Battlefield fans, would you prefer more incentives to encourage squad play?

Should Battlefield encourage more teamwork?


  • Total voters
    53
  • Poll closed .
I'm more of a casual BF player and I honestly enjoyed the beta as it was. Though I played most of it with friends so we inherently did a lot more squad play then you would with a team of randoms.

I do think they could do more to incentivize player to revive each other, and I'd also like to see things like getting more points for holding a locations (instead of just capturing it) so people don't just capture and move on.

I also agree with others here that winning or loosing the match feels a bit irrelevant, but I'm not sure how to fix that.
On the one hand you could make it so progression and XP and all that is largely earned by winning matches instead of your personal performance, so people would have an incentive to actually try to win the game instead of just getting a lot of kills. But on the other hand I could see that getting frustrating if you are a solo player, since the large player number means your abilitiy to influence the overall outcome of the match is very limited (unless you are insanely good).
 
People love to forget this and hand wave it away.

Literally a squad based scoring system that showed the better performing squads.

Yes. I've been part of the BF community since the first and it's always the same: Reject the new one and remember the one before as if it was the best game ever (despite being rejected at the beginning).

People hated 2042 on launch (and with good reason) but they tried different stuff. BF6 is going in a different direction now and many people are complaining and even speaking positively about 2042. IMO those 2 games are opposite of each other in many ways, if someone hates both they don't really like BF at all or they are just in it for the bitching.

There is always suspicion of EA seeking COD money and I wouldn't blame them but they don't seem stupid enough to just copy the formula.
 
I think we've stepped fully into a largely mythical The Noble Battlefield Player trope. BF and COD are almost as old as each other. COD just did a better job of capturing the console market. A lot of the negative (IMO) changes over the years were strictly due to console-ification of the FPS genre. There are and have always been plenty of "BF retards" as well as "COD retards". If anything, given the larger BF sandbox ,"BF moments", etc... you can argue that BF is better suited to acting like a retard in game. Because sometimes you just want to put C4s on an ATV, take it up to the roof of a skyscraper in the elevator, drive it off, and try to Al Qaeda an enemy helo in mid-air. But maybe that is not the optimal objective playing way to win.

Back in COD1 server text chat I'd argue the point that being 20-10 was better than being say 8-1. In a TDM setting you're +10 rather than +7, so you're contributing more to winning in absolute terms, and in an objective game mode it implies that you are more active and thus having a larger outcome on the game. Eventually COD well... codified KD with kill streaks. If you're putting up UAVs, Attack Helicopters, or just straight up ending the game with a Nuke/MOAB depending on the COD then it's hard to argue that you're not contributing.

But in general, K/D obsession is a cancerous statistic that actively hinders playing to win.
I honestly loved when BF and COD both had their own unique gameplay. BF being large scale + vehicles. COD being on the foot, more fast paced, etc. I remember going to internet cafes and sometimes their lock-ins just to play with other friends of mine that didn't have computers. We'd just bounce around from Battlefield Vietnam and Battlefield 2 to COD 1 and 2. With sprinkles of UT 2000, CS, and TFC. Good times.

I wasn't a big fan of COD and BF starting to blur the lines of what made them more unique as time went on. Like BF getting modes that were smaller, focused on onfoot, COD going bigger getting vehicles, etc. I think I personally just experienced more "wow" moments in the BF series because of the amount of ridiculousness that could and would occur. (And still does, lol.)

Oh of course! In a TDM setting your K/D actually plays a role in the match. I know BF got TDM later down the series, so the same works there of course. But BF started and was primarily Conquest/point capturing, so it was always funny to see that kind of obsession carry over into every mode.

Regardless of the semantics and changes, I'm still happy that both can still coexist in this day and age.
 
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Points for squad teabagging your victims.

combo teabag GIF

Bag Going Deep GIF by Chad Goes Deep
 
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