Acquiescence
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Still looks as generic as the day I witnessed the debut trailer and shuddered myself into a coma, but now complete with jarring dialogue mishaps and comedy relief in the form of a French robot. You can do better than this Sega.
This doesn't even look as bad as Quantum Theory. It doesn't look like a straight Gears clone. They are at least trying something new with their little trust system. Not only that, but the designs of everything but the main characters looks very sleek and cool. The human characters do have the trademark Yakuza faces. And there seems to be some attempt at coherent story. Plus the actual shooting looks solid. Nothing like Quantum Theory.Criminal Upper said:I've always wanted a sequel to Quantum Theory.
Sort of, but they have major narrative foundation differences. The world in gits is more accepting of advanced technology. Plus no wacky global conspiracies.RedSwirl said:So... Deus Ex?
did you watch the video? give this game a little credit, its trying something new.Criminal Upper said:I've always wanted a sequel to Quantum Theory.
No conspiracies in GiTS? What? That's all the two seasons were about. Unless you mean other GiTS media. I thought the movies were shit and I never read the manga.vazel said:The world in gits is more accepting of advanced technology. Plus no wacky global conspiracies.
Global conspiracies as in trying to change the world order.Alextended said:No conspiracies in GiTS? What? That's all the two seasons were about. Unless you mean other GiTS media. I thought the movies were shit and I never read the manga.
Zen said:Hmmm, this game is starting to interest me. Does it have a multiplayer component? (I'm asking this more so to help try and justify the 60 dollars).
Speedymanic said:Looks great, loving the consequence system.
Degen said:"whip yourself into shape, dan. is that the best you can do?"
"YEA!!!"
he sure is hyped about absolutely nothing
Criminal Upper said:I've always wanted a sequel to Quantum Theory.
jim-jam bongs said:The consequence system sounds good on paper but if it's just NPCs barking different annoying one-liners at you in combat then I'll give it a miss.
kokujin said:Whats up with everyone knocking the VA?I think it's fine.
kokujin said:Whats up with everyone knocking the VA?I think it's fine.
Maffis said:lol, while it sounds quite cool with a consequence system like that, it is actually quite fucked up. Who ignores their commander's orders when it's about life and death? Doesn't make any sense at all. But it does still seem interesting.
The gameplay however is another matter. Looks like your typical third person shooter with static enemies barely doing anything other than standing still and shooting.
Relaxed Muscle said:It's definetly not AP level of NPC relationship (nice avatar) but I think it's a nice system, at least sounds interesting.
kokujin said:Whats up with everyone knocking the VA?I think it's fine.
kokujin said:Whats up with everyone knocking the VA?I think it's fine.
jim-jam bongs said:Well it did. He planned to shoot a guy and a guy got shot.
But why even make that a feature. The AI in most squad games is next to worthless anyway, and their innovation is a feature that makes them even more worthless if you don't coddle them. Great.Callibretto said:that is real nice. I don't think there's any perk for being a jerk to your team mate, so that example of low trust gameplay probably won't happen for most people as long as they have common sense (or if the game decide to make the teammate jerk to you at the start so you'll be struggling to get them to trust you)
is there really a branching paths? maybe it's linear, but you get different cutscene and setpieces with different teammate but the result will be mostly the same? it'd be kinda cool if you can actually lost teammate as you play through the game. go to this level with member A and if the trust is not high enough, that member will be killed. etc
My feeling is that it will be more important for the story, it's adding some kind of relationship meter for your character like mass effect, and certain level of trust may lead to that particular character cutscene or setpieces. Adding that system to the squad command is just to make the system more cohesive, more tied together, so you can see the trust in gameplay.SapientWolf said:But why even make that a feature. The AI in most squad games is next to worthless anyway, and their innovation is a feature that makes them even more worthless if you don't coddle them. Great.
In theory. In reality, you'll probably have to babysit annoying cardboard cutout characters that will now occasionally get uppity.Callibretto said:My feeling is that it will be more important for the story, it's adding some kind of relationship meter for your character like mass effect, and certain level of trust may lead to that particular character cutscene or setpieces. Adding that system to the squad command is just to make the system more cohesive, more tied together, so you can see the trust in gameplay.
I think it have potential, imagine scenario where character with low trust level betray you in the middle of the game and become enemy, while the alternate scenario with high trust level is he actually push you out of harms way and got killed saving you. Both scenario lead to that member leaving your party, but give very different emotional impact.
Managing your tezm trust will become the metagame, try to beat the game with all member having high trust level, since you can only bring 2 other ai member at a time, you're choosing which one to prioritize etc.
It's just dialog option isn't it? Also, giving order to take cover or shoot target isn't really babysitting, that's just the nature of squad shooter. Do you feel like babysitting your team in mass effect?SapientWolf said:In theory. In reality, you'll probably have to babysit annoying cardboard cutout characters that will now occasionally get uppity.
SapientWolf said:In theory. In reality, you'll probably have to babysit annoying cardboard cutout characters that will now occasionally get uppity.