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Best fighter franchises

Street Fighter series (Capcom)
Samurai Showdown series (SNK)
DarkStalkers series (Capcom)
Street Fighter Alpha series (Capcom)
Garou series (SNK)

Virtua Fighter series (SEGA)
Zero Divide series (Zoom)
Fighting Vipers series (SEGA)
Bloody Roar series (Hudson/8ing)
 
LakeEarth said:
That's why I said "well balanced" instead of "perfectly". There are still tiers, Chun's SA2 being too powerful for such a short bar, Ken's SA3 can be linked by nearly anything, and Yun's SA3 in the right hands can fuck you up... and on the other side of the spectrum, any fight using Twelve is an uphill battle. But still, I don't know of any fighter that doesn't have tiers. Even VF4 has characters to use and avoid but I'd say it's balanced pretty well.

Really, the game makers can't know the tiers in their games until they get a couple of thousand people playing it for a few years.

EDIT - but tiers aren't everything. I've seen a vid where two really good SF3 players (their names are on that vid but I'm not at home right now) where someone played Hugo, who's in my opinion is mistakenly considered low tier vs Chun Li. Like in the Daigo video, Hugo had no health yet and the Chun activated her special for the cheap win. Hugo parried the first 7 hits of Chun-Li's SA2, and in that split second in between her two wave of lightning kicks, 720°'d and activated the Giga Drive to win the match.

I've got the same Hugo vs Chun vid, but everyone can parry the same so that means nothing to tiering. Neither does "so and so uses X low tier character and he's good with him so therefore there is no tiering. Its all up to the user." That argument is so old and lame its not even funny anymore. I'm not saying you're making that argument either, but just cuz one person can do be good with a character doesn't make that character good. Tekkenzaibatsu has a "so and so wins with kazuya so kaz is good" thread up now.

There's nobody to avoid in VF. All char's can be good in the right hands. Yes some of them have an easier time than others, but there's no 12 or Sean.
 
LakeEarth said:
3rd Strike is the greatest fighter out there, it's all about skill, extremely well balanced, yet not overly complicated. Strategy, messing with your opponent's heads, it's just the perfect competitive fighter.

I agree.
 
LakeEarth said:
Hugo parried the first 7 hits of Chun-Li's SA2, and in that split second in between her two wave of lightning kicks, 720°'d and activated the Giga Drive to win the match.

Being a Hugo fanatic, that just floors me. Jaw on floor, we're talking here. The most I've done w/ the Gigas is finally learn how to buffer it in a dash and every now and then I can pull it off on reaction after blocking an attack that I know I'll have frame advantage on. But damn it's tough.
 
Mr. Rellik said:
yes doing it standing is 1337.
and you can find the vid @ combovideos.com, but you have to register.

Heh I figured it had to be combovideos--I'm there every other day just marvelling at shit I can never pull off. A standing 360 I can do consistently now, but the 720 I can only do w/ the dash buffer. I've tried "breaking" up the motions, but like charge partitioning, I just don't "get" it yet. Still, like all things SF, I'm assuming one day it will all just click...
 
Mr. Rellik said:
I've got the same Hugo vs Chun vid, but everyone can parry the same so that means nothing to tiering. Neither does "so and so uses X low tier character and he's good with him so therefore there is no tiering. Its all up to the user." That argument is so old and lame its not even funny anymore. I'm not saying you're making that argument either, but just cuz one person can do be good with a character doesn't make that character good. Tekkenzaibatsu has a "so and so wins with kazuya so kaz is good" thread up now.

There's nobody to avoid in VF. All char's can be good in the right hands. Yes some of them have an easier time than others, but there's no 12 or Sean.
I get what you mean. And yeah that story wasn't supposed to mean "tiers don't mean anything", just saying that they're not everything. Still, I would say it's the best balanced 2D fighter out there.

And yeah Sean sucks...but PINK SEAN IS UNSTOPPABLE!

And for doing Hugo's 360's, I can't help too much cause I suck at them, but I've heard that going -> clockwise to up is enough to count, you don't have to do a full 360°... but since I have a hard time doing even jump-in 360's I shouldn't talk.

Here's the clip - http://www.combovideos.com/page.php?id=259

BTW, I still can't parry a standing ChunLi SA2... I just can't get the timing of the first hit right. Any tips?
 
LakeEarth said:
And for doing Hugo's 360's, I can't help too much cause I suck at them, but I've heard that going -> clockwise to up is enough to count, you don't have to do a full 360°... but since I have a hard time doing even jump-in 360's I shouldn't talk.

Yeah, it's easy once you learn the range for it. For me, if I'm facing right, I start from towards and roll the stick back from there until I hit up/left. The trick is to "hook" it, the stick I mean, and hit punch. As long as you feel that last "hook", you're good.
 
Damn, just peeped that Hugo/Chun video. That is insane. I like how he throws in the Meat Squasher--I use it as much as I can w/o abusing it and am always surprised how many people fall for it, especially the LK version.

I'm really trying to get the Parry>360 but it's tough though I think I am thinking about things too much. Gotta be more "on reaction". *Sigh* This game has made me its bitch.
 
That's cool. Hugo is not my guy, but considering I usually hate the "big hard hitting but slow" characters, it's not suprising (plus I don't have a stick). Still, he can be fun to use and deadly in the right hands.

Well I was goofing off with some friends last night online, and my friend threw a ChunLi SAII at me and I decided to try to parry it, and to my complete shock I parried the first hit. So it went parry, parry, parry, parry, parry, parry, parry, HIT, WHAM BAM WHAM until I was dead. The 'waves' of kicks hit for 8, but in the Daigo video he only parried 7 times so that's what I did, though in the Hugo video he does 8. One of the hits must not hit if Chun's at a certain distance.
 
Top Fighters:
Soul Calibur
Virtua Fighter
Street Fighter
Guilty Gear
Tekken
Last Blade

Middle Class Fighters:
Dead Or Alive (could change with doa 4)
Darkstalkers
King Of Fighters
Fatal Fury
Rival Schools
Powerstone
Killer Instinct

Low Class Fighters:
Samurai Showdown
Bloody Roar
Fighting Vipers
Mortal Kombat
Star Gladiator / Plasma Sword
Art Of Fighting
World Heroes


*also i hate the "360 throw" motion capcom uses... they should just use the SNK half circle motion... i use alex because of how easy it is to get his throws out*
 
that's just wrong to put Samurai Shodown in the low class fighter section just very very awfull

it should be in the top or high middle class

dead or alive now that should be in the low class fighter's section
 
KingJ2002 said:
*also i hate the "360 throw" motion capcom uses... they should just use the SNK half circle motion... i use alex because of how easy it is to get his throws out*

Do you realize how SICK Hugo would be if all we had to do was a reverse 180 motion? With the range, priority, speed and frightening power of the Moonsault Press, we'd have a whole new generation of Johnny-Come-Lately Hugo's online. No, the motion is fine just the way it is.
 
The 360 motion does suck, but the power it has behind it makes it worth the trouble. There are some that can do a standing 720, how I have no clue.
 
LakeEarth said:
The 360 motion does suck, but the power it has behind it makes it worth the trouble. There are some that can do a standing 720, how I have no clue.

The only way I can do it standing is buffering it in a dash--buffer the 1st 360 in the dash but don't press punch, then when you come out of the dash, finish it w/ another 360 but press punch this time. Supposedly there is a leeway where you can hesitate on the 2nd 360 but I don't know how long you can wait before the "stored" 360 is gone. Another way I do it is buffer it into a move w/ frames that you can hide the movement in--for example, his MP "Patty Cake" slap. So let's say I knock you down, I get semi-close, throw out an early MP slap as you rise, timed so that it actually misses you, hopefully baiting you in the process and then BAM--Gigas Breaker for you.

But as far as just a straight up standing Gigas w/ no buffer--Oh hell no.
 
At the shoryuken forums, they have a topic on a kara-gigabreaker. Apparently it's possible, like that sucker needs more range. Still, being a Hugo fighter seems like a tough start. I went with Alex for my first non-Shoto, but I'm starting to outgrow him. I'm finding I win a lot easier with Chun Li, just starting to figure out how to take advantage of Yun's SAIII, and I've gotten Oro's chicken combo down to a fine art :lol

I need to learn how to be Dudley though. Dudley, Makoto and Urien are the three really good fighters that I just suck with, but Dudley seems the most fun to be. Once I'm done with GTA:SA I'll put some mad effort on learning his B&B's.
 
LakeEarth said:
At the shoryuken forums, they have a topic on a kara-gigabreaker. Apparently it's possible, like that sucker needs more range. Still, being a Hugo fighter seems like a tough start. I went with Alex for my first non-Shoto, but I'm starting to outgrow him. I'm finding I win a lot easier with Chun Li, just starting to figure out how to take advantage of Yun's SAIII, and I've gotten Oro's chicken combo down to a fine art :lol

I need to learn how to be Dudley though. Dudley, Makoto and Urien are the three really good fighters that I just suck with, but Dudley seems the most fun to be. Once I'm done with GTA:SA I'll put some mad effort on learning his B&B's.

Yeah. Hugo's a lot of work but his simplicity is what draws me to him. Alex, a good Alex, always seems to own my Hugo btw. I just suck against a good Alex when I use Hugo. I have yet to use a Shoto for more than 3 games in all my time online and even the DC version. I know it's silly but I have this built in aversion to them now even if growing up I was the biggest Ryu fanatic.

And please, learn Makoto. She's just awesome and weird and fun. And strong as hell. I don't see much of her online as well, so the more the merrier.
 
If you love your boyfriend :
NeoGeoAES.jpg

+
markofthewolves_jp_aes.jpg

+
lastblade2_aes_jp.jpg

+
PS-Neo.jpg

+
a component Neobitz mod work on the Neo by Jeff Kurtz
comp1.png

=
boygirlkiss1.gif


Of course, if he's not happy, I'm always available.
 
2d
Street Fighter 3rd Strike(Street Fighter perfection can't go wrong with this one)
Garou: Mark of the Wolves (My favorite fighting game fuck this is my most treasured game in my home)

3d:
Soul Calibur( Who doesn't love this series?)
Tekken ( The best 3d fighter evah)
VF (second to Tekken of course but amazing series also)
 
^^^^
Ah, to be rich. Or to at least have a significant other that wouldn't castrate me for the obscene prices such a set up would run. *Sigh* Neo Geo--still the most uber exclusive console, still my "most dreamed" about.
 
Shin Johnpv said:
that's just wrong to put Samurai Shodown in the low class fighter section just very very awfull

it should be in the top or high middle class

dead or alive now that should be in the low class fighter's section


surprising huh?

well... i put down there simply because the series took a nose dive after SS2... SS2 will always be a classic to me but were talking series here... SS3 was screwed, SS4 was mediocre, SSV is mediocre as well. Im not sure how tenka will turn out but so far i havent heard anything good.

Last Blade will forever be SNK best weapon based fighting series.

I also use to hate DOA... till i actually took the time to play it and go deeper.

DOA 1 was good for it's time, DOA 2 was a great looking game... but flawed, DOA 2: Ultimate fixed many problems and address new features, DOA 3 was also a good game but it was just to... simple... no complexity whatsoever... so... on a scale of 1-10... DOA series is a 7. DOA's problem was always the focus on heavy offense and lack of defense thanks to the counter system. If DOA 4 focus on defense comes out great... then DOA will rival Tekken IMO.



also... as for Hugo and his 360 throws. I can do standing 360's (buffered of course) but those X2 360 motion super i have to jump in. It's a pain because it makes it very obvious of what im trying to do. I doubt making the super alot easier to do will make hugo top tier.
 
KingJ2002 said:
also... as for Hugo and his 360 throws. I can do standing 360's (buffered of course) but those X2 360 motion super i have to jump in. It's a pain because it makes it very obvious of what im trying to do. I doubt making the super alot easier to do will make hugo top tier.

Love the Hugo talk. Try to break the 2x360 motion as I described above w/ the dash (getting it off isn't so bad, applying it in a real match is however). Also, just be patient when using the Gigas. Look for an opening and just mix it up. What I do for a jump in is whiff an air attack as close as possible to where my opponent is getting up to try and bait them to parry or make them block altogether and then BAM! Also, learn frames--for example, everyone knows the Shoto's Fierce Kick sweep *needs* to connect or they'll be severly punished, so if you block it, in those frames, you can pull off the regular 360 or the Gigas. Or hide it in moves as I mentioned: on an opponent waking up, I've done an early low jab to get him thinking low, then I do a standing Fierce punch (the elbow overhead) timed to whiff (again to bait a parry or block) and then if they hesitate at all, BAM!

Other instances I've pulled it off to scare the hell outta people:

Say you anticpate a fireball very early from mid-screen or more, do Hugo's Shootdown Backbreaker (Mid or Fierce Kick depending on distance) which will actually fly his ass way over to the other side of your opponent and if you anticipated early enough, GIGAS HIS ASS when you recover from the Shootdown (buffer it in the last parts of the animation). This I get out pretty consistently since people do not expect this big beast to fly across the screen.



Hugo may not be top tier, but so many people never even face him and that's a hugo, er, huge, advantage for him.
 
bob_arctor said:
Hugo may not be top tier, but so many people never even face him and that's a hugo, er, huge, advantage for him.
That's why I think my Oro does so well, I've rarely seen anyone but me pick him. And since the computer AI doesn't use him right even on full stars, they don't know what's coming.
 
LakeEarth said:
That's why I think my Oro does so well, I've rarely seen anyone but me pick him. And since the computer AI doesn't use him right even on full stars, they don't know what's coming.

Oh, that's completely the reason unknowns own me a lot of the time: the Oro's, Necro's, Elena's. I rarely fight them, never use them, and do not know their move-lists, so it's extra hard for me to anticipate/predict attacks or sometimes even know how to block. *Sigh*
 
3D
1. Soul Calibur
2. Virtua Fighter 4
3. Tekken 5

2D
1. Samurai Shodown 2 (Neo-Geo)
2. The King of Fighters 2002/2003
3. Street Fighter Anniversary Collection
 
Shin Johnpv said:
that reminds me I need to get my neo modded with the neobitz thing

*dreams of neo geo goodness in componet*
Believe me...... this is THE BEST thing that can happen to your Neo.

I had the normal S-Video mod before, I tried the Neobitz mod after, but I wasn't sure. The Neobitz board in component blows everything out. Even your S-Video output is 2X better with the Neobitz.

I'm now thinking about making Jeff mod my Genesis, as he already told me that wouldn't think it wasn't possible.

And bob_arctor, do yourself a favor and get one.
 
bob_arctor said:
Oh, that's completely the reason unknowns own me a lot of the time: the Oro's, Necro's, Elena's. I rarely fight them, never use them, and do not know their move-lists, so it's extra hard for me to anticipate/predict attacks or sometimes even know how to block. *Sigh*
If you've ever played a guy named SandyBags online, he has the meanest Necro I've ever seen. I only beat him a couple of times. Necro's another guy I should try to figure out.

For Elena, just try your best to anticipate the overheads. Best way to learn how to fight someone is to try them out, learn some of their tricks and moves. Don't have to put too much time into them, just enough to beat the game with them. That's what I did, it helps.

A good thing to do to get better at these games is to watch the higherups play. Watching KO (considered one of the best 3rd Strike players) play Dudley has really shown me what moves to do when, what combo's do the most damage. For example, the EX Machine GunBlow punches, if followed up correctly, does more damage than his SAIII.
 
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