I'd seriously love to have a Saltonstall focused DLC. He looked to be a pretty unsettling but interesting character.
Maybe give more reason for her to reject alt-timeline Booker. And did we ever find out what happened to alt-Elizabeth?
There are four parts in 1999 Mode that can be a bit hard.
The three "boss" encounters and the final battle. The first two "boss" encounters can be cheesed, the third takes a little luck and is mostly about cover and dealing damage fast, and the final battle is made practically trivial with a gear called Winter Shield.
My entire goal in 1999 mode has been to prepare myself for the Lady Comstock fights. I've been preparing solely for them since I bought my first upgrade.
Charge makes everything a joke.
If you can beat them fair and square then good on you dude. I wasn't that patient
I assume when you upgrade it, yes, cuz I decided to start barely using it for the last fight and it didn't seem to do much...
I have been idly sort of wondering for a few days if all the stuff cut from the game that we saw in previous trailers was actually cut or just a meta-commentary about the various things that never happen to this Booker and Elizabeth.
DOn't let the light hit you and when it does run like hell so the bells don't go off that much. Come on sonHow exactly are you supposed to sneak past the Boys of Silence? anyone know?
naw I think they were just cut tbh. Seems like too much work to put into the game for it not to be used unless in forced cuts.
Especially the first vid with Song Bird first appearing.
Which never happened in the tower
Matter of fact Liz's power's were more varied back then too
DOn't let the light hit you and when it does run like hell so the bells don't go off that much. Come on son
It's a cool idea, but from a practicality standpoint, I very much doubt they'd go through the trouble of designing all of those assets and animations and setpieces and so on, and then cut them just to speak to the whole multiverse concept.I have been idly sort of wondering for a few days if all the stuff cut from the game that we saw in previous trailers was actually cut or just a meta-commentary about the various things that never happen to this Booker and Elizabeth.
How exactly are you supposed to sneak past the Boys of Silence? anyone know?
How exactly are you supposed to sneak past the Boys of Silence? anyone know?
Edit:
Yeah of course that seems like the obvious thing, but the first one where you have to go behind it and go through the door it detects me as soon as I get to the door - despite the fact I'm behind it? :S
Sprint from cover to cover when they're turned. Their reaction time is pretty generous.
the game is pretty tough in 1999 mode, that no upgrades achievement is gonna be a bitch
really? then it's gonna be cake lolYou can buy vigor/weapon upgrades, just nothing from the regular item vendors.
I don't think you can sneak past the first guy. I think it is deliberately right in your way so you have to trigger him and know what happens when you do so. Every other one you can sneak past pretty easily by just doing the obvious.
Sprint from cover to cover when they're turned. Their reaction time is pretty generous.
really? then it's gonna be cake lol
I would never ever play it most likely, but I almost want to buy the Infinite Board Game, just to have it as a collectible
http://www.plaidhatgames.com/games/bioshock-infinite-the-siege-of-columbia
I would never ever play it most likely, but I almost want to buy the Infinite Board Game, just to have it as a collectible
http://www.plaidhatgames.com/games/bioshock-infinite-the-siege-of-columbia
Seriously, for DLC I just want a place where we can explore. I was disappointed how quickly the game pushed us through areas. We need a place like Fort Frolic, Fontaine Futuristics, or even Siren Alley.
I just want the pace to slow down a bit and allow us to take in the city.
Sprint from cover to cover when they're turned. Their reaction time is pretty generous.
Seriously, for DLC I just want a place where we can explore. I was disappointed how quickly the game pushed us through areas. We need a place like Fort Frolic, Fontaine Futuristics, or even Siren Alley.
I just want the pace to slow down a bit and allow us to take in the city.
I'd say Downtown Emporia was the most chill place, unfortunately it was also the most drab place for exploration. I mean, the bank? Seriously? Did we /really/ need a completely separate area for the boring old bank?
BTW, who else got the hidden item in the back of the graveyard by lighting the torch using Devil's Kiss?
Not I.
Thanks for the tip.
Yeah, no floating buildings, no skylines, and a fricking graveyard made that area pretty boring.
BTW, who else got the hidden item in the back of the graveyard by lighting the torch using Devil's Kiss?
Really? They weren't forcing you to advance, and there were large areas that totally encouraged exploration. I also felt like there was way more to explore than in a Bioshock game. That might not be the case, but it did feel that way. I could always go for more to explore, though.
I think they just wanted to always give you a clear purpose so some players didn't feel like it was aimless.
I just hope mattfabb got a permaban.
Not I.
Thanks for the tip.
The level design of the game was to allow for more action and verticality. It's also far more linear than the previous games. I remember B1 had the apartment building in Apollo Square that was entirely optional. B2 had something like that, on a smaller scale, BI never had anything like that.
The Art of Bioshock Infinite has answered some of the "maybe" questions:
First, it references plasmids directly on early art (pages 32 and 33). Second, the early designs of Songbird were clearly meant to be inspired by the Big Daddy (pages 41-42).
Amazing book, by the way!
Speaking of Fitzroy, I'm still a bit miffed as to how she was taken out of the story and it just didn't feel like a satisfying closure to her character and the context behind her and the Vox going apeshit on you never felt good for me and continued to be so all the way to the end. I liked what they had going with Fitzroy but then she's snuffed out and I just felt we didn't see her enough.
The level design of the game was to allow for more action and verticality. It's also far more linear than the previous games. I remember B1 had the apartment building in Apollo Square that was entirely optional. B2 had something like that, on a smaller scale, BI never had anything like that.
Read the OP, Jibbajabbawockky.All right. Literally finished the game minutes ago for the first time, haven't even read the OP yet, but I'll inevitably spend the next hour or so combing through the spoiler thread (s) instead of sleeping.
I'm not disappointed with the ending after it was hyped so much, but it wasn't exactly a huge surprise or anything. As soon as the whole multiple timelines/quantum mechanics stuff was getting heavy and finding the twins' voxophones it seemed clear it was going down that path to some extent. Then the whole "Booker Dewitt is Comstock!" ending I was entertaining but was sort of hoping they wouldn't go that route since it seems pretty... cliche? I guess post-KOTOR I'm always looking for or expecting that kind of twist, so I was hoping that wouldn't be the case or that there was more to it.
Honestly, I was thinking that the game was going to end when you got to Comstock House and met up with Old Elizabeth.
I dunno... I'm slightly bummed out about the ending. I'll just read all this spoiler stuff now and see if it makes any more sense to me.
All right. Literally finished the game minutes ago for the first time, haven't even read the OP yet, but I'll inevitably spend the next hour or so combing through the spoiler thread (s) instead of sleeping.
I'm not disappointed with the ending after it was hyped so much, but it wasn't exactly a huge surprise or anything. As soon as the whole multiple timelines/quantum mechanics stuff was getting heavy and finding the twins' voxophones it seemed clear it was going down that path to some extent. Then the whole "Booker Dewitt is Comstock!" ending I was entertaining but was sort of hoping they wouldn't go that route since it seems pretty... cliche? I guess post-KOTOR I'm always looking for or expecting that kind of twist, so I was hoping that wouldn't be the case or that there was more to it.
Honestly, I was thinking that the game was going to end when you got to Comstock House and met up with Old Elizabeth.
I dunno... I'm slightly bummed out about the ending. I'll just read all this spoiler stuff now and see if it makes any more sense to me.
I could only beat the Siren by abusing Charge (it provides brief invulnerability and shield recharge once upgraded) and a piece of gear that doubled damage against an enemy after you melee them.
Charge --> Double Damage Activated --> Unload with Handcannon -> Charge to Recharge Shield --> Repeat.