Fake
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Why is the man screaming?
I've seen this gif numerous times here
I guess is because Trump won the election.
HOLY SHIT.
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Why is the man screaming?
I've seen this gif numerous times here
So why you ignore games like Rayman launched in 1995?Now you're the one lying. Look at SCEA's published games IN THE US from 1995 and 1996 (the Stolar years).
List of Sony Interactive Entertainment video games - Wikipedia
en.wikipedia.org
The only thing that can be considered true 2D was Mortal Kombat Trilogy, but at the time there was no way SCEA would ban that because it would be suicide for the new console. Philosoma had some 2D stuff, but it was considered a 2D/3D FMV shooter; not something that could be done on 16 bit. During that time they wouldn't localize stuff like Arc the Lad because it was both 2D and a RPG.
The EGM article I posted above from 1997 is 100% true. Stop screaming that people are lying because you didn't experience this time in gaming history.
List of 2D games published or co-published by Sony for PSX during 1995 and 1996:Now you're the one lying. Look at SCEA's published games IN THE US from 1995 and 1996 (the Stolar years).
List of Sony Interactive Entertainment video games - Wikipedia
en.wikipedia.org
The only thing that can be considered true 2D was Mortal Kombat Trilogy, but at the time there was no way SCEA would ban that because it would be suicide for the new console. Philosoma had some 2D stuff, but it was considered a 2D/3D FMV shooter; not something that could be done on 16 bit. During that time they wouldn't localize stuff like Arc the Lad because it was both 2D and a RPG.
The EGM article I posted above from 1997 is 100% true. Stop screaming that people are lying because you didn't experience this time in gaming history.
So why you ignore games like Rayman launched in 1995?
List of 2D games published or co-published by Sony for PSX during 1995 and 1996:
-Arc The Lad
-Discworld
-Hermie Hopperhead
-Mortal Kombat 3
-Rapid Reload
-The Raiden Project
-Victory Zone
-Arc the Lad II
-Broken Sword: The Shadow of the Templars
-Mickey's Wild Adventure
-Myst
-Namco Museum Vol. 1
-Namco Museum Vol. 2
-Namco Tennis Smash Court (only tennis players may be 3D but since it's a static camera pretty likely are 2D pre-rendered sprites)
-Popolocrois Story
-Samurai Shodown III: Blades of Blood
-The Adventures of Lomax
-The King of Fighters '95
-Victory Zone 2
Back then, as also happened with 3D games, and as also happened in Saturn, SNES or N64 and the portables, many games weren't released in all regions. Some were released only in Japan, only in USA or only in the PAL region. Some other ones were released in 2 of these regions. Other ones were co-published with a 3rd party, sometimes Sony publishing in certain regions and the other one publishing in another regions.
So this means Sony didn't publish some of these 2D games in USA, in the same way they didn't publish other 3D games in USA. And same happened in the other regions of the world, as also happened with Sega or Nintendo.
So no, you're the one lying. Sony published a lot of 2D games, in NA too, and during 1995 and 1996 too.
It isn't console warring, I'm just proving you are wrong or lying by showing facts.I said in the US by SCEA. You're omitting that fact. Those were Japanese and PAL games except for like 2. You went to a Wikipeida page, took JPN and PAL games and are trying to pass them off as US releases. This is a new level of disingenuous console warring.
Wasn't published by SCEA and it was a launch title when they wanted as many titles as possible. But why are you ignoring the actual documentation from 1997 from gaming magazines that confirm it was a policy for the first two years of the console's life in the US. Explain why you're disingenuously ignoring that evidence. And don't just reply with the LOL reaction. Explain why you refuse to acknowledge reality.
So why you ignore games like Rayman launched in 1995?
You try to say there is a block but 2D games keep being released in US.
After you cite a JRPG case (Arc the Land) that never received a west release like several others JRPG in that period… companies didn't bother to localize JRPGs in 199x.
Even on SNES JRPGs we're not localized to west including big names like FF and DQ.
You were luck when you got a JRPG localized to English in that period… that is why I played most JRPGs in Japanese.
FFVII was a mark point… after it success in west companies start to look better with localization of JRPGs including remaster localized of games never launched in west… FFV for example was fist time localized to US in 1999 for PS1.
Sony initially rejected the North American PlayStation release due to the push for 3D graphics on the market at the time, but seeing that their then-competitor Saturn was soon getting its own version of the game, Sony decided to approve it on the condition that it have exclusive content so as not to give an advantage to Sega, resulting in the first editions being enclosed with a collector's 12-page full-color anthology booklet to commemorate the series' 10th anniversary.
The first Arc the Lad was published by SCEA in USA, but a bit later than the original Japanese launch.
When the Arc games were originally released in Japan years before a North American release, SCEA hardly considered bringing them to the U.S., thinking that the role-playing video game market was not an important one.[11] Working Designs, then known in the U.S. for publishing RPGs, actually tried to license Arc the Lad, but Sony of America turned them down. Years later, SCEA came under new management, and with the popularity of other RPGs like Final Fantasy VII, Working Designs was able to publish all three games at once with the Japanese release of Arc the Lad III.[11]
Yes, as I said Arc the Lad was released later than usual for USA. I didn't mention the whole story but yes, it was included for that release in the Arc The Lad collection, adding DualShock support, better quality for the videos and a few name changes etc.Arc the Lad 1 was never published by SCEA in the US. How old are you?
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Arc the Lad - Wikipedia
en.wikipedia.org
Arc the Lad didn't come to the US until the Working Designs collection in 2002. A year AFTER the PS2 released in the US.
Yes, as I said Arc the Lad was released later than usual for USA. In the Arc The Lad collection, adding DualShock support, better quality for the videos and a few name changes.
Also, the games this company make seem to be exclusively about stuff for perverts to get off on. There really is no other angle in any of their games other than the selling point of poorly drawn almost naked girls.
Sony didn't tell anyone, "turn all the female humans in this game into rabbits". Good grief. Are people seriously that gullible?I dunno about this game so I am not going to speak about it.
But lets just say that you're 100% right.
So what?
Why shouldn't they be allowed to make the game that they want and sell it so long as it gets an appropriate rating by the ESRB?
You realize that the same way you feel about this is essentially how a lot of people feel about content you like?
There are very large markets that are becoming more and more important where violence is still controversial in games and where things like politics and sex altogether gets censored.
Standing up for creators right to create what they want is important.
Sony didn't tell anyone, "turn all the female humans in this game into rabbits". Good grief. Are people seriously that gullible?
No the developer did it and they did it because they were aware of the current policy regarding sexualization of women that Sony has in place following MeToo that's been well documented for the last three years. The dev made the change to avoid having to submit a game, have it rejected, and then have to go through the submission process again. This way they only have to submit the game once.
Sony's first-party games have nudity and explicit sex scenes. You are grasping at straws.
I'm not ignoring anything.Later than usual? Can you be more disingenuous??
The first Arc the Lad was a year 1 PSX release. Read the Wikipedia page. Due to the SCEA leadership at the time (Bernie Stolar) SCEA refused to localize it and rejected Working Designs from bringing it to the US. It didn't come to the US until SEVEN YEARS after release and the year AFTER the PlayStation 2 was launched.
There are mountains of evidence proving SCEA's early PSX policies that you're ignoring.
Many PS4 games, including some published by Sony, feature women nudity and sex scenes. Which proves Sony doesn't ban women nudity or sexual content.So they would rather have ANIMALS than women? That is fucked up honestly even for Sony.
Yes, and it's been pointed out how TLOU2 allowing that is hypocritical based on how they treat third party content.
The evidence also shows that Sony and the 3rd parties published many 2D games for PSX, in USA too, and during the years you say they were not allowing 2D games. Which proves that the ban you mention didn't exist, period.
As opposed to guys who make shit up and draw unreasonable conclusions to start an outrage campaign against said plastic box.I'm fucking done arguing with disingenuous console warriors who refuse to acknowledge mountains historical evidence of a policy that ceased to exist 25 years ago just to defend a fucking plastic box.
As opposed to guys who make shit up and draw unreasonable conclusions to start an outrage campaign against said plastic box.
Show me where Sony censored this game. Please tell me when Sony told the developers to put rabbits in their shovelware game.I'm not making up shit. Fuck off with that. I posted evidence including an actual page from EGM in 1997 that talks about it. But you accuse me of making up shit just to console war?
Show me where Sony censored this game. Please tell me when Sony told the developers to put rabbits in their shovelware game.
The only reason you're here is to console war and throw the fanboy card around when others aren't equally outraged over this complete nothing story.
Which you followed with "because Sony, so please be outraged".I've made two posts in this thread saying it was the DEVELOPER who did it.
Sony's *first-party* games have nudity and explicit sex scenes. You are grasping at straws.
This is a no-name shovelware game that is only getting any attention because they're doing this. There's tons of crap these shovelware games do to get ANY attention and sell their "games" they threw together over their lunch break.
I thought the Cyberpunk thing in Australia was the censors finally being told to treat the public like adults for once that could understand the difference between digital drugs and real life. Has Australia returned to over censorship again?Yes, and Cyberpunk got to be uncensored in regions that normally would censor games for even showing cleavage or so much as mentioning drugs.
Because there's a lot more money behind it.
It was a big thing in Australia whether Cyberpunk was going to get to be uncensored or not, it didn't end up being censored but other games get censored into oblivion for even just mentions of things and very mild nudity or even hints of body parts.
No shit Sony lets its first party games and big titles get away with more.
Edit: The crazy thing is that the games that made CD Projekt Red would never have been made or would at least have been very harshly censored if a lot of these same standards were applied.
This is essentially fucking over studios that may be small today but could be the next big thing.
It's a woman! Bigot!Why is the man screaming?
I've seen this gif numerous times here
Wasn't published by SCEA and it was a launch title when they wanted as many titles as possible. But why are you ignoring the actual documentation from 1997 from gaming magazines that confirm it was a policy for the first two years of the console's life in the US. Explain why you're disingenuously ignoring that evidence. And don't just reply with the LOL reaction. Explain why you refuse to acknowledge reality.
I thought the Cyberpunk thing in Australia was the censors finally being told to treat the public like adults for once that could understand the difference between digital drugs and real life. Has Australia returned to over censorship again?
The historical evidence is that a lot of 2D games were published in USA (and worldwide) for PSX, even some of them by Sony itself and during the years you say that policy existed. Which proves there wasn't any Sony policy to ban 2D games.I'm fucking done arguing with disingenuous console warriors who refuse to acknowledge mountains historical evidence of a policy that ceased to exist 25 years ago just to defend a fucking plastic box.
4gamer: About the case where Dead or Alive Xtreme 3 is not being considered selling overseas......
Yoshida: Rather than being conscious of overseas, it should probably only aim at Japanese market to see how good it turned out and how it is judged. After all, there is a cultural differences. Because In Western countries, the awareness on how to treat and express females in the medium such as games are very differs from Japan. To me, in the Japanese culture, if the representation is acceptable by the general public, then people from Japan do not mind at all, though it is a difficult problem. Personally, I want to say I really really like Dragon's Crown, but that title received a lot of criticisms and also with extremely low review scores.
Come on kids. Everybody knows perfectly well how Sony worked back then during the initial years of the PS1. Buying exclusivity from third parties, preventing 2D games to be released etc...
You're right different territories had differing polices, the US absolutely was not allowing most 2D games to get published IN THE USA. Sure there's lots of them in Japan and more in Europe than the US but even publishers might not have released certain titles in Europe if they could not also release in the us.I said in the US by SCEA. You're omitting that fact. Those were Japanese and PAL games except for like 2. You went to a Wikipeida page, took JPN and PAL games and are trying to pass them off as US releases. This is a new level of disingenuous console warring.
You're right different territories had differing polices, the US absolutely was not allowing most 2D games to get published IN THE USA. Sure there's lots of them in Japan and more in Europe than the US but even publishers might not have released certain titles in Europe if they could not also release in the us.
I see a lot of the "gotcha" here's some 2D games on the PS1 are from the launch window when they had to have any title available to attract the widest audience. SCEA did become more relaxed about 2D games towards the end of the PS1 lifespan.
That no 2D games policy did exist at SCEA.
I heard a rumor that they also starting pushing this policy somewhere during the PS2 era where 2D games were only allowed if they were in compilations. That's why the original Xbox in the U.S. got so many exclusive SNK 2D fighting games. SVC Chaos (among many others) was released on the PS2 overseas but in NA it was an Xbox exclusive.You're right different territories had differing polices, the US absolutely was not allowing most 2D games to get published IN THE USA. Sure there's lots of them in Japan and more in Europe than the US but even publishers might not have released certain titles in Europe if they could not also release in the us.
I see a lot of the "gotcha" here's some 2D games on the PS1 are from the launch window when they had to have any title available to attract the widest audience. SCEA did become more relaxed about 2D games towards the end of the PS1 lifespan.
That no 2D games policy did exist at SCEA.
I heard a rumor that they also starting pushing this policy somewhere during the PS2 era where 2D games were only allowed if they were in compilations. That's why the original Xbox in the U.S. got so many exclusive SNK 2D fighting games. SVC Chaos (among many others) was released on the PS2 overseas but in NA it was an Xbox exclusive.
Yea there were still remnants of it in the PS2 era and they also had some kind of wonky rule where the compilations couldn't combine PSX/PS2 games (which I guess Namco butted heads over with some of their light gun games).
It really went away with the PS2 completely, but then the "Mega Man 8 rule" became standard on the PS3 and PS4. Where if a multiplatform game released later on the PS it needed some kind of exclusive bonus. That's why Rise of the Tomb Raider on PS4 was in the special book packaging with the VR DLC, for example.
Or they did because they wanted to change the game rating from M to E.No the developer did it and they did it because they were aware of the current policy regarding sexualization of women that Sony has in place following MeToo that's been well documented for the last three years. The dev made the change to avoid having to submit a game, have it rejected, and then have to go through the submission process again. This way they only have to submit the game once.
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Microsoft's ID@Xbox policy means this indie twin-stick shooter can't launch on Xbox One
Microsoft's ID@Xbox program means - theoretically - anyone can self-publish on Xbox One. But there are strings attached.www.eurogamer.net
This tactic appeared to be a favourite of a few platforms
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Nobody in America wanted to play these launch window PSX games, makes you wonder why they translated them to English.
#manabyteisright
"A North American release was also announced by Konami, but cancelled for unknown reasons."
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Parodius
segaretro.org
Who could possibly think what that reason could be?![]()
It was 2 Parodius games. I scooped that bad boy up as soon as I saw it (For cheap).Makes me rage that we could've had Parodius at launch and instead we got fucking Philosoma. Parodius is a classic.