• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

BioShock 2 |OT| of Big Sisters, Delta Daddies, and Creepy Uncles

fernoca

Member
Well, finally got into a multiplayer game..and it was fun, I was Rank 1, everyone else was Rank 3..by the end of the 3rd match, we were all 2 and 3. Since I was on a complete blackout of the game, it was fun seeing a "Capture the Little Sister" mode.

Dissapointed, still with how scarce both ammo and first aid kits are..and the too many enemies at once. I know it was an early prototype of the Big Daddy, but it takes and do damage like he was just some guy with a suit and a mask. Really weird, how using lightning and a shot to the head...I still need to waste 2-3 more bullets to kill one enemy. Heck, the first Big Daddy nearly killed me and did as much damage as the one from the first game..even when back then I was controlling just some average guy with a shirt and pants.

But still love the game, love the atmosphere, the plasmids, the setting, the weapons, the look, the music..I guess that the more I play, the more powers and abilities I get, the less ammo and less damage I'll take....I hope. Sometimes wish I got the limited edition, but hey.I was fired from my job..so I need the extra money. :D
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Yeah, begining to think I wont bother finishing it. The tedium is outweighing the fun factor. Maybe I'll jump into it every now and then and play a little but for the time being I think I'm done trying to like this.
 
i can't be bothered to look too deeply into this again, but PC owners are bitching about the widescreen FOV again? is that right, or is there some other thing that's going on with the widescreen.

they eventually backed down on their *artistic* decision to have a limited *more claustrophobic* FOV in the original... if they've stuck to their guns again. well, good for them.

FOV, like DOF and any other artistic simulated lens related choice should be something the developers get to do, and however the FOV is treated for the aspect ratios the game WASN'T primarily designed for (be it 16:10, 5:4 or 4:3) should be irrelevant.

people don't have to like the artistic choice, but they need to acknowledge it as one.
 

Y2Kev

TLG Fan Caretaker Est. 2009
EatChildren said:
Yeah, begining to think I wont bother finishing it. The tedium is outweighing the fun factor. Maybe I'll jump into it every now and then and play a little but for the time being I think I'm done trying to like this.
I'll admit I "hurried" through the end. The action/exploration balance was totally wrong for me and the game seemed to be getting uglier, lol.
 
D

Deleted member 30609

Unconfirmed Member
yeah, some of the sheen has definitely worn off as I play further in.

I find that the little things I enjoyed about the game to start with are started to be repeated in incredibly obvious, annoying ways (the graffiti, simplistic level layout) and also more subtle ways (this fight was awesome, I love that I have to worry about ammo and everything... uh, fuck, this is getting tedious after the tenth repeated battle).

a lot of my problems would be fixed if I only had some more ammo/eve. I might be missing the point of the pseudo-survival horror/shooter thing, but the game keeps making me wish it had just taken a leaf from any other shooters books and just provided me with enough ammo.

When I play I have fun, but it's hard to actually reenter the world, you know? I'm only up to the third level, but it feels like the game has already exhausted its bag of tricks. It's a weird place to be in. I don't hate the game, in fact, I actually like it a whole lot, but my actual enjoyment of the game is being weighed down by some small grievances.

I'm actually considering waiting for a trainer to give myself infinite eve or something. If only to make it feel like I'm playing as a Big Daddy.

plagiarize said:
i can't be bothered to look too deeply into this again, but PC owners are bitching about the widescreen FOV again? is that right, or is there some other thing that's going on with the widescreen.

they eventually backed down on their *artistic* decision to have a limited *more claustrophobic* FOV in the original... if they've stuck to their guns again. well, good for them.

FOV, like DOF and any other artistic simulated lens related choice should be something the developers get to do, and however the FOV is treated for the aspect ratios the game WASN'T primarily designed for (be it 16:10, 5:4 or 4:3) should be irrelevant.

people don't have to like the artistic choice, but they need to acknowledge it as one.
well, their website mentions that the wide-screen fiasco is a result of a last-minute bug they had to fix, and that they currently feel 'silly' about the whole thing.
 
Got it in the mail, yesterday, but haven't opened it yet. Haven't read much of anything, except for a few of the impressions in this thread. I beat the the original PS3 version on the hardest difficulty, and had hordes of extra EVE/health/ammo stashed everywhere. I really do hope that they balanced it out, so that ammo/health/EVE is more scarce.
 

kn1ves24

Member
I'm about 5 or so hours in and I'm still enjoying it. The story isn't quite as good as bioshock 1 but its interesting enough. Gameplay-wise I think its great. I really like the new weapons and plasmids. The escort missions haven't really bothered me yet.
I think they do a pretty good job of giving you the tools you need to complete them, like the turrets and trap ammo.

Maybe I'm just too forgiving or just don't care that much but I think the graphics have been perfectly acceptable from what I've see so far. Granted, texture detail isn't uber-fabulous but it hasn't been so bad that its interfered with the gameplay for me. I'm playing on PC and I haven't ran into any bugs that I could tell, hasn't crashed on me yet. I'm using the default control layout so I don't know about the re-map issue, and I thought the vending machines not playing music or whatever was designed to be that way this time.
 

Y2Kev

TLG Fan Caretaker Est. 2009
The game felt like I essentially had regenerating health at the end. I always had SO MUCH MONEY and it was SO EASY to hack things. I just kept buying health packs over and over. I didn't even die at all once I got hypnotize and decoy working. I feel like there was way too much cash in this game.

They still haven't really fixed the "wrench problem," and now that I had so much cash, it was like getting on the treadmill every time I saw a big daddy or big sister. Run out whack whack whack heal heal heal run to vending machine whack whack. I never was threatened.

I probably should have turned the difficulty up.
 

kamspy

Member
plagiarize said:
i can't be bothered to look too deeply into this again, but PC owners are bitching about the widescreen FOV again? is that right, or is there some other thing that's going on with the widescreen.

they eventually backed down on their *artistic* decision to have a limited *more claustrophobic* FOV in the original... if they've stuck to their guns again. well, good for them.

FOV, like DOF and any other artistic simulated lens related choice should be something the developers get to do, and however the FOV is treated for the aspect ratios the game WASN'T primarily designed for (be it 16:10, 5:4 or 4:3) should be irrelevant.

people don't have to like the artistic choice, but they need to acknowledge it as one.

Stretched HUDs are art.
 

luka

Loves Robotech S1
plagiarize said:
i can't be bothered to look too deeply into this again, but PC owners are bitching about the widescreen FOV again? is that right, or is there some other thing that's going on with the widescreen.

they eventually backed down on their *artistic* decision to have a limited *more claustrophobic* FOV in the original... if they've stuck to their guns again. well, good for them.

FOV, like DOF and any other artistic simulated lens related choice should be something the developers get to do, and however the FOV is treated for the aspect ratios the game WASN'T primarily designed for (be it 16:10, 5:4 or 4:3) should be irrelevant.

people don't have to like the artistic choice, but they need to acknowledge it as one.

I agree 100%. I like wide FOV as much as anyone but if the game way designed to be played with a specific FOV then that's what I am going to use. You can tell that yes, that WAS the intended FOV for widescreen because in the first game there were several scripted scenes (like the bathysphere projector in the board in the beginning) that weren't framed properly with the FOV unlock option.

Rez said:
well, their website mentions that the wide-screen fiasco is a result of a last-minute bug they had to fix, and that they currently feel 'silly' about the whole thing.

Sounds to me like they're just telling people what they want to hear to calm the nerd rage. I'm all for giving people options, but people have to realize that there is no "correct" FOV for anything.

kamspy said:
Stretched HUDs are art.

Do you even understand the issue?
 
D

Deleted member 30609

Unconfirmed Member
luka said:
I agree 100%. I like wide FOV as much as anyone but if the game way designed to be played with a specific FOV then that's what I am going to use. You can tell that yes, that WAS the intended FOV for widescreen because in the first game there were several scripted scenes (like the bathysphere projector in the board in the beginning) that weren't framed properly with the FOV unlock option.



Sounds to me like they're just telling people what they want to hear to calm the nerd rage. I'm all for giving people options, but people have to realize that there is no "correct" FOV for anything.
heh, I actually agree, and remember pointing out the same thing back in 2007. just passing on the message in this case. :)
 
Y2Kev said:
The game felt like I essentially had regenerating health at the end. I always had SO MUCH MONEY and it was SO EASY to hack things. I just kept buying health packs over and over. I didn't even die at all once I got hypnotize and decoy working. I feel like there was way too much cash in this game.

They still haven't really fixed the "wrench problem," and now that I had so much cash, it was like getting on the treadmill every time I saw a big daddy or big sister. Run out whack whack whack heal heal heal run to vending machine whack whack. I never was threatened.

I probably should have turned the difficulty up.

Yeah I upgraded the drill in every single possible way (including tonics) and I basically just drilled/charged the shit out of everyone combined with incinerate 3 and breezed through the last couple chapters. This was on medium.
 

Sophia

Member
Multiplayer's downright fantastic on the 360, but the single player feels more like a low quality expansion pack to the first game rather then a proper sequel.
 

Rickard

Member
I did my first playthrough on Hard for the achievement.

That was a stupid fucking idea. I basically had to waste adam on health and eve upgrades whenever I could because otherwise I'd just get killled all the fucking time.
 

V_Ben

Banned
yeah, i don't know what to think about this game. at some points i was having an absolute ball with it, and at others i was hating every minute of it. i loved some of the characters, but one of the ones i was meant to empathize with i hated entirely. what a bizarre game. so glad i rented it instead of buying it :-(
 

Lkr

Member
multiplayer peeps: what is your average fps and do you have AA? for some reason AA doesn't work in multi for me and my fps is maxing out at around 40...compared to 60fps maxed out with vsync in single player
 
zero margin said:
Props to you guys who finish this on hard, you're better men than I. That shiiit is difficult.
When I play through again, I think I'll use game saves strategically. You need to save the game when you've got good supplies. If you screw up an encounter and blow through all your supplies, you are then screwed. You pop out of the vita-chamber and then face the same situation that killed you except that you now have no ammo and 1/2 a health bar.
 
speculawyer said:
When I play through again, I think I'll use game saves strategically. You need to save the game when you've got good supplies. If you screw up an encounter and blow through all your supplies, you are then screwed. You pop out of the vita-chamber and then face the same situation that killed you except that you now have no ammo and 1/2 a health bar.

Playing on hard I would save a lot and reload the last save instead of chambers.
 

Narag

Member
First Big Sister fight on Hard was intense. Ran out of everything and barely took her down as I fired my last rivets. Kept reloading that fight until I could finish it. Fuck those chambers (that I forgot to disable)!
 

kamspy

Member
luka said:
Do you even understand the issue?


You're arguing FOV is some kind of OAR for first person shooters.

I'm saying people shouldn't be apologists.

Have you seen screen shots comparing the 4:3 to widescreen versions? There is way more vertical data in the 4:3, so cropping it the way they did isn't a sign of artistic intent. So which FOV is the OAR of Bioshock 2 dude?

When the HUD is stretched you can tell it's a rush job and not """artistic intent""".
 

Miburou

Member
Not only am I playing it on hard, but I'm playing it on PC. It's the first FPS I've played with a keyboard+mouse, and for the life of me I can't get used to using a KB/M to play games.

I'm a huge BioShock 1 fan; I own all 3 versions (and both the retail and Steam versions of BS1), I got all achievements, bought the DLC on PS3 and is one of the few games I've replayed.

From what I played of BS2 so far, it really feels like BioShock 1b. It's not better or worse, it's just different. The hacking, plasmids, researching have been changed, but they're not an evolution nor a devolution. The combat feels similar, and the setting feels similar. I wish it were either a prequel or that an event had happened after BS1 to change Rapture.

The game doesn't really advance the series in any way, but neither is it a step backwards. I really can't think of any other sequel like that. It's still a fun game (so far), but it really feels like an unnecessary sequel.
 
Rez said:
still a fun game, just has some issues

I know, I know. It's just the first game is honestly one of my favorite games of all time and hearing these impressions is like having someone talk smack about your kid. I just don't know why they had to tamper with this franchise. Bioshock shouldn't just be a "fun" game, it should be groundbreaking and innovative, which 2 is neither. It almost cheapens the first game's accomplishments.
 

TTG

Member
Made it to Siren's Alley(third level?) More mixed feelings on Pauper's Fall or whatever it's called. First of all, did they fucking have to loop the same devil fiddle scary music for about 50 minutes? What, nobody complained during playtesting? what the fuck. I'm scrounging around a fridge in an empty room in the middle of fucking nowhere, but in the backround is some crazy mix of There Will Be Blood and generic horror movie "don't open that door" shit mix of bullshit on loop. Shut the fuck up.

Adding to that little pleasant experience is the fact that the last section of that level was... wait for it... in the first game! Yea I already made it through the same exact apartment complex 2 years ago. Oh, did I mention that the first "decision" is about as complex and convincing as any other game trying to shoehorn a morality gimmick into the narrative?

Atleast the fight against the big sister was fun, I actually felt kinda sorry for her. She had my rocket launcher bot, security bots and random splicers to deal with. I just got out of the way and pumped some anti armor rounds into her until she croaked, even reloaded to get the scanning done. :lol

Edit: also, why is there a limit on how much money I can carry? "your wallet is full" really? Stuff it in the other pocket. arghhh
 

Jintor

Member
TTG said:
Made it to Siren's Alley(third level?) More mixed feelings on Pauper's Fall or whatever it's called. First of all, did they fucking have to loop the same devil fiddle scary music for about 50 minutes? What, nobody complained during playtesting? what the fuck. I'm scrounging around a fridge in an empty room in the middle of fucking nowhere, but in the backround is some crazy mix of There Will Be Blood and generic horror movie "don't open that door" shit mix of bullshit on loop. Shut the fuck up.

It's a bug.

Adding to that little pleasant experience is the fact that the last section of that level was... wait for it... in the first game! Yea I already made it through the same exact apartment complex 2 years ago. Oh, did I mention that the first "decision" is about as complex and convincing as any other game trying to shoehorn a morality gimmick into the narrative?

Agreed, mostly. I don't remember going through the complex in the first game but then again I was pretty hyped up on fear at the time.

Really, morality in Bioshock 1 was just as binary.
 

Narag

Member
DancingJesus said:
I know, I know. It's just the first game is honestly one of my favorite games of all time and hearing these impressions is like having someone talk smack about your kid. I just don't know why they had to tamper with this franchise. Bioshock shouldn't just be a "fun" game, it should be groundbreaking and innovative, which 2 is neither. It almost cheapens the first game's accomplishments.

First game cheapened itself with the horseshit after the twist. So far this isn't quite the experience the first one was, but its a lot more fun to play. We'll see how that holds up.
 

John Harker

Definitely doesn't make things up as he goes along.
In the pause menu, the symbol of a happy little sister, does that mean that there was 1 sister and I rescued her, or is that saying there is still 1 sister left to find?

roughly, how long is the game?
 

epmode

Member
luka said:
Sounds to me like they're just telling people what they want to hear to calm the nerd rage.
Yeah! ...Or they could be talking about this post, made before the game was even released: http://www.2kgames.com/cultofrapture/article/bioshock2pcmegafeature
I'm all for giving people options
Doesn't sound like it.

And really, if we're going to be talking about artistic license with respect to FOV, why wasn't the 4:3 mode letterboxed to preserve the same aspect ratio?

Options! <3<3 PC games <3<3

edit: I don't know why I keep coming in here. I doubt I'll be playing before the fixes are released. Still in the middle of Gabriel Knight!
 
Narag said:
First game cheapened itself with the horseshit after the twist. So far this isn't quite the experience the first one was, but its a lot more fun to play. We'll see how that holds up.

I'm one of the few that actually enjoyed the first's ending I guess. Sure the boss fight was completely unnecessary but I felt satisfied escaping Rapture and saving the little sisters. Maybe that is just me though.
 
Narag said:
First game cheapened itself with the horseshit after the twist.
At least you could always interpret it as that you always had a choice to not obey and just quit playing the game before it turns to shit.
 
Just completed the game myself, can easily say i enjoyed it a fair ammount. Felt, much like the original BioShock, an old school PC FPS. Listening to all those Ryan tapes made me wish i didnt cave his face in :( Also, fuck you normal splicers for not being anywhere in the second half of the game so i cant record ya, bastards fucking with my acheevs ! :lol

Now onto multiplayer....
 

Volcynika

Member
How do you record stuff for enemies? Does it start up at a certain point?

I just
saved the first little Sister
so I'm not THAT far into it currently.
 

AcciDante

Member
Just beat it. The single player isn't anywhere as great as the first one, but I still had fun overall. If you liked the first game, you'll probably enjoy this one too.

Not a fan of the multiplayer though =/
 
Bioshock 1 is imo the second or third best game of this generation. I'm no huge fanboy, hell I bought Bioshock 1 and traded it in and simply rented Bioshock 2. Just beat it...I'm snowed in here on the east coast :(

My take : Far inferior level design in comparison to Bioshock 1 with a quality upgrade in mechanics. So less of the quality set pieces that made Bioshock great, but still a fantastic looking game that has better combat.

If you are complaining about ammo or fights being tedious then you're doing it wrong. Between all the weapons, plasmids, and how satisfying the combat can be there is really no reason to complain about the pacing of the game. I was one of the people complaining about having to prepare for hell in Bioshock 1 due to the amount of firepower it would take to kill Big Daddies, and I've been taking them down with almost no preparation and in seconds in Bioshock 2.

There are combat sequences that make Bioshock 1 look extremely tame later in the game. There is just something about this game that just FEELS on a different level from almost every other shooter released this gen. Everything just has a lot of solid weight to it. Killing enemies is extremely satisfying and the interaction between the player and the world makes everything pretty engrossing. There were fights later in the game that just looked and more importantly felt NEXT gen for once, which is rare.

I enjoyed the story a LOT more in this game than Bioshock 1, but I felt there were fewer memorable set pieces and areas in general along with fewer "scares".

It's one of those situations where you would normally go with the original as the better game due to length and partly just because it's the original but Bioshock 2 is better. Mechanically Bioshock 2 is better, the story is better, and the multiplayer is surprisingly fun/lagless.
 
I am a few hours in and really enjoying it so far, as Rapture is just such a fascinating place to explore. I do think that the sequel is missing some of the personality of the first game, along with some of the charm. In addition, Big Daddy versus Big Daddy isn't as intense as plane crash survivor versus Big Daddy, but the gun play is improved and duel welding is fun.
 

TTG

Member
Jintor said:
Agreed, mostly. I don't remember going through the complex in the first game but then again I was pretty hyped up on fear at the time.

Really, morality in Bioshock 1 was just as binary.

There's a section in the first game that is also inside a multistory apartment complex with the same elevator running up and down(I think you could actually ride it then). It also has you going room by room and then coming back down.

The little sister thing is just as binary but when you meet up with the non spliced person, it didn't have to be so primitive.
 
Got this from Gamefly today, hopefully I can pop it in tomorrow and get back into the Bioshock mood, really can't wait to see how well the atmosphere was captured from the first one and transferred into this game..
 

alr1ght

bish gets all the credit :)
anyone having trouble getting the Grand Daddy (Defeat 3 Big Daddies without dying during the fight) achievement to register? I've definitely beaten more than 3, probably in the 5 or 6 range without dying.

I'm at
Fontaine Futuristics
, the last level. The level design definitely gets better as you progress.
 

Jintor

Member
TTG said:
There's a section in the first game that is also inside a multistory apartment complex with the same elevator running up and down(I think you could actually ride it then). It also has you going room by room and then coming back down.

Ah, Apollo Square? I thought you meant EXACTLY the same building, like the same location revisited or something.
 

Papercuts

fired zero bullets in the orphanage.
Damn, isn't Eric WK a poster here? I randomly joined into a match he was in and he was a rank 24 or so, only person I've even seen in the double digits. Then the game froze in the lobby after I unlocked something. :lol

MP has locked me up twice so far.
 
Papercuts said:
MP has locked me up twice so far.

5 times for me. It's annoying.

On another note, the
9-Irony
achievement is great. It's the one where you
use telekinesis to hit one of the mechanical Ryans with a golf club in the amusement park level.
:lol
 

-PXG-

Member
Just got to Fontaine Futuristics. Overall, the game is great. But the complaints I do have are like what others have said in this thread. Allow me to list the pros and cons:

Pros:

- The game is harder. I'm playing on Normal, yet it feels much more difficult than the first game's normal mode. I've died A LOT, mostly because I've been out numbered. Definitely keeps you on your toes and offers more of a challenge. Which brings me too...

- There are more enemies on screen. In Bioshock 1, most of the time, you would only encounter or or two Splicers at a time. Now (especially when guarding Little Sisters) you fight three, four, five, hell...a shit load of Splicers at once. Sure, you're a Big Daddy, but you're not like the current models. You're the ORIGINAL. Alpha series. You're not as strong, so naturally, you're not going to be able to defend yourself as well as contemporary Big Daddies.

- There are more plasmids and gene tonics. Pretty self explanatory. Who doesn't like more options and more toys to play with? I really like being able to combine my plasimids with the Cyclone Trap. Plus, being able to upgrade your plasmids (not only making them stronger, but giving them additional attributes) is a neat as well.

- Added depth and new additions. This is kind of broad, but over all, there is just more things to do, more choices, more options and more strategies. You can combine plasmids with the Cyclone Trap, there are new weapons, new ammo, new plasmids and gene tonics, the research camera, new characters, new enemies, being able to adopt Little Sisters and so on and so forth. Oh, and multiplayer too, which is surprising really fun.

Cons:

- Bio but no Shock. Everyone remembers the first time you saw Rapture while traveling in the bathosphere in the first game. Who could forget the the vast, picturesque city and eery music? However, in Bioshock 2, I've yet to see anything equally as memorable or shocking. Most things that would be, I've already seen in trailers and screenshots. Perhaps that is my fault for not going on a complete media blackout. At first what seems like an adrenaline rush, soon becomes mundane, and what is at first mundane, becomes a horrendous chore. The former pertains to the Big Sisters. She's cool the first time you see her, but when you fight her over and over again, the shock wares off, especially with each encounter, you're much stronger than the last (but that isn't saying much, since the difficulty tends to fluctuate a lot)

The latter refers to adopting Little Sisters. Instead of killing them, you can pick them and direct them to dead Splicers for them to harvest Adam out of. This will then commence a scenario in which you must protect the girl from Splicers, until she is done extracting the Adam from the corpse. Again, you don't have to do this. You choose to do it. But that doesn't take away from the fact how boring and monotonous this task becomes. I guess being good isn't so easy in Rapture now is it? But this is a video game. They shouldn't make being a good samaritan so boring and tedious right?

Another thing is that the difficulty is inconsistent. There have been times where I put out a whole bunch of trap rivets and cyclone traps, only to have a handful of Splicers come out, while other occasions, I underestimate the threat and get my ass kicked because I didn't properly prepare for the assault. That isn't fair. It's annoying. Plus, you run out of ammo A LOT, and there doesn't seem to be enough cash laying around. It's not rare when I'm walking around with no fuel in my drill, no med kits, Eve or any ammo in any of my guns. Them Splicers will make sure you use everything you have.

- LittleBigDaddy. Sure, you're the first Big Daddy, so you're not going to be as powerful. However, there is no reason why Delta should take MORE damage than Jack did in the first game. I guess Jack had bulletproof vest under his sweater or something or, Delta is a huge pussy. No wonder he was a prototype :p

Seriously though, there is no reason why a Bid Daddy should be such a wimp. At the same time, he shouldn't have automatic God-mode either. In the first game, by the end, Jack was almost unstoppable. You could take out Big Daddies with ease. In Bioschock 2, it never feels like you're making any significant progress. I upgraded my weapons, augmented my plasmids and use the camera, but still, I hardly see any difference from how I was in the beginning. Big Daddies are troublesome, Big Sisters fearsome, Brute annoying and a group of Splicers a big pain in the ass. No matter what I do, I feel overwhelmed.

- World 1-1. Games like Bioshock and Metroid Prime allow you to explore. Of course, there is a main objective and areas that are blocked off, but at some point in the game, you are allowed to revisit and backtrack. In Bioshock 2, you cannot do either. Once you leave an area, you CANNOT go back. When you're in, say, Ryan Amusements, you can go around and wander into every room. But once you leave Ryan Amusements and go off to the next level, that's it. No going back. The game does warn you, in case you haven't gathered enough Adam. Besides being able to complete everything, without having to restart the game, it was nice just exploring Rapture and going back to places that you may have missed. It's unfortunate that the developers made the experience so linear.

Mixed feelings:

Since I haven't completed the game (though I think I am near the end), I won't comment on the story (too much). All I will say is that at least it has one. My biggest fear going into this game, was that it was going to abandon the deep and thought provoking plot of the first game, and just make it about you controlling a bad ass, ass kicking Big Daddy. The characters and the recordings are just enjoyable, if not better, than they were in the first game. Like I mentioned earlier though, there hasn't been anything or anyone in this game that really made me say, "WOW!" out loud. The first game had it's fair share of colorful set pieces and crazy characters. This game, is a little more subdued.

It isn't necessarily a bad thing, but when you're playing a game as mutant scuba diver, rescuing demonic little girls, fighting off hostile, physically deformed junkies, in an underwater city, you kind of expect everything else to be as off the wall and nonsensical. The game adds new features yes, but nothing that truly signifies they took a risk in terms of game design or plot development. Perhaps, upon finishing the game, I will be pleased that the didn't risk changing the formula that made the first game so great, and just stuck to making simple additions. Overall Bioshock 2 is a really good game. However, in a lot of ways, it doesn't have the same quality or punch that made the first game so memorable and effective.
 

Jintor

Member
Gotta say though, the bit in between "Lil Sister crying over Big Daddy Corpse" and "Lil Sister Smiling as you Hoist you onto her Shoulders" is JARRING as HELL.

Also, Lil Sis doesn't say nearly enough while they're on your shoulders. Need to react to situations like LIGHTS GOING DARK, BEING NEAR DEATH and OTHER LIL SISTER/BIG DADDY TEAMS.

All caps for the win.
 
alr1ghtstart said:
anyone having trouble getting the Grand Daddy (Defeat 3 Big Daddies without dying during the fight) achievement to register? I've definitely beaten more than 3, probably in the 5 or 6 range without dying.

I think it has to be in a row.
 

savor100

Member
fernoca said:
I know it was an early prototype of the Big Daddy, but it takes and do damage like he was just some guy with a suit and a mask. Really weird, how using lightning and a shot to the head...I still need to waste 2-3 more bullets to kill one enemy. Heck, the first Big Daddy nearly killed me and did as much damage as the one from the first game..even when back then I was controlling just some average guy with a shirt and pants.

This is one of the things that bothers me the most and the reason I'm taking a break (already!) from the single player mode.
 
Jintor said:
Gotta say though, the bit in between "Lil Sister crying over Big Daddy Corpse" and "Lil Sister Smiling as you Hoist you onto her Shoulders" is JARRING as HELL.

Also, Lil Sis doesn't say nearly enough while they're on your shoulders. Need to react to situations like LIGHTS GOING DARK, BEING NEAR DEATH and OTHER LIL SISTER/BIG DADDY TEAMS.

All caps for the win.

The problem with this is creating enough dialog so she doesn't get annoying or repetitive. I agree it would have been cool if she would talk more often, but I don't want to hear the same lines repeated 80 times throughout the game.
 
Top Bottom