canova said:
well what more do you want me to say when you started with 'I don't understand this argument....' You already admit it the screens get messy, do you not think the cutscenes are obnoxious and over the top? if those aren't trying too hard, then what is your definition of trying too hard?
Yes, I think the cutscenes are over the top, but in a positive sense. Some run far too long and dwell on dull exposition, but that's a separate matter.
As I said, Bayonetta is meant to push the limits of style. (I should clarify that this isn't just my opinion, but the intention of the developers themselves. They've stated as much in interviews and on the
official blog.) How would you propose to outdo Devil May Cry and God of War, if not with a character who behaves in an exaggerated manner, who fights in a wild, fast-paced world packed with fantastical environments and bizarre creatures? Bayonetta takes every defining quality of action gamesspeed, scale and violence, to name a fewto the next level. Even DMC's campy humor is accounted for, and surpassed by Bayonetta's self-aware absurdity.
If the price for that superiority is periodic confusion during gameplay, it's something I can live with. Personally, I rarely have trouble interpreting crowded screens in Bayonetta anymore. I've played the game enough that I can identify the source of most effects as they appear, and even when something temporarily obscures Bayonetta from view, I can infer her position from what I'm doing with the controls, as well as subtle on-screen cues like the direction in which the enemies are facing.
To the best of my knowledge, PlatinumGames tried as hard as they could to make the best game they could. If their plan for Bayonetta was too ambitious, it's not apparent to me in the final product. From my perspective, it doesn't play or look or feel like a failed effort. I don't know if there even exists such a thing as "trying too hard" in the context of a game specifically designed to break limits. It's your phrase, so I'd be interested to know what you meant by it. Also, I'm still waiting for your response to my questions about music. I myself believe that Bayonetta's soundtrack couldn't be better suited to the game's themes.