• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

BAYONETTA An Action Game by Hideki Kamiya |OT|

  • Thread starter Deleted member 30609
  • Start date

zoukka

Member
danmaku said:
I can't believe so many people are having problems with QTE. You must really hate God of War.

In GoW the sections are easier and you don't normally die if you fail. In this game where your score is murdered by even one death, the one hit kill QTE's are a pain in the ass.
 

Aske

Member
danmaku said:
I can't believe so many people are having problems with QTE. You must really hate God of War.

Players usually instigate the QTEs in GoW - that's the big difference. I don't love the simon-says boss battle QTEs in those games , but things like the fleece parry QTE with the gorgons' stare was genuinely awesome. Even the cyclops eye-gouge bits worked fairly well. And they're always a reasonable gamble: failure isn't punished that hard. Screwing a QTE midway through combat isn't far away from fluffing an elaborate combo and taking your lumps. And there are no QTEs outside of combat. The cut scenes are QTE free.

Bayonetta's worst QTEs - those in the cut scenes - aren't player instigated, and they're almost always lethal. This isn't usually a big deal after the first run, but it kills the flow of the action sequence when you're not expecting it, and adds nothing positive in terms of player interactivity when you get it right. The boss fight mashing is fine most of the time, but my hands really had to be warmed up to nail the Jeanne 500 Gigaton x2 QTEs on Hard and above. Some have no problems here, but it's obviously designed to be a good deal more challenging, and speed-mashing is not a gaming skill I personally care to cultivate.

It's a minor flaw in an otherwise outstanding game, but I won't let my love for everything else in Bayonetta gloss over that one major criticism. I hate winning a battle or verse, sitting back to enjoy the fireworks as we transition to the next area, and then seeing everything go to hell when my superpowered ninja-witch screwed a simple jump/shot/dodge; all because I failed to hit X the one time the game decided she couldn't do it without me.
 

_Xenon_

Banned
zoukka said:
In GoW the sections are easier and you don't normally die if you fail. In this game where your score is murdered by even one death, the one hit kill QTE's are a pain in the ass.
As far as I can remember there are only 5 one hit kill QTEs and I can't image how people can fall into them again after one playthrough.
Aske said:
The boss fight mashing is fine most of the time, but my hands really had to be warmed up to nail the Jeanne 500 Gigaton x2 QTEs on Hard and above.
You don't have to trigger the fist/kick QTE during Jeanne battle (don't press Y+B when the QTE icon pops up). You can just beat her to death with normal methods.
 

_Xenon_

Banned
zoukka said:
Good for you who replay this game.
Well if you treat the game as a weekend rent then why even bother down playing it on the board? No wonder it's just a DMC clone to you if you only played once (8 hours maybe?).

I bought the game with full price of couse I need to play the shit out of it.
 

zoukka

Member
_Xenon_ said:
Well if you treat the game as a weekend rent then why even bother down playing it on the board? No wonder it's just a DMC clone to you if you only played once (8 hours maybe?).

Oh so here comes the "you play it wrong!" card. Well excuse me if I expect professional developers to make a game that's enjoyable without dedicating my life in learning every nuance of the gameplay.

Can you fanboys admit any flaws at all about this game :lol

Uhm...yeah. This game is designed to be replayed.

No shit sherlock. It just wasn't good enough to inspire a second playthrough for me.
 

Alx

Member
ShockingAlberto said:
Like, even if a cutscene is apparently actively hampering their enjoyment of the game, they won't skip it because they want to know why they're in Heaven or why the city is on fire.

You know what ? It only occurs to me now that the city is on fire and I don't even know why. :lol
 

V_Arnold

Member
zoukka said:
Oh so here comes the "you play it wrong!" card. Well excuse me if I expect professional developers to make a game that's enjoyable without dedicating my life in learning every nuance of the gameplay.

Can you fanboys admit any flaws at all about this game :lol

It is not a flaw, but rather it is a feature that limits the potential userbase to those who are dedicated to master this game.

It is like you are hating on go or chess and cry, while pointing out to "fanboys" who advise you to lose your first one hundred game to grasp the concept behind the games.
 

Daigoro

Member
zoukka said:
Can you fanboys admit any flaws at all about this game :lol



No shit sherlock. It just wasn't good enough to inspire a second playthrough for me.


can you admit that its possible that you just didnt like the game, not that it "wasnt good enough"?

because comments like that wont make people take your criticism seriously.
 

zoukka

Member
V_Arnold said:
It is not a flaw, but rather it is a feature that limits the potential userbase to those who are dedicated to master this game.

It is like you are hating on go or chess and cry, while pointing out to "fanboys" who advise you to lose your first one hundred game to grasp the concept behind the games.

I could understand you if random one hit kill QTE's were in fact anything that you'd expect to find in a game like this. Or would reflect the philosophy of this genre in any way.


can you admit that its possible that you just didnt like the game, not that it "wasnt good enough"?

because comments like that wont make people take your criticism seriously.

Can you try and read my posts please? My beef with this game are all the out of place sections. Not the core game. I am in fact a fan of this genre and played the shit out of DMC games, Ninja Gaidens and God Hand.
 

Daigoro

Member
i read it. you said it wasnt good enough for you to play through a second time. not rocket science here pal. no im not going through your post history to find out all of your nitpicks. dont give a shit really. i was reacting to your blanket statements that the game itself was not good enough. its a stupid remark.

kind of hard to take comments like that seriously, because obviously it is good enough for many folks here (including myself) to play through multiple times.
 

zoukka

Member
Daigoro said:
i read it. you said it wasnt good enough for you to play through a second time. not rocket science here pal.

kind of hard to take comments like that seriously, because obviously it is good enough for many folks here (including myself) to play through multiple times.

Well so what? It only tells a tale about your personal situations. I only replay games if they REALLY awestruck me. I don't want to mess around with one game when there's hundreds of other great experiences out there that I have yet to play.

I don't understand why you don't take people seriously if they disagree with the general consensus :S
 

Daigoro

Member
zoukka said:
Well so what? It only tells a tale about your personal situations. I only replay games if they REALLY awestruck me. I don't want to mess around with one game when there's hundreds of other great experiences out there that I have yet to play.

I don't understand why you don't take people seriously if they disagree with the general consensus :S

it was just the comment. maybe it was just badly worded. not that i wasnt taking you seriously. i was just saying the comment wouldnt help people take you seriously.

you explained it much better in the post i just quoted here.

the game is not for everyone, not everyone is going to love it. that's cool. i do love it and have played through like 5 times now.

buts its ok for you to dislike or even hate the game. i just cant agree that the game is bad.
 

Dahbomb

Member
The game is simply better on repeated playthroughs when you have better options of tackling enemies but that is matched by a higher difficulty so you need to play better (which you most certainly will do).

Some people are into it and some aren't.
 

danmaku

Member
zoukka said:
In GoW the sections are easier and you don't normally die if you fail. In this game where your score is murdered by even one death, the one hit kill QTE's are a pain in the ass.

That's because GoW's QTEs are much harder than Bayonetta's, so if you screw up you aren't punished by death. Besides, when you die in GoW you go back to the last savepoint, and it can be quite distant from the point you're at. In Bayonetta there are so many checkpoints that you'll never have to replay long parts of the levels to retry the QTE.

I'm not saying that it isn't a flaw, it IS a flaw and the game would've been better without QTE, but it's not a big deal. IMHO you are blowing the problem out of proportion.
 

Monocle

Member
zoukka said:
Monocle: what the hell?

You might've loved the SEGA/Clover references, but it didn't hide the fact that many aspects in this game were totally half assed. Motorcycle and missile gameplay was a chore and lasted way too long. Boss recycling went really overboard too.
Whether or not the motorcycle and missile sections were a good idea is debatable. Hell, I'll grant you that they weren't. But boss recycling? Get real. Every boss reappearance occurs in a completely different context than the original battle, and during these encounters their life bars are minuscule. Jeanne is the one exception, but seeing as she's the Vergil to Bayonetta's Dante, you'd need to have pretty damn shoddy taste in action games to complain.

I loved the shittiness of the original NMH, because that was a title that really felt like it "meant" all of it. Bayonetta just is a wrong game to implement crappy shit just to please a few fetishists. From the accurate skill based core gameplay you are transported to clunky vehicle sections, trial/error QTE's and overly long story exposition. And I did not expect anything good from the story... are you silly?

But I didn't expect jargon as strong as this that's for sure.
I mention Bayonetta's unusual quality and volume of content and the best you can muster to contradict my point are those nitpicks? The vehicle portions occur in 5 verses (the last of which is fairly brief) out of a grand total of 124. The QTEs cease to be a problem after the first playthrough, but judging by your recent posts I guess you wouldn't know anything about that. As for the story, you do realize those cutscenes are skippable, right?

It's fine if Bayonetta isn't your cup of tea, but the reasons you've presented to back up your view are too flimsy to justify the severity of your criticism.
 

Canova

Banned
Archie said:
Nah, he's right.

Nah he's wrong.

The best action game of all time is Ninja Gaiden Black, DMC3:SE comes second, then Ninja Gaiden 2, then Devil May Cry. Bayonetta is definitely not in the classic level. It's a good action game, nothing more
 

Hawkian

The Cryptarch's Bane
Eh, I haven't played NG2, and haven't beaten Bayonetta, but I think it bests the others you listed based on my experience so far and I haven't even reached the endgame.
 

V_Arnold

Member
canova said:
Nah he's wrong.

The best action game of all time is Ninja Gaiden Black, DMC3:SE comes second, then Ninja Gaiden 2, then Devil May Cry. Bayonetta is definitely not in the classic level. It's a good action game, nothing more

Whoa, you are so awesome
 
zoukka said:
The game isn't obviously bad since I finished it and enjoyed the whole core gameplay experience.

lol zoukka, this always seems to happen to you. This is what I'm talking about. Seems to happen time and time again.

You come into a discussion expressing your opinion (which is fine), but in such a way that for some reason, it offends people and a flame sparks.

People start chewing you out, then you go on saying "what's wrong with you people? fanboyz!?".

More people start chewing you out until you say "okay okay, shit, I wasn't THAT strongly against this game/subject matter." and drop the topic.

I love you too, buddy. :D
 
zoukka said:
Well excuse me if I expect professional developers to make a game that's enjoyable without dedicating my life in learning every nuance of the gameplay.

So there shouldn't be, say, films that take repeated viewings to absorb and understand, books that don't require literary analysis or albums that reward musical analysis and in-depth listening? Developers are just as entitled to make a game that needs attention to fully enjoy as they are to make one that you can grasp in 30 seconds. Like a director making a Michael Bay movie or a David Lynch one.
 

Chamber

love on your sleeve
CcrooK said:
Ya know, I think I can conclude Bayonetta can be compared to a "famous shooter" and go on to say, "they bought it for the multiplayer". People buy Bayonetta for the combat?
I, again, blame DMC3 for cultivating this mindset. Also because I can never miss a chance to take shots at DMC3.
 

Chamber

love on your sleeve
CcrooK said:
Yet it's such an older game. I'd figure DMC4 would be the staple of the Bayonetta ire.
Well, I actually like DMC4.

I also really like Bayonetta. I just don't buy the sentiment that the next DMC and Ninja Gaiden are going to have a hard time topping it.
 
Ninja Gaiden's future is completely open since the next one will be an all new team, all new game, IF we ever see one again. Maybe we'll see something from Itagaki + Tokyo Vikings in the same realm, who knows. DMC though is definitely fucked. Bayonetta took everything the series has become and did it better and more importantly allowed itself to not even take itself vaguely seriously.

Everyone of course always forgets GodHand more than belongs in the 'God Tier' of action game perfection, and I don't see anyone tackling that style of play adequately again unless Mikami or Kamiya want to.
 

A.Romero

Member
I'm hating the missile mission. So lame AND long... Please be finished so I can continue with the awesomeness that is the rest of the game!
 

zoukka

Member
radiantdreamer said:
lol zoukka, this always seems to happen to you. This is what I'm talking about. Seems to happen time and time again.

You come into a discussion expressing your opinion (which is fine), but in such a way that for some reason, it offends people and a flame sparks.

People start chewing you out, then you go on saying "what's wrong with you people? fanboyz!?".

More people start chewing you out until you say "okay okay, shit, I wasn't THAT strongly against this game/subject matter." and drop the topic.

No. I posted many positive messages about Bayonetta here. And I finished the game which is something I never do, if I dislike a game. I hated these particular areas in Bayonetta, but luckily they weren't the majority of the game. But they were enough for me to move on and leave it to that one playthrough.

I guess I expected something more than just a DMC clone of this game. And no, new nuances in the gameplay system do not make this a new subgenre or differentiate it from the DMC series that much, even though some people make it sound like that.

NG is NG, GoW is GoW and Bayonetta is DMC with ass and tits on the main character. Get over it.
 

Canova

Banned
SecretBonusPoint said:
Ninja Gaiden's future is completely open since the next one will be an all new team, all new game, IF we ever see one again. Maybe we'll see something from Itagaki + Tokyo Vikings in the same realm, who knows. DMC though is definitely fucked. Bayonetta took everything the series has become and did it better and more importantly allowed itself to not even take itself vaguely seriously.

Everyone of course always forgets GodHand more than belongs in the 'God Tier' of action game perfection, and I don't see anyone tackling that style of play adequately again unless Mikami or Kamiya want to.


Sadly NG's future is fucked also. Hayashi's adaptation of NG, the Sigmas, is trash
 

Minamu

Member
Hawkian said:
Easy mode counts as playing? o.o
Not really. It's just annoying to see that empty bar in the score menu :) And I want that special accessory you get on very easy. Sucks to be a completionist sometimes. Already have my 1000 gamerscore in this so now I can just relax with it :)

Chamber said:
Well, I actually like DMC4.
4qn8r9.jpg

How fitting :)
 
Ok so I finished the game yesterday and I didn't want to write my impression after it because of the bad last boss fight so I've slept on it.

Bayonetta is a good action game, in fact it's the best action game so far this gen and a good game in general, but it's not without it's flaws of course.

I bought the PS3 version and instilled on my HDD. At first I was really disappointed to hear how the port turned up because I was really looking forward to the game since it's made by the guy who did the only DMC game I liked. I was gonna wait for a price drop at first but then I figured "it couldn't be worse the shitty performance of Heavenly Sword" so I picked it up.

The game does a lot of things right:

-Bayonetta controls really nice and smooth and can cancel any move with a dodge.
- Some of the platforming was really well done.
-Boss fights in which you go against some one of your own size was the best thing in the game
(the baker chick boss fight above the building in the island was the highlight of the game)
- I really loved the difference between the weapons you can use whether it was the dual guns or the Katana.

As for the things I didn't like:

-Vehicle sections felt two third to long as in the first third of them introduces everything their is about them and the last two third are nothing but repeats(The rocket one was especially bad) and the execution of those section was poor in general I would have been fine if they were removed all together and replaced with a boss or some more fighting.
-I found the combat pretty much winds up of going something like this:
Get near the enemy
wait for them to attack
Dodge and activate witch time
beat the hell out of them
repeat

Although Grace and Glory but up a good fight and they were really challenging.
- QTE, Holy shit how did this thing turn so wrong I don't know. I feel like Aske post summed up everything I wanted to say about this issues.
- Bosses and I'm hear talking about the big "epic" scale boss or any big enemy in genral. The game just did them all wrong they don't translate well with Bayonetta combat techniques, They are both fast and crushing and when you hit them you feel like you are hitting a punching bag. If we had more boss fights with the baker it would've been awesome.
- Art and backround. The first two chapters looked really good and were nice to go through but then either the art team at the time took a vacation or were fired. Pretty much almost the rest of the games backrounds and location ranged from meh to out right garbage IMO and it's a shame giving how good the first two looked.


That's pretty much how I feel about the game. It's just my opinion and not a fact I'm trying to force down somebody's throat. I'm really looking forward to a sequel that fixes some of the problems in this game.
 

Chamber

love on your sleeve
SecretBonusPoint said:
DMC though is definitely fucked. Bayonetta took everything the series has become and did it better and more importantly allowed itself to not even take itself vaguely seriously.
That's why DMC needs to get back to basics and look at the original for inspiration. The DMC3 formula is finished.
 

zoukka

Member
Chamber said:
That's why DMC needs to get back to basics and look at the original for inspiration. The DMC3 formula is finished.

Wat? Bayonetta is the continuation of the DMC3 formula. Unless you meant that Bayo bombs and so on.

But I'd like a spiritual successor to the first Devil May Cry. It's the best in the series.
 

Chamber

love on your sleeve
zoukka said:
Wat? Bayonetta is the continuation of the DMC3 formula. Unless you meant that Bayo bombs and so on.

But I'd like a spiritual successor to the first Devil May Cry. It's the best in the series.
I'm saying Bayonetta takes the DMC3 style as far it can go. It's the perfection of what Capcom started there. Anything else would just be minor tweaks aka stale.
 
danmaku said:
I can't believe so many people are having problems with QTE. You must really hate God of War.
Yes, yes I do! Well, I don't hate GOW, but I do hate QTE's and how fucking common they've become, and that aspect of GOW is probably the part of that series that I hate the most.

zoukka said:
Wat? Bayonetta is the continuation of the DMC3 formula. Unless you meant that Bayo bombs and so on.

But I'd like a spiritual successor to the first Devil May Cry. It's the best in the series.
I feel like DMC is the one game in the series that remembered to design a good game around the combat. Everything about DMC3 (except for the combat) is so drab and dull that it's hard to repeatedly play for me. DMC4 was a little better in that respect, as I wasn't bothered by all of the non-combat stuff, but it was also totally unmemorable.

Chamber said:
Well, I actually like DMC4.
I liked Nero's half, but the Dante stuff was just, snooze, DMC3 all over again.

They had the guts to introduce a new character, and they made him fun to play, and then they chickened out halfway through and threw all that out so we could play the previous game and main character in the series again, but with new levels. Bleh.
 

Chamber

love on your sleeve
icarus-daedelus said:
I liked Nero's half, but the Dante stuff was just, snooze, DMC3 all over again.
Yes, except with enemies that are fun to fight. DMC3 gives you this fantastic combat engine and then makes you fight enemies who go intangible when you face them, enemies who need to be hit with bullets before you melee them and chess pieces....

Chess pieces.....

The interactions with various enemy types is very important in games like this and it's something I think Bayonetta really excels at.
Hawkian said:
For me DMC4's story mode is training and Bloody Palace is the real game.
I still occasionally turn on DMC4 and play Bloody Palace.
 

TreIII

Member
SecretBonusPoint said:
Everyone of course always forgets GodHand more than belongs in the 'God Tier' of action game perfection, and I don't see anyone tackling that style of play adequately again unless Mikami or Kamiya want to.

To me, that's all the more reason why I'm looking forward to Mikami's new project, Vanquish.

Some thing tells me we'll be in for something special, and he may present a whole new thing, all over again, through that game.


But we'll see. :D
 
I have to admit, I can literally SEE the good in this game while playing it. It's unfortunate that I can't access it because of my lack of skill. I'd turn down the difficulty, but then I'd feel like I'm cheating halfway (near the end) of the game.

I'll probably suck it up, and then replay all the chapters on an easier difficulty, and if I still can't get into it, then I will have to give up and say that this game sucks because of me. :p
 
Top Bottom