Between bunnies and ladies, Sony chooses the bunnies

People get mad at Sony over what this OP is talking about, but if you look at it from their perspective as the industry leader and their attempt to both protect their brand and be appealing to the widest audience possible, it's almost understandable.

Let's look at the latest game released on PlayStation..


They allow just as much shit as everyone else, but they do have far more puritan self censorship than other publishers and platforms, especially when it comes to sexualisation of cartoon or anime characters.
 
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Let's look at the latest game released on PlayStation..


I really doubt any Anita-wannabe is going to make a YouTube video over that and incite a cancel mob against PlayStation over it.

DOAX? They'd be crucified.
 
It isn't console warring, I'm just proving you are wrong or lying by showing facts.

All these games published (in a few cases co-published) in the USA by Sony obviously were published by SCEA (or by Psygnosis, also owned by Sony). In fact, that wikipedia list I posted isn't 100% correct because it has some mistakes. The first Arc the Lad was published by SCEA in USA, but a bit later than the original Japanese launch.

2D games published/copublished by SCEA or Psygnosis in the USA during 1995 and 1996:
-Arc The Lad (a bit later than usual)
-Arc The Lad II (originally localized and published in USA by Working Designs under license of Sony, later published by SCEA in PSN)
-Broken Sword: The Shadow of the Templars (Psygnosis)
-Discworld (Psygnosis)
-Mortal Kombat 3
-Myst (Psygnosis)
-Raiden Project
-Samurai Shodown III
-The Adventures of Lomax (Psygnosis)
-The King of Fighters '95

And these are only 1995 and 1996, Sony published many more 2D games for PSX (in USA too) after these years, but I don't want to waste more time with you. You can check out the wikipedia page of the list, of their games, and double check if there's some mistake with other sources like the moby games pages of each games or their cover or disc art scans.


He mentions Rayman as one of the many hundreds of 2D games published on PSX in NA (and well, worldwidde) during the early PSX days, proving you were wrong when saying SCEA didn't allow to publish 3rd party 2D games during the early years of PSX (you originally mentioned some Capcom games, that one is from Ubisoft).

I provided facts to show that in addition to allow 2D games for the 3rd parties during the early years, Sony was also publishing 2D games themselves in NA, as they were doing in the rest of the world.

I actually specifically remember that time period and I am pretty sure M ManaByte is right. I DO remember some games I really wanted released not coming out in the US because SCEA wanted to focus purely on 3D as much as possible. 2D was considered "passé and basically undesirable. PlayStation was "hip" and "the future."

You guys are arguing the point but I remember this being pretty common knowledge at the time, and plenty of people did not agree with the approach. I'm pretty sure we almost didn't get SotN because of it. Didn't Konami tie the release of that to MGS somehow?
 
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Everyone does it, even Nintendo.

Hell, people don't remember the Yamauchi era Nintendo. Publishers called him Hitler behind his back (and he hated third parties right back, there's an old rumor where he said at a board meeting: "We have two enemies: third parties and consumers").

Some people think publishing games is the wild west like PC and anyone who makes anything can put their game on a console. But that's absolutely not true. Sony, MS, and Nintendo are the gatekeepers and they all have specific approval requirements that have to be met.

It's funny how Nintendo went from the strictest in the universe in the 8, 16, and 64 bit eras, to just saying "fuck it" when it comes to indies on the eShop.

People get mad at Sony over what this OP is talking about, but if you look at it from their perspective as the industry leader and their attempt to both protect their brand and be appealing to the widest audience possible, it's almost understandable.
Who wouldn't buy a Playstation because this game exists?

Steam is the industry leader on PC and they allow actual porn, it's not like they have to do this it's their choice to allow it.
I'd agree that there's a lot of asset flips that are basically ripoffs but I think that's different than just sexualized content/ nudity altogether.
It's not like Sony is just being all like '' no you can't rip people off with this thing you made in five minutes with stolen assets '', that'd be totally different.

I don't think that censorship appeals to anyone that would actually buy these games to begin with, censorship in 99% of the case just tend to piss people off and the people who aren't pissed of either don't care or had no interest to begin with.
I have a really hard time believing that there's anyone who sees a game getting censored and then decides to buy a Playstation because of that.

I really doubt any Anita-wannabe is going to make a YouTube video over that and incite a cancel mob against PlayStation over it.

DOAX? They'd be crucified.

True but I think that has more to do with exposure, if no one knows about it no one will complain.

I just wish people would stand up against it more but because it tends to be about sex now and people are so extremely immature and blush because they saw a nipple people won't.
Imagine if people didn't when it was about violence which it very well might be again in the future ( as well as other content like politics and LGBTQ issues etc ).
Having actual principles and sticking to them is important.

If this was only about underage characters I don't think it'd be an issue that's where I'll lose some people I guess.
But I think that most sane individuals would at least agree that there is a difference between sexualizing an adult and a minor...
When it comes to adults I quite frankly think that people should fuck off with this morality policing, but when it's about minors the context changes and you also get into more severe legal issues.

It's the same with violent content too, the reaction would be different with MK11 violence against children and it's understandable why.
Just generally speaking we tend to leave kids out of this kind of adult content and when they're involved it tends to be dealt with more care.
But when it's adults and it's adult entertainment then coming in and micromanaging what is allowed is just stupid.
 
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2D was considered "passé and basically undesirable. PlayStation was "hip" and "the future."

2D was considered to make the PlayStation not appear "competitive" enough because they were coming off the 16 bit generation and 3D was the future. While the outright ban was lessoned starting around 1997 after Stolar was gone, the "competitive" mindset around 2D games continued even into the PS2 era.

You guys are arguing the point but I remember this being pretty common knowledge at the time, and plenty of people did not agree with the approach.

No one agreed with it. There were great 2D games and RPGs that people missed out on in the first two years of the PlayStation due to it. Working Designs tried to bring over Arc the Lad when SCEA wouldn't, and were shut down until seven years after launch when they did the compilation.
I'm pretty sure we almost didn't get SotN because of it. Didn't Konami tie the release of that to MGS somehow?

You gotta understand the Capcom situation first. Capcom was outright denied MM8, MMX4, etc. They fought the battle first, and won. That made it slightly easier for Konami, but they still had to hold MGS hostage (which was going to be an early 1998 release) to get SOTN released in the end of 1997. Even then, the print run was tiny compared to other PSX games, because it was 2D. As this article from GameSpot in 2009 explains:

In an era where three-dimensional graphics reigned supreme and two-dimensional games were frowned upon by most publishers, Konami took a huge chance in going the two-dimensional route with Symphony of the Night. In fact, the initial production run of the game in the US was severely limited due to the fact that no one really thought a two-dimensional game would sell well.

I have a really hard time believing that there's anyone who sees a game getting censored and then decides to buy a Playstation because of that.

It's less about that and more about avoiding a PR shitstorm that a Twitch streamer or YouTuber could bring by being offended over some anime titties.
 
2D was considered to make the PlayStation not appear "competitive" enough because they were coming off the 16 bit generation and 3D was the future. While the outright ban was lessoned starting around 1997 after Stolar was gone, the "competitive" mindset around 2D games continued even into the PS2 era.



No one agreed with it. There were great 2D games and RPGs that people missed out on in the first two years of the PlayStation due to it. Working Designs tried to bring over Arc the Lad when SCEA wouldn't, and were shut down until seven years after launch when they did the compilation.


You gotta understand the Capcom situation first. Capcom was outright denied MM8, MMX4, etc. They fought the battle first, and won. That made it slightly easier for Konami, but they still had to hold MGS hostage (which was going to be an early 1998 release) to get SOTN released in the end of 1997. Even then, the print run was tiny compared to other PSX games, because it was 2D. As this article from GameSpot in 2009 explains:





It's less about that and more about avoiding a PR shitstorm that a Twitch streamer or YouTuber could bring by being offended over some anime titties.
Did you ever read GameFan back in the day? I felt like they might have covered this more than any other enthusiast publication during that time. I also remember wanting to get Arc the Lad so badly back then, and GameFan covered the Japanese version. It wasn't the same when it finally released here as I wasn't into JRPGs the same way at that point.
 
Did you ever read GameFan back in the day? I felt like they might have covered this more than any other enthusiast publication during that time. I also remember wanting to get Arc the Lad so badly back then, and GameFan covered the Japanese version. It wasn't the same when it finally released here as I wasn't into JRPGs the same way at that point.

Yup. Don't even bring up the Street Fighter Alpha PSX/Saturn shadow color drama.

Arc the Lad would've been a phenomenal launch JRPG. Seven years later after three Final Fantasy games? Not so much.
 
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Developer Victor Ireland, can't find a specific comment about no 2D on ps1 but he does confirm there was that policy for PS2.
 
I hate that this industry is now dominated by fucking prudes. And they aren't just censoring at the behest of outsiders, they're doing it to themselves.

yep bunch of fucking prudes, Sony is poisoned by Western woke shit, spending too much time in California will do that to you
 
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Developer Victor Ireland, can't find a specific comment about no 2D on ps1 but he does confirm there was that policy for PS2.
Still remember when I found out he was localizing Elemental Gearbolt. I was working at EB at the time and some guy came in and literally bought every single PSX light gun in the store. The name on the credit card was Victor Ireland.
 
Did you ever read GameFan back in the day? I felt like they might have covered this more than any other enthusiast publication during that time. I also remember wanting to get Arc the Lad so badly back then, and GameFan covered the Japanese version. It wasn't the same when it finally released here as I wasn't into JRPGs the same way at that point.
OMG! I miss GameFan, they had the best high quality print magazine. It was the first magazine I grab at EB games abck in the day.
 
Still remember when I found out he was localizing Elemental Gearbolt. I was working at EB at the time and some guy came in and literally bought every single PSX light gun in the store. The name on the credit card was Victor Ireland.

I had a boss that had a really good working relationship with him. We were clearing up the office and my boss found a poster tube with a Shipping label from Working Designs on it. "Hey Nush, you'll like this, have it" and handed me the tube. It was stuffed with lots of WD promotional posters, probably impossible to get in the UK so it was a good find.
 
Wtf did I just read... 5 pages of people saying Sony don't have and have never had a censorship policy?

Jesus christ what the hell is wrong with people? This is well documented and has been known about for more than a decade, christ Sony where up front about it at the time in America. ManaByte has done a good job pulling the interviews and articles that discussed the issue back in the day and I can see people walking it back to "oh well... I never said they did that... just that they don't censor now.... its the devs doing it themselves"


Does literally no one remember this? Is this just lies now? Sony have been doing this now for half a decade which is why you get things like Omega Labyrinth Z on Switch and Steam uncensored but heavily changed on PlayStation... yes the devs's made these changes but they didn't want too...

This has happened and it is still happening now.


It's OK though as long as it'd a western studio and the women are ugly though. Which has indeed been called out many times, the devs releasing a version with Bunny's on PlayStation and people on switch is not an accident, it's directly due to current Sony Policy on sexual content which drastically changed when there HQ moved to America.

Sony did release a statement saying there policy's have never changed, and this might also be true, but they also said they enforce them on a game by game basis... meaning that while the policy might not have changed, who they are letting get away with it and who they are not has and recently.


So unless this article counts as "fake news" I would be careful who you start calling a liar or being "disingenuous" on this topic, because last time I checked this was known common fact.
 
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Yup. Don't even bring up the Street Fighter Alpha PSX/Saturn shadow color drama.

Arc the Lad would've been a phenomenal launch JRPG. Seven years later after three Final Fantasy games? Not so much.
I heard Nick Rox actually really sucked at Street Fighter for better or worse.
 
Still remember when I found out he was localizing Elemental Gearbolt. I was working at EB at the time and some guy came in and literally bought every single PSX light gun in the store. The name on the credit card was Victor Ireland.
Remember after working designs went bankrupt and Victor Ireland sold shit on ebay for years and it was from "HIS CLOSET"?
 
Still remember when I found out he was localizing Elemental Gearbolt. I was working at EB at the time and some guy came in and literally bought every single PSX light gun in the store. The name on the credit card was Victor Ireland.
My first job was working at Software Etc., during the PSX, N64, Dreamcast days. Good times (barring insane customers of course).
 
Thread title should be changed. This is not a Sony first party title. Sony didn't choose anything.

Senran Kagura are not Sony first party, nor is Labyrinth Omega Z and yet both of these games got major changes on PlayStation and both studios behind them have vocally stated that Playstations policy's is the reason why, not the dev team. So unless you are arguing the technicality that the devs elected to change there game instead of not releaseing it on PlayStation at all, you are incorrect.

This has naturally lead to developers that plan to release on PlayStation tailoring there games away from what was planned and toning them down before they even try to submit them, this new in-house pressure is what lead to the original Senran Kagura producer leaving the studio.


Do people not read interviews or something from actual developers before spouting out nonsense defences with no actual grip on reality? It's no considence the series soon started to release for other platforms as a focus soon after.
 
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Wtf did I just read... 5 pages of people saying Sony don't have and have never had a censorship policy?

Jesus christ what the hell is wrong with people? This is well documented and has been known about for more than a decade, christ Sony where up front about it at the time in America. ManaByte has done a good job pulling the interviews and articles that discussed the issue back in the day and I can see people walking it back to "oh well... I never said they did that... just that they don't censor now.... its the devs doing it themselves"


Does literally no one remember this? Is this just lies now? Sony have been doing this now for half a decade which is why you get things like Omega Labyrinth Z on Switch and Steam uncensored but heavily changed on PlayStation... yes the devs's made these changes but they didn't want too...

This has happened and it is still happening now.


It's OK though as long as it'd a western studio and the women are ugly though. Which has indeed been called out many times, the devs releasing a version with Bunny's on PlayStation and people on switch is not an accident, it's directly due to current Sony Policy on sexual content which drastically changed when there HQ moved to America.

Sony did release a statement saying there policy's have never changed, and this might also be true, but they also said they enforce them on a game by game basis... meaning that while the policy might not have changed, who they are letting get away with it and who they are not has and recently.


So unless this article counts as "fake news" I would be careful who you start calling a liar or being "disingenuous" on this topic, because last time I checked this was known common fact.

Have you seen all the people decrying it as nonexistant? They are either REEEE-types who want censorship on things they dislike or Playstation Fanboys who want nothing critical ever said about their personal plastic box.

This is something *everyone* should fight back against, like when Nintendo doubled down with Treehouse during the 3DS/Wii U era (which ultimately got most of them fired and replaced, thankfully). Except now we have some of the most mindless fanboy drones desperately trying to defend these shitty decisions.

Oh but they would gladly decry Nintendo and Xbox if they were to do something similar. Rules for Thee and Not for Me after all.
 
This is something *everyone* should fight back against, like when Nintendo doubled down with Treehouse during the 3DS/Wii U era (which ultimately got most of them fired and replaced, thankfully).

The hilarious thing about Nintendo and the Treehouse in that era is they had a literal hooker working in the Threehouse and when they fired her the entire internet instead defended her and blamed her firing on Goobergate when in reality Nintendo discovered she was moonlighting as a hooker who was turning Nintendo-themed tricks.
 
The hilarious thing about Nintendo and the Treehouse in that era is they had a literal hooker working in the Threehouse and when they fired her the entire internet instead defended her and blamed her firing on Goobergate when in reality Nintendo discovered she was moonlighting as a hooker who was turning Nintendo-themed tricks.

If you didn't know this really happened, this story would sound like an urban myth. I wonder how many fanboys ponied up just for the fact they could knob "A girl from Nintendo".
 
The hilarious thing about Nintendo and the Treehouse in that era is they had a literal hooker working in the Threehouse and when they fired her the entire internet instead defended her and blamed her firing on Goobergate when in reality Nintendo discovered she was moonlighting as a hooker who was turning Nintendo-themed tricks.


I believe the argument centered around that it was creepy gamergate pervs digitally stalking her that uncovered her sex work. So she could quite happily be working as whatever she was in Nintendo (PR exec or something) decrying the patriarchy and moaning on twitter about the male gaze while at the same time selling her body to rich old white men as a product if it wasn't for the goobergaters. The fact that she broke her contract doing that and was fired for it is secondary to the fact she was caught doing it by gamergate.

Afterall if someone is able to investigate effectively that makes them better at it than the average gaming journalist.
 
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This decision is very peculiar. I could see maybe throwing more clothes on the women or modifying them in some way, but to change them to bunnies is just weird and random. I guess the idea of collecting ladies or wherever you do I'm this is just too much, eh?
 
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