My two cents on the combo system, depth etc:
I never really liked it in the original, though I admittedly did suck at it.
I really enjoyed the combat of The Wonderful 101 in comparison, I found having different weapons with just a standard combo and special attacks with inputs that made sense (jump + attack for rising, 360 degree spin + attack for cyclone) much more intuitive and easier to wrap my head around.
Bayonetta's combo system is just random memorisation of what combinations of buttons do what, with no meaningful reason for them to do that. Like, right now I couldn't tell you what buttons to press to do a launch attack or an AoE attack. I always just found one or two easy combos and just spammed them.
Other than the combo system though, the enemy tells, dodging, dodge offset, panther/bird form etc all feels really damn good. Easily the best in the genre in that aspect.