Well, that alpha buffer's resolution isn't even that bad for a PS3 game. XD
I hope that they fix this issue with the PS4. :/
192 GB/s memory bandwidth should fix that issue.
Well, that alpha buffer's resolution isn't even that bad for a PS3 game. XD
I hope that they fix this issue with the PS4. :/
You are joking right. The sand is awesome looking. The way it interacts with Drake is stunning. This is in motion - http://www.youtube.com/watch?v=0jLv6pR6ZSk
There is nothing out there that does Sand better on consoles. This section almost makes the animation and visuals pixar like.
And I do not know what other video of Halo 4 people have access to. I have just seen the E3 demo and while it looks nice it does not come anywhere close to the visuals of stuff like UC,GOW,KZ,Gears etc.. At least not in its current state.
How can you praise the sand when the shadow over it is absolutely plain?
You clearly never played the game.That sand have nothing special. No physics, no dinamic 'something', nothing. Just some prerrendered foot steps. I can't unsee that plain shadow.
I can believe someone can select that scene having so many showcases to choose in uncharted.
what does pre rendered footsteps even mean? lol
Can't see what's wrong with the shadows, that's a rather high quality shadow.
What exactly were you expecting the shadow to do? Warp around with the sand? That makes no sense. Shadows are cast on the ground, not stuck to it.
http://cdn1.arkive.org/media/0B/0B0.../African-leopard-walking-down-a-sand-dune.jpg
http://www.visualphotos.com/photo/2x2645854/hiker_walking_on_red_sand_dunes_or006739.jpg
Probably, but I guess it's too much to ask for from real time graphics for now.He probably means to say that it isn't real time deformation.
Wind Waker looks like this:
![]()
Not like this:
![]()
http://www.youtube.com/watch?v=8Yzbg08TN-U
Notice how the sand even deforms where the hand touches, even if it's just a slight touch.
Pre-rendered.
That sand have nothing special. No physics, no dinamic 'something', nothing. Just some prerrendered foot steps. I can't unsee that plain shadow.
I can believe someone can select that scene having so many showcases to choose in uncharted.
Pretty sure 100% of the posters in this thread are aware of that. But thanks.
What are you talking about? The sand is very much dynamic.
Except for the part where it looks exactly like that via emulation.
Quite literally, sand in GAFs vagina.
I think he means fully simulated dynamic. Which is beyond ridiculous to expect from current gen hardware. Even next gen consoles likely won't have many fully simulated physics. We will see some dynamic fluids here and there and a ton if dynamic cloth. Thats about it...
8/10
What exactly were you expecting the shadow to do? Warp around with the sand? That makes no sense. Shadows are cast on the ground, not stuck to it.
http://cdn1.arkive.org/media/0B/0B0.../African-leopard-walking-down-a-sand-dune.jpg
http://www.visualphotos.com/photo/2x2645854/hiker_walking_on_red_sand_dunes_or006739.jpg
You clearly never played the game.
The section where he's on top of a dune and the sand just crumbles down, is that "prerendered" as well?
Indeed. But it's still head and shoulders above what we see elsewhere.
Use the Cruise Ship level as an example.
99% of games are going to build a level, with a "skybox" of water in the background.
Naughty Dog actually built the entire ocean, then built a ship, and dropped it into the water, physics and all and then turned on weather to affect it. All of the waves, mist, etc. are dynamic events.
When they script thatthe ship capsizes (which is obviously a 100% scripted event), the water flooding the boat isn't scripted, that's the actual water from the actual ocean they built, pouring into the actual boat they built.
It's sick to even begin to contemplate how they pulled it off and I hate to see people knocking the tech on display here because they are so used to the smoke and mirrors that most games use. There is some seriously impressive shit going on in Uncharted 3.
I think he means fully simulated dynamic. Which is beyond ridiculous to expect from current gen hardware. Even next gen consoles likely won't have many fully simulated physics. We will see some dynamic fluids here and there and a ton if dynamic cloth. Thats about it...
It is possible with DX11 level hardware through displacement maps and the geometry shader.
We should probably ban downsampled gifs from crapping up these threads
That and unreleased games as well. Until people actually have played Halo 4 and Crysis 3 and seen it on their own systems, I would reserve judgment. This thread is half filled with marketing material released for upcoming games.
Except for the part where it looks exactly like that via emulation.
That's like saying Final Fantasy VII looks exactly like that via mods. That's not what the game looked like, I'm sorry.
Char I know its relatively old but that Avatar is classic. Cracks me up everytime.
2. Metro2033. (Good art and absolutely god tier technology aka Crysis2 am cry)
That's like saying Final Fantasy VII looks exactly like that via mods. That's not what the game looked like, I'm sorry.
Metro 2033 is an impressive looking title on PC, no doubt for does it rival Crysis 2 ?
I don't think so.
That's like saying Final Fantasy VII looks exactly like that via mods. That's not what the game looked like, I'm sorry.
Oh, come on guys. You can't be actually thinking water or sand have actual physics in current game consoles. Not even an High end PC with dedicated physic HW can do that.
Raging Rapids Ride PhysX demo
Footsteps at sand are prerrendered maps. Water, as impresive it is, have no physics either. Current game physics are as fake as Genesis Sonic's physics, almost everything is prebaked and streamed.
Can we move on?
Wind Waker looks like this:
Not like this:
Metro doesn't win anything but a few notable mentions because it swings so heavily from amazing to absolute shite.
I think he means fully simulated dynamic. Which is beyond ridiculous to expect from current gen hardware. Even next gen consoles likely won't have many fully simulated physics. We will see some dynamic fluids here and there and a ton if dynamic cloth. Thats about it...
Oh, come on guys. You can't be actually thinking water or sand have actual physics in current game consoles. Not even an High end PC with dedicated physic HW can do that.
Raging Rapids Ride PhysX demo
Footsteps at sand are prerrendered maps. Water, as impresive it is, have no physics either. Current game physics are as fake as Genesis Sonic's physics, almost everything is prebaked and streamed.
Can we move on?
That's like saying Final Fantasy VII looks exactly like that via mods. That's not what the game looked like, I'm sorry.
wait did cloud actually look like that when running FFVII on emulation? wtf
One would think they'd simply use the low resolution asset for the game because the output resolution of console would never allow for that much detail to be seen in the first place.
That's like saying Final Fantasy VII looks exactly like that via mods. That's not what the game looked like, I'm sorry.
Absolute shit is hyperbolic in my opinion but the game is definitely inconsistent, especially in the texture department (Dead City eww).
However at its best I don't see many PC games on par with it, the lighting is spectacular.
That said Crysis 2 trumps it rather easily.
Still the best cockpit view if you ask me.Only if we were to see a new one since the last 4 years
![]()
![]()
First game I can think of that has sweating characters.Dead Or Alive 5 gifs
It didn't at the time but it does now if you want it to. Since this is a thread about the best looking graphics, all that matter really is how good looking it is now, not how good looking it was at the time.That's like saying Final Fantasy VII looks exactly like that via mods. That's not what the game looked like, I'm sorry.