Mr_Brit said:The PS3 version runs at 1280x704 unscaled with MLAA. Any bluriness or jagginess is due to something other than resolution or AA such as low shadow resolution or low res buffers.
Ubersnug said:Assuming we are looking at the exact same scenes here between the PC and PS3 version, it seems DICE has actually altered the look of the levels. Look at the building in the background. The PC version is vastly different from the one we are seeing in the PS3 version.
I wonder if this is due to the destruction model the game employs?
Wonder what else will be different when the game ships.
Might want to look again...Stairs said:i for one think the ps3 one looks better alot better...great job sony
Yeah, there's definitely some secret sauce missing on the PS3 footage. It's visible even in videos. It's very impressive regardless.NemesisPrime said:The PC version has radiosity as far as I know... should be a LOT better lightning wise.
It doesn't smooth all the edges, true, subpixel lines are unaffected in particular, but it doesn't cause any blurry softness to those it does either.SneakyStephan said:MLAA doesn't smoothen all edges right?and adds significant softness to the edges it does (fuzzy softness)
[Nintex] said:Dice said it best
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24FrameDaVinci said:Might want to look again...
theBishop said:Unless Dice drops the ball on gamepad support, I will probably get the PC version.
But the PS3 version doesn't look bad at all.
touched up a bit (for media use). It will look a bit rougher on your high end pc.24FrameDaVinci said:Those screenshots aren't really giving either version justice, so I'll post a few HD screens from the PC version:
Gram Negative Cocci said:PC Master Race, please be honest:
didn't you expect a bit more difference between PC/ console SKUs?
I did and am somewhat, somehow a little bit disappointed.
Wat? You can clearly tell PS3 has quite poor AF and there is lots of shimmering.NBtoaster said:You can make judgements about shadow and geometry differences from video, but very little beyond that. By how much texture detail will be parred back, how good the AA and AF is are still up in the air.
Gram Negative Cocci said:PC Master Race, please be honest:
didn't you expect a bit more difference between PC/ console SKUs?
I did and am somewhat, somehow a little bit disappointed.
SneakyStephan said:MLAA doesn't smoothen all edges right?and adds significant softness to the edges it does (fuzzy softness)
fake edit: ah unscaled? Super poor IQ due to super shitty screengrabs then.
Why'd that glorified blog even make the article then.
Seriously? PC is going to have 64 players and better graphics and you still want more justification for your pricey PC or something?Gram Negative Cocci said:PC Master Race, please be honest:
didn't you expect a bit more difference between PC/ console SKUs?
I did and am somewhat, somehow a little bit disappointed.
DanielJr82 said:Seriously? PC is going to have 64 players and better graphics and you still want more justification for your pricey PC or something?
Why? It means that the engine looks great and it's well optimized too.Gram Negative Cocci said:PC Master Race, please be honest:
didn't you expect a bit more difference between PC/ console SKUs?
I did and am somewhat, somehow a little bit disappointed.
Mr_Brit said:Wat? You can clearly tell PS3 has quite poor AF and there is lots of shimmering.
Its like Crysis 2. The only way 5 year old hardware can come close to current hardware is if the assets are the same across both platforms.PortTwo said:Besides the only question is, how close can the PS3 version come to the PC version.
Stairs said:yeah ps3 version still looks better..for serveral reasons
1 the textures...just look!
2 sony has the power of the Cell nothing on Pc comes close
3 the dualshock controller
Gram Negative Cocci said:PC Master Race, please be honest:
didn't you expect a bit more difference between PC/ console SKUs?
I did and am somewhat, somehow a little bit disappointed.
Stairs said:yeah ps3 version still looks better..for serveral reasons
1 the textures...just look!
2 sony has the power of the Cell nothing on Pc comes close
3 the dualshock controller
angular graphics said:I replaced all PC pics with the best I could capture. Here's the comparison again:
Sethos said:Sure. I mean, Playing it on the console with a Sub-HD resolution, MLAA to completely rape fine details ( See barbed wire ), 30FPS and below and textures that look like vector graphics and 24 players online with a controller.
Compared to whether resolution you like rendered natively, with proper AA applied to objects without destroying the looks, AF for that great look even past the 2ft mark, 60FPS+ and enough RAM to actually have the finest textures with 64 Players chaos online.
I'm torn![]()
MTMBStudios said:I don't think a bunch of poorly compressed low resolution stream copied PC images really show off it's full magnificence. This is the dumbest comparison thread ever.
This.MTMBStudios said:I don't think a bunch of poorly compressed low resolution stream copied PC images really show off it's full magnificence. This is the dumbest comparison thread ever.
Mr. B Natural said:PS3 looks good. Definitely good enough to play the game and not-not-enjoy it.
PC looks better.
Being able to create a game for static specs will always warrant better results in the hands of talent (per dollar) than making a game for a "system" that isn't static and each customer has something different. Behold the benefits of a console. But even still, nobody is going to be able to make up for 6 years of tech. PC was of course going to look superior. The days of a $800 - 1000 dollar PC just having higher res and AA over the $300 console are over. This gen has lasted too long for that.
That kind of kills the original comparison. It's not exactly fair to draw a comparison between heavily compressed PS3 shots and much cleaner PC shots, is it? The point of the original post was to show both games in a similar light (shots from video with compression artifacts present). Not a great comparison, but it gives you an idea of what it looks like.I replaced all PC pics with the best I could capture. Here's the comparison again: