Fbh
Member
I'm more of a casual BF player and I honestly enjoyed the beta as it was. Though I played most of it with friends so we inherently did a lot more squad play then you would with a team of randoms.
I do think they could do more to incentivize player to revive each other, and I'd also like to see things like getting more points for holding a locations (instead of just capturing it) so people don't just capture and move on.
I also agree with others here that winning or loosing the match feels a bit irrelevant, but I'm not sure how to fix that.
On the one hand you could make it so progression and XP and all that is largely earned by winning matches instead of your personal performance, so people would have an incentive to actually try to win the game instead of just getting a lot of kills. But on the other hand I could see that getting frustrating if you are a solo player, since the large player number means your abilitiy to influence the overall outcome of the match is very limited (unless you are insanely good).
I do think they could do more to incentivize player to revive each other, and I'd also like to see things like getting more points for holding a locations (instead of just capturing it) so people don't just capture and move on.
I also agree with others here that winning or loosing the match feels a bit irrelevant, but I'm not sure how to fix that.
On the one hand you could make it so progression and XP and all that is largely earned by winning matches instead of your personal performance, so people would have an incentive to actually try to win the game instead of just getting a lot of kills. But on the other hand I could see that getting frustrating if you are a solo player, since the large player number means your abilitiy to influence the overall outcome of the match is very limited (unless you are insanely good).