EverydayBeast
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Grand Operations is much better but this mode has it going and if Dice is still offering these temporary modes (Rush in March) I'm real excited to play them!
Grand Operations is much better but this mode has it going and if Dice is still offering these temporary modes (Rush in March) I'm real excited to play them!
totally loving this new grind mode. I would recommend it to anyone that has the game. Granted this mode is right up my alley. Sometimes I just want more mindless combat with some chaos and this total provides it. Grind = Domination with 64 players instead of 32. I love it, shame it is a temp mode.
It has been revealed that it is a limited time event unfortunately. They essentially are creating modes to push this tides of war battle pass like thing that they offer. It is an interesting approach to keeping the game fresh for sure. I am not mad at it but I do love me some grind right now.Grand Operations is much better but this mode has it going and if Dice is still offering these temporary modes (Rush in March) I'm real excited to play them!
You have been on crappy teams. Unfortunately there is no real autobalance in any of DICE's games and they usually end up these one sided affairs. Maybe the last time we have any balancing was maybe BF4 with actual client servers instead of this ALL EA only server nonsense.its fun but so far it seems to always end up one sided, unless I was just on some crappy teams.
Wish the ticket count was a bit larger since the games go by pretty fast.
It has been revealed that it is a limited time event unfortunately. They essentially are creating modes to push this tides of war battle pass like thing that they offer. It is an interesting approach to keeping the game fresh for sure. I am not mad at it but I do love me some grind right now.
You have been on crappy teams. Unfortunately there is no real autobalance in any of DICE's games and they usually end up these one sided affairs. Maybe the last time we have any balancing was maybe BF4 with actual client servers instead of this ALL EA only server nonsense.
Personally I love the length of the games since most matches in BF5 are like 20-30 minutes long. Give me 10 minute matches more often.
I think they just had a game mode like the previous event or the one before where it was a huge mix of rush and conquest. My one match was going on for 1 1/2 hours. I was fatigued by the one round that never finished and refused to play the mode again. I think it was called bombastic fantastic or something of that nature
Map looks good, hopefully its not just tied to conquest to start and we get it in breakthrough.
I am still playing BF V but I have to say the big failing on this game is the maps. No real stand outs and they don't really compare to the BF 1 maps.
It’s as if they fired everyone who made maps on BF1, and hired students right out of school.
- Then when the students asked: So what kind of maps do you want us to make? Some like the popular ones such as Normandy?
- EA guy: No, we’ll focus on the really boring unknown battles, thanks.
Now this is a beautiful map!!
And the thing is, even the base vanilla game had some really good maps. People love St. Quentin Scar and Ballroom Blitz.
Also Amiens > Rotterdam.
Arras was really good though, Devastation is good from a design perspective but it's major drawback is it's the worst offender of visibility issues due to it's color palette.
Yeah they’re talented no doubt just don’t rush themThis shows what Dice can do though if they actually have time to work on things, clearly working on Battlefront and BF is just too much for the studio (understandably so).
I disagree about BOTH of your points. Battlefront 2 has had a TON of support. Just go play the game. They even added a new mode recently that has become such a hit that they have put out 2 more maps for it in like a couple months. Also there is nothing to substantiate your initial statement of the premium pass doing the game a bigger service than without.They really fucked this game up with no premium pass. Say what you want but at least they delivered maps. Once the game tanked they were never going to support it properly. Battlefront all over again.
Its DICE LA doing this map...This shows what Dice can do though if they actually have time to work on things, clearly working on Battlefront and BF is just too much for the studio (understandably so).
I disagree about BOTH of your points. Battlefront 2 has had a TON of support. Just go play the game. They even added a new mode recently that has become such a hit that they have put out 2 more maps for it in like a couple months. Also there is nothing to substantiate your initial statement of the premium pass doing the game a bigger service than without.
You can disagree all you want but you're wrong. Go back and look at the premium pass content of past BF games and try and tell me with a straight face we're getting anything close to that support with BFV. Go ahead. I'll wait.
You're being dishonest.
"One of the standout pieces of feedback that we’ve received over the past six months has been that you want the ability to keep levelling your Career Rank beyond 50"Level cap increasing from 50 to 500.......
Well I don't think it's that far apart from BF1. IN BFV you got Firestorm and then the Mercury map. At this point in BF1, we got They Shall Not Pass which had ~5 maps eventually 6.
Firestorm is a pretty big piece of content like it or not.
I do believe BFV won't get as much content overall. But at the same time it isn't an extra $50 either for whatever content the game ends up getting.
I’ve been 50 since the second day of the releaseFinally they’re increasing the level cap after 7 months. Why couldn’t they have done this earlier. I’v Been 50
For the last 6 months
And the thing is, even the base vanilla game had some really good maps. People love St. Quentin Scar and Ballroom Blitz.
Also Amiens > Rotterdam.
Arras was really good though, Devastation is good from a design perspective but it's major drawback is it's the worst offender of visibility issues due to it's color palette.
I could equally same the same about your post but pointing fingers clearly isn't the way to address it. These are 2 different approaches entirely. This was preplanned as well. This is essentially apples to oranges just in the nature of free to paid. No need to try to attempt to dismiss my post because you don't agree.You can disagree all you want but you're wrong. Go back and look at the premium pass content of past BF games and try and tell me with a straight face we're getting anything close to that support with BFV. Go ahead. I'll wait.
You're being dishonest.
Increasing the level cap doesn’t solve the main problems of BFV. What sold me on Battlefield was the destruction, gameplay, remember how everyone went crazy over Frostbite 2 and 3? Dice has to go for the knockouts, Bad Company 3 this E3 is the right moveFinally they’re increasing the level cap after 7 months. Why couldn’t they have done this earlier. I’v Been 50
For the last 6 months
No surprise... the game is dying. Anthem will probably follow. I guess both games will launch into EA access when Access comes to playstation
Increasing the level cap doesn’t solve the main problems of BFV. What sold me on Battlefield was the destruction, gameplay, remember how everyone went crazy over Frostbite 2 and 3? Dice has to go for the knockouts, Bad Company 3 this E3 is the right move
It's now $24 on origin.com and I'm wondering if I should finally take the plunge or just skip it outrightWith most retailers selling BFV for PC/Xbox/PS4 between $24-$30, I feel its strange that BFV is still full price on Origin.
It’ll be on EA Access very soonWith most retailers selling BFV for PC/Xbox/PS4 between $24-$30, I feel its strange that BFV is still full price on Origin.
- PC: 1 a.m. PT/4 a.m. ET
- PS4: 2 a.m. PT/5 a.m. ET
- XB1: 3 a.m. PT/6 a.m. ET
- We have reduced the recoil, and increased the muzzle velocity for the P08 Carbine in a bid to improve its effectiveness
- Kills in Firestorm are now awarded if the enemy player disconnects during the downed state
- Fixes targeted at removing extreme instances of Invisible Soldiers
- Specializations are now able to be reset on the P08 Carbine
- The game will no longer stutter when killing enemies with tanks
- Removed an unintended suppression effect that was applying to infantry soldiers when a tank fires it’s main cannon
- The screen will no longer turn black when firing stationary cannons
- The Arras sights on the Lewis gun now displays correctly when using extended mags
- Rate Of Fire for the MKVI Revolver has also been reduced to 180RPM, from 200RPM
- The correct crosshair now shows for the Mosquito FB MKVI on all load-outs
- The Company will now display the correct amount of bombs for the JU-88
- Players trying to spawn into airplanes should no longer get stuck on the deploy screen
- Additional fixes are also targeted to improve performance and stability across all platforms
- New Maps: Lofoten Islands and Provence
- Increase in Max Rank to 500
- Updates to Fortress Mode
- New Weapons – In preparation for subsequent Tides of War Rewards (Panzerbüchse 39, Breda M1935, C96 Pistol Carbine)
- Fixes for desynced top-gunner hitbox on certain Vehicles
- Fixes for desynced soldier hitbox known to occur when reviving or vaulting\