That's because 3 and 4 were not made by Kamiya. I highly recommend you try out the first DMC, even after Bayonetta. The bolded is exactly where every sequel DMC suffered. Enemy variety, sense of power and control, etc. just weren't there; both 3 and 4 offered more offensive options but nothing to really use them on. This, in addition to becoming a bit too absurd, especially 3 where it felt less tongue-in-cheek and more simply embarrassing.vermadas said:On topic, I finally played the demo for this game despite it having been released a few weeks ago. I became an action game fan with Ninja Gaiden on the Xbox and I greatly prefer the gameplay of the NG series over DMC and GoWar. To be fair though, my experience with DMC is limited to DMC4, which I understand to be a flawed game in comparison to DMC3. My issue with DMC is that the enemies are punching bags for the most part, and I don't get a lot of enjoyment trying to chain elaborate combos for style points. My fun in these games seems to be derived from dispatching highly lethal enemies where a few wrong moves could lead to my demise.
Given all of that, I was somewhat hesitant to join the love-in for Bayonetta. After playing the demo though, I'm sold. The game does emphasize offensive style but I feel like the combos "flow" better than in DMC4. And the enemies already seem to be more interesting opponents than those I fought in DMC. I also really really like the witch time mechanic. I prefer to ignore the ridiculous cringe-worthy stories prevalent in these games and Bayonetta is no exception. But at least this game doesn't seem like it takes itself seriously. The background music is truly atrocious though. I usually don't play custom soundtracks in games (Burnout Paradise and some arcade games like N+ being the exceptions) but I might have to for Bayonetta.