Agyar said:Realistically, what the chances of Ubisoft patching this to include a more standard inversion setting?
Agyar said:Fired this up tonight and was disappointed by how unweildly the inverted controls are. I played this on PC when it was released and don't remember it frustrating me this much (and I inverted the mouse back then too).
Realistically, what the chances of Ubisoft patching this to include a more standard inversion setting?
not sure if you actually can do that (my guess is you can) but that is not your only opportunity to get a Vorax, you run across them in a couple other areas.PumpkinPie said:BTW, I took the photo of the flying bug when you first get the camera so the shields turn back on. If I don't take this picture could I have went out side a photographed the flying Vorax instead? I don't really want to miss any photo opportunities...
JimWood27 said:not sure if you actually can do that (my guess is you can) but that is not your only opportunity to get a Vorax, you run across them in a couple other areas.
DavidDayton said:I remember something about that, but I thought it was one of those obscure things. Anyone know?
Kusagari said:Jesus, the camera in this game is awful and I'm somebody who never complains about the camera in games. I'm trying to get to the Slaughterhouse in the hoverboat right now and some of these sections the camera jumps around so much it''s making my head hurt.
FoggyFreek said:It actually has!
Camera and game camera can be inverted. What's all the fuss about?
it's in the game options screen, can't be hard to find..
Problem is that either it's inverted vertically AND horizontally or it's normal on both. ANNOYING!FoggyFreek said:It actually has!
Camera and game camera can be inverted. What's all the fuss about?
it's in the game options screen, can't be hard to find..
While I agree with this (and posted something similar a few pages back in reply to another "it's overrated" post), but I will have to say that the soundtrack is the one thing it does REALLY well.AniHawk said:beyond good & evil kinda falls in the same category as skies of arcadia for me. it doesn't do any particular one thing really well, but it has this incredible atmosphere and it feels like it was made with a ton of love and effort. emphasis on the love part. it's like it's somebody's dream of what they wanted a video game to be when they were a kid come true.
Princess Skittles said:While I agree with this (and posted something similar a few pages back in reply to another "it's overrated" post), but I will have to say that the soundtrack is the one thing it does REALLY well.
For a game with such a 'large' story, in that it affects an entire planet, it is a very intimate and personal story as well and I think that is why it has resonated with people for so long.AniHawk said:i guess i was wrong before: there is one thing this game excels at and it's making the experience personal.
one of only about a handful of game soundtracks I have on my iPod. probably only behind the Mario Galaxy games, in my mind, because it is so varied but everything fits just right.Princess Skittles said:While I agree with this (and posted something similar a few pages back in reply to another "it's overrated" post), but I will have to say that the soundtrack is the one thing it does REALLY well.
I think the simplicity of the game (the combat, the levels) and the fact that the solution to the game isn't just 'kill everything' is why the game endures.AniHawk said:oh, well, yeah. i just meant from a gameplay perspective. there's no super-awesome level design (it's good, but everything's fairly simple) or combat (which is super simple, although gets the job done), but it still goes a good ways to make you feel like you're really part of the game, and that what you do matters. your photographs are the ones in the mdisks (including your animal photographs iirc), shifts in how fast the action is during chase sequences that would be cutscenes in other games are playable in beyond good & evil, and the final bosstotally fucks with your controller at the last segment, making jade's disorientation the player's as well (and really, this was fucking brilliant).
and even though bigger things are hinted for jade from the start of the game, she's just someone with a camera. the fact that you take down the villains not due to literally destroying their base of operations, but exposing a conspiracy is still one of the cooler ways to solve a conflict in a game (and interestingly, something that still works in the modern day world). i think that the small personal touches make the end result far more rewarding.
Awesome. Probably would have missed this if you didn't point it out. Too bad it's not lossless.miladesn said:Ubisoft released the soundtrack as a free download.
Hell yes! Deserves it own thread I'd say.miladesn said:Ubisoft released the soundtrack as a free download
Empty said:i just loaded it into itunes and it's the same soundtrack as the online one from a while back, which i thought was a fan rip from the pc version but i don't know, right down to the metal gear domz track name. bitrate is the same too.
Prophet Steve said:The bosses too,The final boss too, I hate it when they just reverse my controls.
neos said:I've never played this game, and i think i'll buy when it's released in euro.
How is the longevity?
AniHawk said:this was done for a very specific purpose though. it didn't happen just because they thought it would be some arbitrary challenge, and that's what makes it so damn great.
neos said:I've never played this game, and i think i'll buy when it's released in euro.
How is the longevity?
Gooster said:Holy. Shit.
I'm trying to go for the achievement for six film rolls' worth of every species in the game, but there's one in the Slaughterhouse (Trolley Area past the Surveillance Room) that's like a bunch of bubbles and if I get anywhere NEAR the area it hides behind a bunch of junk and I keep having to exit and reenter just to try and get this shot. If you know what I am talking about, how the hell did you get this shot? Thanks.
VGChampion said:Gah, I just found out this game was released in HD and is already out! I want to play it now but my 360 HDD has been completely filled up for years. I've already had to delete a few games off the system, don't know if I want to do more. I'm down to my absolute favorites pretty much.
If only the PSN was released.
acm2000 said:shot the boxes with a disc, it will move across the room to the other boxes, snap quickly
Wow, that's pretty lazy (and sloppy).Empty said:i just loaded it into itunes and it's the same soundtrack as the online one from a while back, which i thought was a fan rip from the pc version but i don't know, right down to the metal gear domz track name. bitrate is the same too.
Did you miss any MDisks?Papercuts said:This was the first time I played it, took me a little over 12 hours. I got all the pearls and animals in the process, though it's only showing 95%. Guess I missed something.
VGChampion said:Gah, I just found out this game was released in HD and is already out! I want to play it now but my 360 HDD has been completely filled up for years. I've already had to delete a few games off the system, don't know if I want to do more. I'm down to my absolute favorites pretty much.
If only the PSN was released.
Gooster said:Just out of curiosity, how many of the PA1 did some of you end up giving Double H?
None. Your partner characters virtually never get hit anyway so why bother? I always just dump any remaining Starkos into his inventory and call it quits, you'll have moved on to using K-Bups for healing by the time you meet him and they'll last until the end of the game.Gooster said:Just out of curiosity, how many of the PA1 did some of you end up giving Double H?
Zero. He gets Starkos instead.Gooster said:Just out of curiosity, how many of the PA1 did some of you end up giving Double H?