Enjoying the game still, but there were seriously a lot of missed opportunities here. I'm just surprised that it ended up as it did. I expected a lot more out of a game led by Jordon Thomas, to be honest. It's solid enough, but it doesn't really try anything special.
The idea of returning to Rapture well after its fall is full of potential and none of it was put to use.
With so many studios involved, I'm wondering if the game even received the full attention it deserved. If Levine has a lot of the Boston staff tied up in his next game, Thomas may not have had the same resources available. I'd imagine tons of stuff was outsourced and, ultimately, that probably made it more difficult to deliver something unique. His previous works in Thief III and Bioshock were almost like pet projects, as I understand it. Pulling off something like that across a whole game when half your team is scattered around the globe would definitely be difficult.