It was 2 Parodius games. I scooped that bad boy up as soon as I saw it (For cheap).
This garbage:
vs
This masterpiece:
It was 2 Parodius games. I scooped that bad boy up as soon as I saw it (For cheap).
People get mad at Sony over what this OP is talking about, but if you look at it from their perspective as the industry leader and their attempt to both protect their brand and be appealing to the widest audience possible, it's almost understandable.
Let's look at the latest game released on PlayStation..
Lady in a Leotard With a Gun
This is a precursor to my other game Lizard Lady vs the Cats with AI and graphics which are simpler. Anyone who has played the other game will be able to see how the AI of the main enemies has been expanded from the AI in this one. There is no story. Just shoot all the enemies and get to the exit.store.playstation.com
It isn't console warring, I'm just proving you are wrong or lying by showing facts.
All these games published (in a few cases co-published) in the USA by Sony obviously were published by SCEA (or by Psygnosis, also owned by Sony). In fact, that wikipedia list I posted isn't 100% correct because it has some mistakes. The first Arc the Lad was published by SCEA in USA, but a bit later than the original Japanese launch.
2D games published/copublished by SCEA or Psygnosis in the USA during 1995 and 1996:
-Arc The Lad (a bit later than usual)
-Arc The Lad II (originally localized and published in USA by Working Designs under license of Sony, later published by SCEA in PSN)
-Broken Sword: The Shadow of the Templars (Psygnosis)
-Discworld (Psygnosis)
-Mortal Kombat 3
-Myst (Psygnosis)
-Raiden Project
-Samurai Shodown III
-The Adventures of Lomax (Psygnosis)
-The King of Fighters '95
And these are only 1995 and 1996, Sony published many more 2D games for PSX (in USA too) after these years, but I don't want to waste more time with you. You can check out the wikipedia page of the list, of their games, and double check if there's some mistake with other sources like the moby games pages of each games or their cover or disc art scans.
He mentions Rayman as one of the many hundreds of 2D games published on PSX in NA (and well, worldwidde) during the early PSX days, proving you were wrong when saying SCEA didn't allow to publish 3rd party 2D games during the early years of PSX (you originally mentioned some Capcom games, that one is from Ubisoft).
I provided facts to show that in addition to allow 2D games for the 3rd parties during the early years, Sony was also publishing 2D games themselves in NA, as they were doing in the rest of the world.
Who wouldn't buy a Playstation because this game exists?Everyone does it, even Nintendo.
Hell, people don't remember the Yamauchi era Nintendo. Publishers called him Hitler behind his back (and he hated third parties right back, there's an old rumor where he said at a board meeting: "We have two enemies: third parties and consumers").
Some people think publishing games is the wild west like PC and anyone who makes anything can put their game on a console. But that's absolutely not true. Sony, MS, and Nintendo are the gatekeepers and they all have specific approval requirements that have to be met.
It's funny how Nintendo went from the strictest in the universe in the 8, 16, and 64 bit eras, to just saying "fuck it" when it comes to indies on the eShop.
People get mad at Sony over what this OP is talking about, but if you look at it from their perspective as the industry leader and their attempt to both protect their brand and be appealing to the widest audience possible, it's almost understandable.
I really doubt any Anita-wannabe is going to make a YouTube video over that and incite a cancel mob against PlayStation over it.
DOAX? They'd be crucified.
2D was considered "passé and basically undesirable. PlayStation was "hip" and "the future."
You guys are arguing the point but I remember this being pretty common knowledge at the time, and plenty of people did not agree with the approach.
I'm pretty sure we almost didn't get SotN because of it. Didn't Konami tie the release of that to MGS somehow?
In an era where three-dimensional graphics reigned supreme and two-dimensional games were frowned upon by most publishers, Konami took a huge chance in going the two-dimensional route with Symphony of the Night. In fact, the initial production run of the game in the US was severely limited due to the fact that no one really thought a two-dimensional game would sell well.
I have a really hard time believing that there's anyone who sees a game getting censored and then decides to buy a Playstation because of that.
Did you ever read GameFan back in the day? I felt like they might have covered this more than any other enthusiast publication during that time. I also remember wanting to get Arc the Lad so badly back then, and GameFan covered the Japanese version. It wasn't the same when it finally released here as I wasn't into JRPGs the same way at that point.2D was considered to make the PlayStation not appear "competitive" enough because they were coming off the 16 bit generation and 3D was the future. While the outright ban was lessoned starting around 1997 after Stolar was gone, the "competitive" mindset around 2D games continued even into the PS2 era.
No one agreed with it. There were great 2D games and RPGs that people missed out on in the first two years of the PlayStation due to it. Working Designs tried to bring over Arc the Lad when SCEA wouldn't, and were shut down until seven years after launch when they did the compilation.
You gotta understand the Capcom situation first. Capcom was outright denied MM8, MMX4, etc. They fought the battle first, and won. That made it slightly easier for Konami, but they still had to hold MGS hostage (which was going to be an early 1998 release) to get SOTN released in the end of 1997. Even then, the print run was tiny compared to other PSX games, because it was 2D. As this article from GameSpot in 2009 explains:
GameSpot:Video Games PC Xbox 360 PS3 Wii PSP DS PS2 PlayStation 2 GameCube GBA PlayStation 3
Video Games - GameSpot is the world's largest source for PC, PlayStation 2, Xbox, GameCube, PSP, DS, Wii, GBA, PS2, PS3, PlayStation 3, and Xbox 360 video game news, cheats, reviews and more!web.archive.org
It's less about that and more about avoiding a PR shitstorm that a Twitch streamer or YouTuber could bring by being offended over some anime titties.
Did you ever read GameFan back in the day? I felt like they might have covered this more than any other enthusiast publication during that time. I also remember wanting to get Arc the Lad so badly back then, and GameFan covered the Japanese version. It wasn't the same when it finally released here as I wasn't into JRPGs the same way at that point.
I hate that this industry is now dominated by fucking prudes. And they aren't just censoring at the behest of outsiders, they're doing it to themselves.
Still remember when I found out he was localizing Elemental Gearbolt. I was working at EB at the time and some guy came in and literally bought every single PSX light gun in the store. The name on the credit card was Victor Ireland.![]()
Developer Victor Ireland, can't find a specific comment about no 2D on ps1 but he does confirm there was that policy for PS2.
OMG! I miss GameFan, they had the best high quality print magazine. It was the first magazine I grab at EB games abck in the day.Did you ever read GameFan back in the day? I felt like they might have covered this more than any other enthusiast publication during that time. I also remember wanting to get Arc the Lad so badly back then, and GameFan covered the Japanese version. It wasn't the same when it finally released here as I wasn't into JRPGs the same way at that point.
Still remember when I found out he was localizing Elemental Gearbolt. I was working at EB at the time and some guy came in and literally bought every single PSX light gun in the store. The name on the credit card was Victor Ireland.
I heard Nick Rox actually really sucked at Street Fighter for better or worse.Yup. Don't even bring up the Street Fighter Alpha PSX/Saturn shadow color drama.
Arc the Lad would've been a phenomenal launch JRPG. Seven years later after three Final Fantasy games? Not so much.
Remember after working designs went bankrupt and Victor Ireland sold shit on ebay for years and it was from "HIS CLOSET"?Still remember when I found out he was localizing Elemental Gearbolt. I was working at EB at the time and some guy came in and literally bought every single PSX light gun in the store. The name on the credit card was Victor Ireland.
My first job was working at Software Etc., during the PSX, N64, Dreamcast days. Good times (barring insane customers of course).Still remember when I found out he was localizing Elemental Gearbolt. I was working at EB at the time and some guy came in and literally bought every single PSX light gun in the store. The name on the credit card was Victor Ireland.
I heard Nick Rox actually really sucked at Street Fighter for better or worse.
If you want to see the written form of that gif, just read the 2016 presidential election thread on this forum. It's amazing and I go back to it often.Why is the man screaming?
I've seen this gif numerous times here
Thread title should be changed. This is not a Sony first party title. Sony didn't choose anything.
Thank god this idiocy was safely region locked to American publications. Us Brits had no idea about this. British gaming press "They are both great ports".
Wtf did I just read... 5 pages of people saying Sony don't have and have never had a censorship policy?
Jesus christ what the hell is wrong with people? This is well documented and has been known about for more than a decade, christ Sony where up front about it at the time in America. ManaByte has done a good job pulling the interviews and articles that discussed the issue back in the day and I can see people walking it back to "oh well... I never said they did that... just that they don't censor now.... its the devs doing it themselves"
![]()
Senran Kagura game delayed on PS4 after Sony requests removal of Intimacy Mode
Senran Kagura Burst Re:Newal's PlayStation 4 release has been delayed after Sony told the publisher to remove its Intim…www.eurogamer.net
Does literally no one remember this? Is this just lies now? Sony have been doing this now for half a decade which is why you get things like Omega Labyrinth Z on Switch and Steam uncensored but heavily changed on PlayStation... yes the devs's made these changes but they didn't want too...
This has happened and it is still happening now.
![]()
Senran Kagura 7EVEN Impossible to Release After Sony Censorship Row
Project being completely reconsideredwww.pushsquare.com
It's OK though as long as it'd a western studio and the women are ugly though. Which has indeed been called out many times, the devs releasing a version with Bunny's on PlayStation and people on switch is not an accident, it's directly due to current Sony Policy on sexual content which drastically changed when there HQ moved to America.
Sony did release a statement saying there policy's have never changed, and this might also be true, but they also said they enforce them on a game by game basis... meaning that while the policy might not have changed, who they are letting get away with it and who they are not has and recently.
![]()
Sony Cracks Down on Sexually Explicit Content in Games
Sony is cracking down on sexual content in PlayStation 4 videogames globally, reflecting concerns in the U.S. about the depiction of women in games but irritating some software developers.www.wsj.com
So unless this article counts as "fake news" I would be careful who you start calling a liar or being "disingenuous" on this topic, because last time I checked this was known common fact.
This is something *everyone* should fight back against, like when Nintendo doubled down with Treehouse during the 3DS/Wii U era (which ultimately got most of them fired and replaced, thankfully).
The hilarious thing about Nintendo and the Treehouse in that era is they had a literal hooker working in the Threehouse and when they fired her the entire internet instead defended her and blamed her firing on Goobergate when in reality Nintendo discovered she was moonlighting as a hooker who was turning Nintendo-themed tricks.
If you didn't know this really happened, this story would sound like an urban myth. I wonder how many fanboys ponied up just for the fact they could knob "A girl from Nintendo".
I was really hoping Maria Mint would be the final Smash fighter.
She's a professional smash player after all.
The hilarious thing about Nintendo and the Treehouse in that era is they had a literal hooker working in the Threehouse and when they fired her the entire internet instead defended her and blamed her firing on Goobergate when in reality Nintendo discovered she was moonlighting as a hooker who was turning Nintendo-themed tricks.