Man, what the fuck is that. How that scene even made to final game lol
."The inmates now run the asylum."
Add in Xbox and maybe you get to 300,000. Add in PC (Steam peaked at 90,000) which who knows what kind of ratio there is between Steam CCU and buyers.
Not really.Add in Xbox and maybe you get to 300,000. Add in PC (Steam peaked at 90,000) which who knows what kind of ratio there is between Steam CCU and buyers.
But perhaps in total, so far 1M copies sold?
PS5 est. 220,000
Xbox est. 80,000
PC est. 700,000
---------------------
1,000,000 sounds reasonable?
Yeah, that's my estimate as well. 1 million copies sold in first week. While that would otherwise be impressive, this project was in and out of development and re-development for almost a decade and the budget must be pretty insane. Spider-Man 2 levels, maybe.Add in Xbox and maybe you get to 300,000. Add in PC (Steam peaked at 90,000) which who knows what kind of ratio there is between Steam CCU and buyers.
But perhaps in total, so far 1M copies sold?
PS5 est. 220,000
Xbox est. 80,000
PC est. 700,000
---------------------
1,000,000 sounds reasonable?
Even at 2 million, it ain't good. The first copies sales announcement they make should at least be 3 million like what FFXVI had. And even then FFXVI's sales weren't anything special so far for FFXVI anyway. Veilguard creators definitely thought it would surpass FFXVI at the very least since big budget WRPGs is suppose to appeal to a lot more folks compared to big budget JRPG.s.1-1,5M sales, this is an oof moment for EA.
Depends on the game, 1 million copies sold would be good if you're looking at AA budget tier games like Granblue Fantasy, Wukong, Stellar Blade etc but not for games like Veilguard which cost several times more budget.Still unbelievable to me that 1m sales is considered disastrous, but alas, here we are.
Out of curiosity, how reliable do these methods of measuring early sales tend to be?
Add in Xbox and maybe you get to 300,000. Add in PC (Steam peaked at 90,000) which who knows what kind of ratio there is between Steam CCU and buyers.
But perhaps in total, so far 1M copies sold?
PS5 est. 220,000
Xbox est. 80,000
PC est. 700,000
---------------------
1,000,000 sounds reasonable?
Still better writing than this game though, innit.You guys are going into retard territory with these estimations now
Still better writing than this game though, innit.
Seems reasonable and lower than I had estimated, I thought they’d get close to 2 million, and even then it would still be an unimpressive showing, 1 million is flop, not a bomb like Concord, but a definite flop. The equivalent of your summer tentpole action blockbuster doing around $40-50 million on the opening weekend.Add in Xbox and maybe you get to 300,000. Add in PC (Steam peaked at 90,000) which who knows what kind of ratio there is between Steam CCU and buyers.
But perhaps in total, so far 1M copies sold?
PS5 est. 220,000
Xbox est. 80,000
PC est. 700,000
---------------------
1,000,000 sounds reasonable?
Not only is the non-binary bs forced as hell...but the writing and the voice acting is Forspoken level bad.
Still unbelievable to me that 1m sales is considered disastrous, but alas, here we are.
The game budget is rumoured to exceed $150m.Still unbelievable to me that 1m sales is considered disastrous, but alas, here we are.
CoD sells 16 copies on Xbox but Dragon Age: The Lesbians sells 80k.You guys are going into retard territory with these estimations now
Imagine you walk into a Take 2 board and claim a million sold only for GTA 5 isn't "disastrous."Still unbelievable to me that 1m sales is considered disastrous, but alas, here we are.
Out of curiosity, how reliable do these methods of measuring early sales tend to be?
1.5m+ seems like the ballpark. That's far from the disaster it's being painted as, but it's not the smash hit Bioware needed to redeem their reputation either. EA put the team to work on Mass Effect with no DLC plans, so I imagine their sales and revenue expectations weren't terribly high. It's seems to have landed as a solid 7/10 and will have sales to match. A limp ending for the series perhaps, but it won't kill the studio. With that said, if they're pushing the teams onto one game, it sounds like they're moving away from the two-team setup, so I imagine layouts might be coming as Bioware scopes down.Add in Xbox and maybe you get to 300,000. Add in PC (Steam peaked at 90,000) which who knows what kind of ratio there is between Steam CCU and buyers.
But perhaps in total, so far 1M copies sold?
PS5 est. 220,000
Xbox est. 80,000
PC est. 700,000
---------------------
1,000,000 sounds reasonable?
Weird person pushing sex/gender politics into a video game.In fairness, the game director was quite forthright in how she wanted the series to go:
And the idea of being who you want to be carries a particularly special meaning for Corinne. “As a queer trans woman,” she says, “I have a perspective on the games that not everyone has. Dragon Age has long been a place where LGBTQIA+ folks can see people like themselves, represented respectfully. It’s inherently very queer, and it’s such a rare thing for marginalized communities to have representation where we feel proud and powerful in how we are depicted. It’s so deeply meaningful for so many. I often get emotional when I think about what it would have meant for a younger version of myself to see someone like her in a game, and as a hero, no less. I hope we can be a safe place for our queer players to know they are not alone, that they are brilliant and worthy, that they are not only welcome but celebrated.”
Developer Story: Corinne Busche
Our latest edition of Developer Stories shows how a career path can take you to different places but still lead you right where you belong. Today the spotlight is on Game Director Corinne Busche wh…blog.bioware.com
1.5 million x 70euro(for simplicity especially sake ) x 70% once steam/Sony/M$ take their cut is ~75 million, that wouldn't cover dev costs nevermind the additional advertisement costs.1.5m+ seems like the ballpark. That's far from the disaster it's being painted as, but it's not the smash hit Bioware needed to redeem their reputation either. EA put the team to work on Mass Effect with no DLC plans, so I imagine their sales and revenue expectations weren't terribly high. It's seems to have landed as a solid 7/10 and will have sales to match. A limp ending for the series perhaps, but it won't kill the studio. With that said, if they're pushing the teams onto one game, it sounds like they're moving away from the two-team setup, so I imagine layouts might be coming as Bioware scopes down.
Star Wars Outlaws 2.01-1,5M sales, this is an oof moment for EA.
Yeah even 2 million sales news for their first week ain't good. This is a game that needs at least 3 million sales news for their first announcement. And they were definitely hoping for a lot more and thought it was going to be a lot more. And it's 60 dollars on Steam instead of 70 so it should be 60 euros too for you guys.1.5 million x 70euro(for simplicity especially sake ) x 70% once steam/Sony/M$ take their cut is ~75 million, that wouldn't cover dev costs nevermind the additional advertisement costs.
Bioware is in very serious trouble, EA in their last quarterly report signified that they expect DAV to substantially bolster their income in Q4. That's not going to happen snd shareholders will demand action.
In fairness, the game director was quite forthright in how she wanted the series to go:
And the idea of being who you want to be carries a particularly special meaning for Corinne. “As a queer trans woman,” she says, “I have a perspective on the games that not everyone has. Dragon Age has long been a place where LGBTQIA+ folks can see people like themselves, represented respectfully. It’s inherently very queer, and it’s such a rare thing for marginalized communities to have representation where we feel proud and powerful in how we are depicted. It’s so deeply meaningful for so many. I often get emotional when I think about what it would have meant for a younger version of myself to see someone like her in a game, and as a hero, no less. I hope we can be a safe place for our queer players to know they are not alone, that they are brilliant and worthy, that they are not only welcome but celebrated.”
Developer Story: Corinne Busche
Our latest edition of Developer Stories shows how a career path can take you to different places but still lead you right where you belong. Today the spotlight is on Game Director Corinne Busche wh…blog.bioware.com
Agreed these kind of things definitely do not help and actually makes things worse.As a progressive, this is a great encapsulation of exactly what bothers me about this stuff. Taash *isn't* presented respectfully, or as a character to be celebrated. Taash's entire character arc is to demand to be referred to with a different pronoun. Then a bunch of people walk on eggshells for various reasons. Then someone uses the pronoun.
That's not proud. It's not powerful. It's not something anyone should look up to. It makes Taash look small and petty, but because even the slightest mild criticism of the movement as a whole is dismissed as "alt-right" or whatever, even progressives can't demand better from what is ostensibly our own cause.
This always makes me think about the show Queer Eye. The message there is basically, "Gay people are fucking awesome. They have senses of humor and they'll teach you to cook and dress well and they'll help remodel your home. They'll even wingman for you." Veilguard's message is, "Non-binary people are obsessed with semantics and have a skin-deep perception of who they are. They demand constant back pats and attention simply for existing. They're hard to get along with and when you inevitably cross one, you must repent with physical labor. Other characters can overcome their own struggles, but non-binary characters need others to do it for them." I don't agree with this message and it's ludicrous to pretend this is good PR.
Problem with political strategies is that they are usually a blanket approach. And most people arent that political, dont want politics in their video game, bowl of cereal or when they shop for patio stones for their backyard.As a progressive, this is a great encapsulation of exactly what bothers me about this stuff. Taash *isn't* presented respectfully, or as a character to be celebrated. Taash's entire character arc is to demand to be referred to with a different pronoun. Then a bunch of people walk on eggshells for various reasons. Then someone uses the pronoun.
That's not proud. It's not powerful. It's not something anyone should look up to. It makes Taash look small and petty, but because even the slightest mild criticism of the movement as a whole is dismissed as "alt-right" or whatever, even progressives can't demand better from what is ostensibly our own cause.
This always makes me think about the show Queer Eye. The message there is basically, "Gay people are fucking awesome. They have senses of humor and they'll teach you to cook and dress well and they'll help remodel your home. They'll even wingman for you." Veilguard's message is, "Non-binary people are obsessed with semantics and have a skin-deep perception of who they are. They demand constant back pats and attention simply for existing. They're hard to get along with and when you inevitably cross one, you must repent with physical labor. Other characters can overcome their own struggles, but non-binary characters need others to do it for them." I don't agree with this message and it's ludicrous to pretend this is good PR.
The game hasn't finished it's first month on the shelves and we don't know what the dev costs are. EA shifted Dragon Age away from a live service model, launched it with no internal monetisation, it has no DRM, and EA has no DLC plans - each point decreases their sales and revenue expectations quite a bit. Clearly, they didn't have high hopes. I'd wager EA basically kicked this thing out the door after its troubled development looking to re-coup literally anything before shifting every over to Mass Effect and canning the series.1.5 million x 70euro(for simplicity especially sake ) x 70% once steam/Sony/M$ take their cut is ~75 million, that wouldn't cover dev costs nevermind the additional advertisement costs.
Bioware is in very serious trouble, EA in their last quarterly report signified that they expect DAV to substantially bolster their income in Q4. That's not going to happen snd shareholders will demand action.
BWAHAHAHAHAHAHAHAHAHAAA!!!!!In fairness, the game director was quite forthright in how she-
Well, in that regard, we should applaud Bioware writers for capturing the essence of the matter.Veilguard's message is, "Non-binary people are obsessed with semantics and have a skin-deep perception of who they are. They demand constant back pats and attention simply for existing. They're hard to get along with and when you inevitably cross one, you must repent with physical labor.
HOLY MOTHER OF GOD WHAT THE FUCK IS THIS DIALOGUE?
In my genderless dreams, i see these top surgery scars.Creepy. Seems like it could be from Silent Hill.
Funny thing is these same people call Asian games are too “horny”.
HOLY MOTHER OF GOD WHAT THE FUCK IS THIS DIALOGUE?
HOLY MOTHER OF GOD WHAT THE FUCK IS THIS DIALOGUE?
Creepy. Seems like it could be from Silent Hill.
HOLY MOTHER OF GOD WHAT THE FUCK IS THIS DIALOGUE?
Its ok bro, u can call him a man, and just do ur 10 push ups, its a man with cut off balls and dick, who changed his name, put on make up and artifically injected himself with female hormones, looks like he was full on activist too including raging supporter of BLMIn fairness, the game director was quite forthright in how she wanted the series to go:
And the idea of being who you want to be carries a particularly special meaning for Corinne. “As a queer trans woman,” she says, “I have a perspective on the games that not everyone has. Dragon Age has long been a place where LGBTQIA+ folks can see people like themselves, represented respectfully. It’s inherently very queer, and it’s such a rare thing for marginalized communities to have representation where we feel proud and powerful in how we are depicted. It’s so deeply meaningful for so many. I often get emotional when I think about what it would have meant for a younger version of myself to see someone like her in a game, and as a hero, no less. I hope we can be a safe place for our queer players to know they are not alone, that they are brilliant and worthy, that they are not only welcome but celebrated.”
Developer Story: Corinne Busche
Our latest edition of Developer Stories shows how a career path can take you to different places but still lead you right where you belong. Today the spotlight is on Game Director Corinne Busche wh…blog.bioware.com
What the fuck did I just watch?
If that was a heterosexual bloke doing exactly the same thing Taash is then these journos and purple haired freaks would be screaming from the rooftops about how this game is promoting rape culture.
But because this is a trans/non-binary character being depicted, this is all good?
I did this so you don't have to.
I felt pretty disgusting even testing this - why anyone would want to try this is beyond me - but it's certainly unnerving having a virtual video game character bend down and stare directly at you.
But is this enough? At least in the original she voiced her discomfort. I'd argue seedy players should be called out on this further than just an irritated glance.
Other changes from the original have been made in the remake, including finally hiring an Asian voice actor for Ada Wong to ensure more authentic representation.
Sweet baby won't write itself you know. Need to pay them good moneyStill unbelievable to me that 1m sales is considered disastrous, but alas, here we are.
Out of curiosity, how reliable do these methods of measuring early sales tend to be?
HOLY MOTHER OF GOD WHAT THE FUCK IS THIS DIALOGUE?
This is what you get when you hire a bunch of mentally ill dudes to write a story.