boot that up now and play some games together
they need to stop letting me steal the Hind on Atacama.
After playing BF3, I just picked up BC2. I am wondering, what quick tips should I know for this version? I see posts about people going back to this game now and then so I figured this would be thread to ask.
After playing BF3, I just picked up BC2. I am wondering, what quick tips should I know for this version? I see posts about people going back to this game now and then so I figured this would be thread to ask.
After playing BF3, I just picked up BC2. I am wondering, what quick tips should I know for this version? I see posts about people going back to this game now and then so I figured this would be thread to ask.
After playing BF3, I just picked up BC2. I am wondering, what quick tips should I know for this version? I see posts about people going back to this game now and then so I figured this would be thread to ask.
xm8c. Use it.After playing BF3, I just picked up BC2. I am wondering, what quick tips should I know for this version? I see posts about people going back to this game now and then so I figured this would be thread to ask.
Bad Company 2 server and mod tools.
Thought I should probably put this here. Seeing as how I can't make threads.
http://www.mordorhq.com/content.php...bandoned-Bad-Company-2-returns-with-Mod-Tools
HURRAYYYYYYYYYYYYYYYYYYYYY
I'm sure you're happy.
*PC version is just as dead as console versions*
#rip #icant
It's actually quite alive.
Although totally dead on GAF
PC or PS3? Because last time I tried PS3 it had like 12 player games which wasn't really "alive."
I know rock still plays it (he stopped playing BF3 ages ago) so there's probably still people left, but I dunno about populated servers. It's probably like BC1 where there's 8-14 players but never a full 24 player game.
Hey Does anyone want to play with me? I'm having a hard time finding people who use headsets on PS3. The game is fantastic, and intense, I wish I bought it at launch, I would have fucking loved to be in a clan.
PSNID:GungamStyle
Will add you.Hey Does anyone want to play with me? I'm having a hard time finding people who use headsets on PS3. The game is fantastic, and intense, I wish I bought it at launch, I would have fucking loved to be in a clan.
PSNID:GungamStyle