Gonna admit something. I thought Bio 1's combat felt crappy.
You are a good man Fart
Gonna admit something. I thought Bio 1's combat felt crappy.
levels are completely linear tunnels.
hacking is not in the game anymore, its now a simple 1 click plasmid.
I was not the biggest fan of bioshock 1 either, but there you could at least combine the plasmdis and have some kind of a synergy effect.
levels were atmospheric and provided small exploration, I dont get any of that here, encounters feel more like call of duty honestly.
Lore you getting the game?
can somebody help me with this VPN malarky, a PM would be appreciated
You?
So Amazon just emailed me a PSN code for the original Bioshock....but I have no need for it, so...anyone?
I guess. GMG deal is pretty good, though the only bonus game option I don't have is The Darkness 2.
I guess. GMG deal is pretty good, though the only bonus game option I don't have is The Darkness 2.
I'll just post how to do it here cause I'm sure there are others who need help as well
Step 1: Close Steam
Step 2: Download and install FLYVPN http://www.flyvpn.com/download
Step 3: Login using free trial http://www.flyvpn.com/freetrial
Step 4: Choose the Singapore server
Step 5: Login to steam
Step 6: Start Bioshock Infinite and wait for it to download the rest of the data
Step 7: Restart steam in offline mode
Step 8: Start Bioshock Infinite
Thats so backwards!
If you're giving it away, and it works on the Canadian PSN, can I have it for a friend?
I guess. GMG deal is pretty good, though the only bonus game option I don't have is The Darkness 2.
levels are completely linear tunnels. with literally several passages on rails. hacking is not in the game anymore, its now a simple 1 click plasmid. I was not the biggest fan of bioshock 1 either, but there you could at least combine the plasmdis and have some kind of a synergy effect. levels were atmospheric and provided small exploration, I dont get any of that here, encounters feel more like call of duty honestly.
I still hope that I am in kind of a tutorial mode, although 2 hours have passed. the levels are stunningly beautiful, I just wish they provided decent gameplay, too.
What is a far less ambiguously excellent achievement is Infinites level design... Multi-tier buildings, multi-tier roads and the skyrails which oddly infrequently thread over the rooftops make these maps into generous lasagne-layers of exploration and action. That I spent so much time rooting through trashcans for coins and ammo, or breaking into offices in search of audio diaries and secret health/mana/shield upgrade-potions, is because so much of that sort of thing abounded thanks to the wealth of digital real estate on offer, and not purely because Im a packrat and kleptomaniac.
Theres a particular level about three quarters of the way in, and coming off the back of a few no doubt carefully-sequenced smaller, more indoor-centric maps, thats so wonderfully enormous its almost exhausting to traverse. It can be roamed out of order too, raided for secrets and supporting cast backstory before being revisited later in the narratives more fixed progression, by which point its been repopulated with new foes and a sort of roaming bossfight.
... the fighting is thrilling, highly customisable stuff. Oddly, it reminds me more of the original Doom than the tense, slightly clumsy back-against-the-wall skirmishes of BioShock or even the ratatatat man-popping of a Call of Duty. These large, multi-level spaces, the amped-up colours, the preponderance of explosions which could level a house, the veritable armies of freaks and fanatics you face: its much more cartoon absurdity than it is macho fantasy.
I posted totally spoiler-free thoughts from my five-hour foray into the game thus far (PS3 version) right here:
http://www.omega-level.net/2013/03/24/ive-been-to-columbia-bioshock-infinite/
I guess. GMG deal is pretty good, though the only bonus game option I don't have is The Darkness 2.
It's probably the worst game to have to wait for the street date, especially while lurking this thread. The smaller shops have been a big letdown too. Take Two has those console copies on lockdown, at least around me.
Fixed!
"Liiike a glooove!" - Ventura
Sent this to our audio team. They say thanks.
Indeed, awful. The Bio 2 hacking game was okay though.I didn't know there were people who actually enjoyed playing Pipe Dream in the middle of their first person shooter.
I didn't know there were people who actually enjoyed playing Pipe Dream in the middle of their first person shooter.
Better have something simple
This is a game about relationships, and how everything we do affects everyone around us. It's about how trying to do the right thing can be as monstrous as starting with ill intentions. It's about how we can hate those we love, and love those we hate. It's about a man, a girl, and a lost finger. It's about circles, and how you can go around them and end up in a completely new place. It's a beautiful game.
I know this is offtopic, but how is Ken and Irrational as a whole handling the news in terms of the review scores?
I know, I mean I would assume, that there's some pressure as to how the press will view your guys work surely.
So how does it feel for all of you guys? Knowing currently your metacritic average is roughly the same as it was in Bioshock 1, and that the Irrational team (as it stands) have made the 2 highest review average fps this generation alone!
Indeed, awful. The Bio 2 hacking game was okay though.
Ludo/narrative dissodence
Where are you, out of curiosity?
I don't see how it's guitar hero at all, but I wholly disagree.guitar hero hacking is just as fucking awful as pipe dream.
I started on 360 and I do think there is a huge difference. The textures on 360 are bad even by console standards.Any further PS3 vs 360 vs PC comparisons? My PC is in my sisters room at the minute, so I'd prefer to buy it on console (bedroom set up). But if it's a huge difference, I'll go PC. Tomb Raider for example, I didn't think was a huge difference. Especially given it looked and ran great on the PS3.
COME ON AMD
WHERE IS MY BIOSHOCK CODE??
I actually liked the pipe one more... :X
BioShock's combat was pretty bad, but I've never really understood the praise for Bio 2's in that regard. Someone posts that all the time, that Bio 2 had much better gameplay, but I didn't see it at all really. Big Sisters are fun to fight, and you don't have those awful ceiling dudes, but it was just a clunky and the environments had probably more choke points to cheese the AI. Maybe I should try the multiplayer though.
This art direction, this well-realized world, the atmosphere and the attention to detail.
Bioshock Infinite is art in motion.
So did I, and the PS3 d-pad makes it 2x as comfortable and quicker. It really isn't that bad. "Holy shit, 12 seconds to test your brain skills. Fuck."
The default key bindings are bizarre. As has been said, why "Z" for aiming down the sights? I personally changed it to RMB and put Vigors to the middle mouse button. Also, "F" as the "use" key? It's pretty much "E" in every other game... I changed it. The mouse sensitivity was crazy high to begin with, I'm not sure if it's just me. I put it nearly all the way to the left.
Anyway, its been amazing so far. I'm looking forward to getting stuck into it again after I get out of bed.
I've uploaded a 4 minute video showing off the ultra settings and a bit of gameplay. I'm not sure if I am allowed to post it here, so I'll err on the side of caution and simply say it's up and contains the words "Bioshock", "Infinite", "Ultra" and "Settings". lol. I'm off to bed now, 6am! I'm going to be so dead for the rest of the day. Worth it!