Now that I've nearly finished the game twice and my mind isn't as immersed in Jodie's world as is was before, and now that the negative reviews have been published, I start being more and more aware of the game's flaws.
What bothers me the most is the absence of choice. Choice and consequences is the best aspect of story-based videogames (e.g. Alpha Protocol, Silent Hill Shattered Memories) but, in Beyond, they're only effective in the last hour of the game. In that respect, Beyond is much worse than Heavy Rain.
Also, the gameplay, while easier than Heavy Rain, feels more hybridized/bastardized. I don't know what David Cage really aimed for, gameplay-wise. I'm not sure he knew himself. Either there's too much gameplay or there's not enough of it. It's not well balanced.
As the Gamekult reviewer said, why taking five minutes just to light a fire, or make me press the right stick just to open a door? It makes even less sense than in Heavy Rain, where more things were interactive.
The plot and its rhythm are also full of problems and incoherences but I don't think I need to point them out again.
However, I still think Beyond is an interesting and very personal creation that Cage made with his heart, and I enjoyed discovering Jodie's life. However, it has VERY little replay value and I'm not sure to whom I would recommend buying it full price.