Maxwell Jacob Friedman
leads to fear. Fear leads to xbox.
You should try embracing quality experiences when compared to two decades ago
Wow are you honestly comparing something you ingest into your body to a *videogame*.Can you imagine a chef saying something like this when you're food isn't cooked right?
Most us will be dead by then.I really hope you all learn from this and calm down about the next elders scrolls
Let's be honest huge bugs aren't a problem even in Bethesda games.ive only saw small quest bugs and even then I don't think it hurts my playtime as I can just load a save file and never see it againIt depends on the nature of the bug. Benign bugs like some characters clipping through objects or facial features disappearing during conversations are no big deal usually. But more problematic bugs such as those that break quests and make them not completable harm the experience of the game.
as long as you can reoad and fix, good, if they stay on the ceiling and you can ever get their quest, then it's a problemHow do you like your quest NPCs floating into the ceiling?
Actually I'm comparing the lack of accountability of the devs to a chef. What does it matter if it's something you ingest? It's something that is being created. 'This steak is too salty. Yeah there are lots of spices and seasoning. We embrace chaos.' No. Sorry about that We'll make sure we take care of that for you. Basically I'm just saying the response is a bit unprofessional to the consumer that purchased and had expectations for a product.Wow are you honestly comparing something you ingest into your body to a *videogame*.
And this game will never get releasedHow about embracing development that gets rid of bugs during the actual dev cycle?
QA teams won't be able to catch every combination of factors that lead to bugs. Even Baldur's Gate 3 had bugs in Act 1, despite being in Early Access for 3 years.Basically, "We want to live up to our vision. We don't compromise on any of our goals during development. We want the game to be as big and as versatile, and we want the player to have as much freedom as possible. Naturally, this will be more difficult to pull off so the game will understandably be buggier as a result."
There is an argument to be had there, but it kind of falls apart when you consider they could've developed the game for 3, or 6 more months to get rid of all bugs.
The game was already delayed a year from the originally announced release date to work on bugs. They even had Microsoft come and help them with bug squashing for a year.Basically, "We want to live up to our vision. We don't compromise on any of our goals during development. We want the game to be as big and as versatile, and we want the player to have as much freedom as possible. Naturally, this will be more difficult to pull off so the game will understandably be buggier as a result."
There is an argument to be had there, but it kind of falls apart when you consider they could've developed the game for 3, or 6 more months to get rid of all bugs.
...it still has many of the original bugs in the latest re-re-re-releases. But hey, there's now fishing!Skyrim too had lots and lots of bugs…But 60 million copies later….
It's curious how people can have such different perceptions of any given topic. What specifically are you referring to? It's a feature complete game with a ton of content. It may not be everyone's cup of tea, but it is not a technical mess by any stretch.If you think about the status and money that was put into this game, it's not acceptable to ship it in some of the state its in.
AAA games are held to a higher standard so with some of the issues and lack of polish in certain reguards, it shows that Bethesda isn't some tentpole or in the status they were during their peak years.
They will work on this and fix but it shouldn't take the community to patch it up.
Dark Souls PC comes to mind when Durante fixed that. Not excusable then even if a "smaller" Japanese studio and less now.
And this game will never get released