amodelmerol
Member
So.....when did the day 1 digital downloads on PS3 switch to Pacific time instead of Eastern?
I dont know but it's bullcrap
I want to play my game ;_;
And I have to get up early for work...
So.....when did the day 1 digital downloads on PS3 switch to Pacific time instead of Eastern?
Headshots on hard seem to do more damage than body shots.
I'll make sure to pay more attention, but shotgun blast wreck at close range.
You seriously just said you would rather play RE6 than this? Wow.
Edit: You make good points but seriously, why compare RE6 to this?
Wow, the gunplay in this game is really good. Like, REALLY FUCKING GOOD. I love how ADS is actually a tactical decision. It slows you down so much that you need to only use it in long range situations, otherwise it's better to fire from the hip. The pacing of bloom and firing shots works really well, and landing headshots feels really key.
I ended up going hard, and I'm glad I did, I'm dying a fair amount, and losing a ton of cash. We'll see how the balance feels, but right now it seems right.
Jesus Christ @ the shock moments later on....I've jumped out of my seat a number of times...more than I did with RE5 anyway. lol
For those who've finished the game:
The fucking Warden's Office; turning around to the see that Deathcaller - Siphon, whatever the fuck it's called, just standing right behind me...Also, damn, the room full of presidents' heads was brutally unnerving.
Hey guys you know what's gonna be funny? Comparing this to Army of Two Doesn't that come out tomorrow too?
edit: is there even an OT for it?
Hey guys you know what's gonna be funny? Comparing this to Army of Two Doesn't that come out tomorrow too?
edit: is there even an OT for it?
Anyone who thinks RE6 is a better game than this is taking crazy pills
Here are my impressions after one hour. Be warned, they aren't as glowing as many of the reviews, so if you are just looking for a hype train ride, you might want to just skip this post.
Spoilers ahead, obviously, for the opening hour of the game...
Loved the open 15 minutes. The idea of exiting the baptismal waters into the glowing sun drenched world of Columbus is a fantastic and breath taking opening. I also loved the idea of blending the language of the "founding fathers" with religious language of "brothers" and "brotherhood" into a unified rhetoric. It's fascinating and well realized stuff.
But then you immediately start to notice how you are just going through a giant fun house, a fun house that likes to spout ideas and commentate at you, but a fun house none the less.
Non-player characters are stiff and will generally deliver their one or two line exchange with one another then stand there like mannequins. Doors and places that it appears that you can access everywhere, but as soon as you try, you are immediately reminded how on rails the experience is. Case in point. Early on I saw a ledge that was maybe 10 feet below me. So I jumped to it. Right before I hit what should have been the ground, I teleported magically back up to the ledge above. It all feels very fake in a way that the original Bioshock avoided by not trying to have a living city to begin with but smartly, instead, the aftermath of one. Similarly in Bioshock 1, it made sense when a crumbed pile stopped me from accessing an area because the world was literally falling apart. But here it is obvious there is often nothing stopping me from accessing a door or a ledge except for the fact that the designers decided I shouldn't be able to go there.
Then the combat started and the suspension of disbelief shot through the roof. I get the idea of a sudden violent scene when you first start mauling guarded faces with the skyhook. I understand that this intentionally over the top and shocking. But what took it to the level of absurd parody is that I didn't just carry out this violent act once or twice before being caught and carted away. No, instead, I paraded through the city like a mad man, murdering literally a hundred or so guards in the first half hour of the game alone. And every time you encounter a group of casual non-guard based NPC, they all suddenly become rambo-esque as well, immediately tearing after you with their pistols and machine guns. Apparently members of the weird KKK masonry cult all carry automatic weapons on them even during the ceremonies. Same for people that just happen to be hanging out drinking at a bar. This is a portrait of American gun usage that even Wayne LaPierre would not envision in his wettest of wet dreams.
And then the fight goes on and on and I continue entering new areas mowing down enemies with almost no commentary, except for a brief radio announcement that there is some mad man tearing through the city shooting everyone. A cheap trick that didn't really work the first time when Spec Ops tried it. Yes, I know I am being an immoral monster, videogame, you are forcing me to be. I tried just to run away and hide but you would not let me do it. Instead you insisted on throwing three or four other murder weapons at me in the next 10 minutes and encourage me to try them all out asap. It dawns on me that it is almost like I'm suddenly playing a different game than I was for the first 20 minutes with no explanation of why the entire game broke character and tone. One minute it's all Wizard of Oz, the next minute, Rambo.
And the more I think about it, the more I think that what they want to do here just simply doesn't work. It just shows how broken videogames are as a medium that we accept this type of tonal mishmash. If you went to see the latest Mission Impossible movie and it started pontificating to you about American Exceptionalism in between absurd action set pieces, you would wonder what the hell was going on. If a spy thriller suddenly trying to turn into a serious psychological drama it would be lambasted. Pulp fiction may have lower aspirations, but at least good pulp fiction is tonally consistent.
And here is the part where I alienate myself even further from the majority. I have been playing Resident Evil 6 co-op with my brothers over the past weekend since it was just released on PC. At least so far, I think mechanically and tonally, I prefer Resident Evil 6 to this game by a significant margin. I am going to tease out this comparison because I think it demonstrates some of the major issues I see developing with this game.
Mechanically speaking, I think I prefer RE6 because I enjoy picking my shots and waiting for the red laser sights to line up at that one right moment a lot more than circle strafing and throwing burst fire. Resident Evil's gunplay ever since 4 actually feels unique in sea of action games that all rely on the same skills we have become so accustomed to we can practice them without even thinking. Take cover to regen health, circle strafe around enemies, back pedal by firing. When I engage in the combat in Bioshock, I basically go on autopilot because it is the same kind of combat I have been conditioned to play in the same way for over a two decades.
Tonally, I prefer RE because it knows it is a big dumb roller coaster ride and it makes the most of it. When it has awkward animations like the thumbs up to your co-op partner it is carried out with intentional comic exaggeration that fits with the tone of the action itself. Call of Duty is banal, morally bankrupt and disgusting because it tries to maintain the guise of some sort of realism even playing off of real geopolitical and cultural tensions. Resident Evil 6 is Call of Duty mixed with Japanese anime. It's not trying to fool you with any notions of authenticity to anything. This is a game where soliders escape plan is to blow up a bus so that they can slide stylistically under it in mid air before it comes crashing to the ground. Yes, it's absolutely silly and absurd, but it knows what it is at all times and it is just trying to amuse you with its absurdity.
This is all subject to change. Again, an hour is basically no time at all spent with this game. But I am surprised by my own initial impression given that the original Bioshock was one of my favorite games this generation. But the setting of this new games seems to, by its very nature, introduce all kinds of problem of suspension of disbelief that I'm not sure they can properly deal with.
Really not liking the save system. Didn't the original bioshock have a save anywhere system? In any case, lost about 15 mins of gameplay due to crashing, at least make the saves more frequent.
Yet the disbelief of a city under the water gave you no problems?
After a few hours(I played slow, only just after I'm actually shooting folks), I am slightly negative. I agree with those above who say that once the shooting starts, the whole thing feels odd. Granted, I don't really like any FPS's nowadays, but I loved the first two, and I loved the first hour. But I just don't find this style of combat fun anymore. I think I would rather watch this as a movie, honestly.
you do realize that one the shooting starts, it's not BANG BANG BANG POW POW POW until the ending, right?
It's just like bioshock. There's action moments, and there's tons of slow moments were you are given time to explore your world to your leisure.
I feel like there's this notion out there that once the action starts, it never stops. It does guys, relax
Spoiler from the first hour, something that seemed a little off:Booker didn't seem to react to 77 until his number got called in the raffle, even though the telegram warned him. I was trying to run away, but the cutscene wouldn't let me
Anyone else having problems with gamepad? Tried to play with it originally, but it wasn't replacing the button prompts (is it supposed to?) and then I wasn't able to move...could jump, everything else, but no movement.
Hmm, steam achievements don't seem to be working for me. They don't even show up on the game details page.
I've played about two hours so far, so I should've unlocked something
This game is sex at its finest.
Um, I'm not that far in the game, but is the couple in the boat, the same couple?asking you "Heads or tails"