ooh, this bodes well for Bioshock Infinite then. Bioshock Infinite must have gameplay that doesn't actually play itself or something
I mean my expectations aren't really over the top.
I enjoyed the following things about Bioshock
☺ The way one mixes up abilities and gunplay (albeit it was a bit shallow in Bio 1; Bio 2 was much better in this regard)
☺ The amazing sense of place and atmosphere... Rapture is a location unlike any other in cinema or games. Columbia captures even 2/3 of this feel, it'd be a success.
☺ Fun to explore the world, due to the second bulletpoint. Unlike many I didn't mind the game ran on after "Would you Kindly?" because I had a great desire to see more of Fapture.
☺ The
foreboding and understated soundtrack
☺ The audio log set up and hands-off approach to storytelling; understand as much or as little about the world as I like.
If Bioshock Infinite can simply match most of this and improve on the combat strategically, I'll consider it a success.