Bethesda Joins Xbox l Roundtable (premiers in 2hrs)

Can MS really afford not to announce or at least show something new here, even just new Starfield footage or something, if Sony's rumored event near the end of the month ends up happening?

I keep trying to read through your posts but your avatar icon keeps distracting me. So if you have a link, share it, that's some serious abs.

Also, Gamepass seems good, Xbox still feels desperate to compete, though. I feel like Sony doesn't really need to try very hard to come across as more interesting.
 
No, in this they say that Machine games help work on Skyrim when they were first acquired back in 2010

They arent explicitly mentioned in the credits, but im sure some of the employees are in the credits roll.
Its a pretty big game so makes sense.
 
I just got around to watching this video. Anyone that is still using past xbox history on what happened with older studios or games simply arent watching closely enough. I worked at enough studios to know when execs are being realistic or full of bs.

MS since balmer left actually has gamers running the xbox division. Last time that happened was the xbox 360 before Peter left for EA sports.

Phil is an actual gamer. Enjoys and plays games regularly. Unlike the execs at some of the other companies out there he interacts and plays games with the community on a regular basis. He genuinely gets excited for new games and things he sees in development. I cant blame him dor that its partly one of the coolest things about working in games. He might let that guide some of what he makes public, but he is the only exec in consoles that praises games he sees on other consoles and things they do. Despite all that, the guy gets dragged through the gutters by fanboys for the dumbest reasons. He is a gamer. Burn him at the stake for running xbox!!!

People saying or implying that ms doesnt know how to run studios, when its been clear from the time ballmer left that they let the studios manage themselves. 343 fucked up and asked for help from other studios to address problems. They didnt communicate where they were clearly by letting ms go forward with tons of advertising dollars. The development director steps down because it was under his watch. They have since self corrected and look to deliver on something ambitious.

Lionhead never lived up to the hype from peter m. Its partly why peter left xbox. That project with the virtual kid never worked and was clearly faked, and he got called out for it internally at MS for being a bullshit artist.
 
Not all games work out. I once worked on a title wher in the concept prototype phase we showed it to apple and they got so excited they wanted to put marketing money behind it and promote the game. That was based on a very early prototype. 40 designs, 5 internal demos, and a year later, the project was cancelled due to time wasted by the publisher not letting us just make what we envisioned. Sometimes it just doesnt work out no matter what you do to try and keep it on track.

To try and blame that on a single person in any company is both difficult and stupid. If you want a reason why certain games or studios don't work out, all i can say is its always multiple reasons. Trying to blame phil simply isnt realistic. People in his position puts trust in others to bring expertise and do the best they can. At his level its impossible to micro manage anything.
 
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Funny enough ive worked at companies that all had close relationships with ms on pc and later xbox. Worked on games they were going to publish, worked on tech demos designed for xboy (it really was a thing at one point). It might be the older pc gamer in me ( i dont play pc games now) but i liked the idea of ms getting into consoles at the time sega was falling apart.

Anyway i have no clue what point i was making other then it being xbox related lol

I guess im just thinking back to why i liked xbox at all. Then i realized all the connections i had back to the company (that at one point i really hated).
 
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I just got around to watching this video. Anyone that is still using past xbox history on what happened with older studios or games simply arent watching closely enough. I worked at enough studios to know when execs are being realistic or full of bs.

MS since balmer left actually has gamers running the xbox division. Last time that happened was the xbox 360 before Peter left for EA sports.

Phil is an actual gamer. Enjoys and plays games regularly. Unlike the execs at some of the other companies out there he interacts and plays games with the community on a regular basis. He genuinely gets excited for new games and things he sees in development. I cant blame him dor that its partly one of the coolest things about working in games. He might let that guide some of what he makes public, but he is the only exec in consoles that praises games he sees on other consoles and things they do. Despite all that, the guy gets dragged through the gutters by fanboys for the dumbest reasons. He is a gamer. Burn him at the stake for running xbox!!!

People saying or implying that ms doesnt know how to run studios, when its been clear from the time ballmer left that they let the studios manage themselves. 343 fucked up and asked for help from other studios to address problems. They didnt communicate where they were clearly by letting ms go forward with tons of advertising dollars. The development director steps down because it was under his watch. They have since self corrected and look to deliver on something ambitious.

Lionhead never lived up to the hype from peter m. Its partly why peter left xbox. That project with the virtual kid never worked and was clearly faked, and he got called out for it internally at MS for being a bullshit artist.
Well said.
One of the things I'm liking most about XB now, is that it's run by gamers.
 
I keep trying to read through your posts but your avatar icon keeps distracting me. So if you have a link, share it, that's some serious abs.

Also, Gamepass seems good, Xbox still feels desperate to compete, though. I feel like Sony doesn't really need to try very hard to come across as more interesting.

Lucked into finding her, but it gets easier when you keep following more and more on IG xD. She's ooohbabybeast .

I look at it all with more positive connotation; not "desperate" more "hungry". Given how the Xbox division was being scaled down during the 2015-2017 period (according to word from multiple people including even Phil Spencer) in terms of allotted funds and budgets, I guess I'd be "desperate" to be more competitive, too.

But ultimately, that's a very good thing. I agree Sony enjoys a cache with gamers due to actually delivering more consistently with their 1P content from 2015 onward, but I don't think they can rest on their laurels to stay desired or competitive. Mainstream gaming tastes can change, business models can become more or less viable due to economic factors outside of the industry, etc. With Sony seemingly scaling back on sheer number of games to focus more on bigger budgets per game, they're taking a calculated risk. If one of those games bombs, it's going to hurt a lot more than it would've in the past, and with the amount of 1P offerings scaling back some it may also mean those games homogenize more in terms of certain game mechanics. On the upside, if those games are a hit, they'll generate even more revenue than in the past.

I think Sony should consider focusing more on IP with viable tie-in to companion content and media pushes that can build out the IP. Films, television shows, merchandise, theme park attractions, animated series etc. They have the media divisions to make most of that possible, but the IP has to be right for it, too. TLOU or Uncharted for example, you can do SOME of that with those IP, but I see more potential in stuff like Astrobot that can be used there more. I hope they also at the very least license out some of their mid-tier IP like Parappa and Tomba (maybe they own Tomba, I can't remember) to independent developers if Sony themselves don't want to or won't be able to develop new installments in those IPs.
 
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