XANDER CAGE
Member
I think what's most obvious - and I adored the game, don't get me wrong - is that the narrative as we know it came late. I don't think it was always intended to be what it is, simply because there are so many disparate elements that seem to be there still - the ghost originally being a singer in the world, the boys originally walking around the whole thing, the stuff we saw in the earlier gameplay matinees. This always happens, which is fine. I think it's deft use of whatever. But people thinking that stuff was established a few years ago for anything to do with the narrative are really grasping at straws, I think.
It seems more like the story was finished very early on, but had to be re-shuffled as the realities of developing the actual game became apparent.
If you watch some early demos (whichever the first one with Troy Baker is), you can hear some of the exact same recorded dialogue from the final game used in entirely different contexts. In one of the 2011 demos, Booker and Elizabeth are fighting to get to Comstock House to ask for his help, which I imagine would have resulted in the meeting scene we got in the final game before finding Elizabeth. The order of locations and small details probably changed a whole ton once the game ceased to be an open-world-connected-via-skyrail affair.