It looks great on PC come and join us
you're on a 470 and maxing out here? Wow, nice.
I thought I had to purchase an HD Radeon 7870 to get max settings 'cause canyourunit had me at mid recommended and Tomb Raider ran like shit on my HD Radeon 5870...
Seems this page is free of pictures but
*runs quickly back out of topic*
My 2008 PC would probably cry at the specs required. =/
I'm glad the game's being done serious visual justice on the PC though. Certainly the version I'll pick up and keep one day!
For reference, were the PC versions of Bioshock and Bioshock 2 rather definitive as well, visually speaking?
Another city, in another era (far more modern day, perhaps?), running away from that era's version of America and crafting its own jingoistic Americanism appropriate to the time.
I make it sound mundane, but damn, I mean quite the opposite. Tons of potential.
This game is incredible. I've never just farted around in a FPS like I have in the firs 4 hours or so I've played so far. It's a weird feeling I get in most FPS games when your gun automatically gets holstered or gets pulled out. I'm either thinking, 'Oh, here comes some boring stuff", or, "Shit, I don't really want to have to trudge through more enemies". In this game I'm excited to do either.
And goddamn, the atmosphere. I was a bit worried about how the atmosphere would be handled. With Bioshock 1, I would just looks at screenshots of Rapture and the Big Daddies walking around with Little Sisters and know it was a world I couldn't wait to delve into. Sure the flying city in Infinite looked neat, but I didn't think they'd be able to capture that same feeling each time you entered a new area. I was wrong, and the world is a better place because of it.
Another city, in another era (far more modern day, perhaps?), running away from that era's version of America and crafting its own jingoistic Americanism appropriate to the time.
I make it sound mundane, but damn, I mean quite the opposite. Tons of potential.
The high res textures are included in the base download, as it seems.Stupid question: How are the textures in 15 gig of the base game? My internet is kinda slow and I'm too hyped to download another 15 gig of the highres textures xD
What do you think of Infinite so far?
Stupid question: How are the textures in 15 gig of the base game? My internet is kinda slow and I'm too hyped to download another 15 gig of the highres textures xD
Excellent, so far. BioShock is one of those weird games that I did mostly really enjoy, but soured on when I tried to replay it, and reflect upon the original experience. For me BioShock is a good example where the sum total of parts, all the components working together, make for a memorable experience. But when you dissect those components, and in particular remove the strongest part (world vision and narrative), it all begins to fall apart. That I could never shake the "this is a poor man's System Shock with few strengths of its own" feeling.
Infinite, so far, feels far more realised in gameplay vision. At the forefront of this is the combat, which in terms of hit feedback and precision, encounter design, and power function, seems a lot smarter and more focused on actually being a fun game to play. Especially as run-and-gun. On hard, I really do feel every single power is useful, and in function far more realised than the weird contextual mess of BioShock's.
On a couple of occasions the progression has drawn to a weirdly slow pace, but I put that down to my extremely slow, "search every corner and take in the whole world" play style. And it's only happened a couple of times. Otherwise the narrative has this excellent quality of driving you from each encounter and set piece to contextual event with a cheeky little tease or hook that keeps the story interesting. I'm still not quite sure what's going on. And just when I think I'm getting my head around things, some little thing happens that teases more to come. It keeps me interested and that's really important.
Visuals, audio, animation, and overall production need no analysis. It's funny, really. As much as BioShock soured for me over the years, the very second I started playing Infinite I was instantly reminded of that first feeling BioShock gave, and continued to give throughout the opening. Irrational know cohesive world vision between all production departments better than almost anyone. And that almost group is simply on par.
Does anyone upgrade anything outside of salts? I just can't see a reason to choose anything else.
Does anyone upgrade anything outside of salts? I just can't see a reason to choose anything else.
Sorry everyone, I have been on a complete blackout about this game:
How is the PS3 version?
Very solid, and based on a rough scan of this thread, the better of the two for IQ and framerate stability. Plus, Move support (decent) if that's your thing, and a free copy of the original Bioshock included (unsure if it's on disc or downloadable, but it shows up on the XMB right underneath Bioshock 2 in the Game Menu, albeit with a different icon).
Pretty great. One of the most beautiful games.
My daughter is huge fan of Tangled, Disney's take on the Rapunzel fable, so I'm quite familiar with the story. This game might also be based on the story of Rapunzel.
My daughter is huge fan of Tangled, Disney's take on the Rapunzel fable, so I'm quite familiar with the story. This game might also be based on the story of Rapunzel.
Sorry everyone, I have been on a complete blackout about this game:
How is the PS3 version?
Wtf, has anyone had the issue where it freezes at the loading screen right when you start the game?
Thanks for the summary. Glad to hear you're enjoying it! Can't wait to get some time to play it tomorrow night.Excellent, so far. BioShock is one of those weird games that I did mostly really enjoy, but soured on when I tried to replay it, and reflect upon the original experience. For me BioShock is a good example where the sum total of parts, all the components working together, make for a memorable experience. But when you dissect those components, and in particular remove the strongest part (world vision and narrative), it all begins to fall apart. That I could never shake the "this is a poor man's System Shock with few strengths of its own" feeling.
Infinite, so far, feels far more realised in gameplay vision. At the forefront of this is the combat, which in terms of hit feedback and precision, encounter design, and power function, seems a lot smarter and more focused on actually being a fun game to play. Especially as run-and-gun. On hard, I really do feel every single power is useful, and in function far more realised than the weird contextual mess of BioShock's.
On a couple of occasions the progression has drawn to a weirdly slow pace, but I put that down to my extremely slow, "search every corner and take in the whole world" play style. And it's only happened a couple of times. Otherwise the narrative has this excellent quality of driving you from each encounter and set piece to contextual event with a cheeky little tease or hook that keeps the story interesting. I'm still not quite sure what's going on. And just when I think I'm getting my head around things, some little thing happens that teases more to come. It keeps me interested and that's really important.
Visuals, audio, animation, and overall production need no analysis. It's funny, really. As much as BioShock soured for me over the years, the very second I started playing Infinite I was instantly reminded of that first feeling BioShock gave, and continued to give throughout the opening. Irrational know cohesive world vision between all production departments better than almost anyone. And that almost group is simply on par.
Yep. Salts and Shield, yo. My salts are one ahead; I don't think I've even touched the Health. Hmm... Maybe once.
You don't have to be worried about this ps3 version. It's great. Buy it.Sorry everyone, I have been on a complete blackout about this game:
How is the PS3 version?
OriginofHysteria said:Wtf, has anyone had the issue where it freezes at the loading screen right when you start the game?
Irrational know cohesive world vision between all production departments better than almost anyone. And that almost group is simply on par.
It wasn't that great of a port actually. But Bioshock Infinite is a leap beyond that. Much better image quality, better aa and steady framerate from the looks of it. It does have screentearing though.I'm not really picky either. Bioshock 1 for PS3 was a very solid port imo. I could play this on my PC but I just feel like playing it on PS3, dunno why (trophies maybe? :3).
How do you feel about NPCs not reacting to your drawn weapon later on?
I'm not really picky either. Bioshock 1 for PS3 was a very solid port imo. I could play this on my PC but I just feel like playing it on PS3, dunno why (trophies maybe? :3).
How do you feel about NPCs not reacting to your drawn weapon later on?
It wasn't that great of a port actually. But Bioshock Infinite is a leap beyond that. Much better image quality, better aa and steady framerate from the looks of it. It does have screentearing though.
Having said that, the pc version is probably the best version.
Unless things unravel later on, if Last of Us is to redefine storytelling in games it now has a very high mark that it needs to eclipse. To paraphrase what I said last night, this is the most aesthetically and thematically sophisticated game ever sold in a box. And, unlike something like Spec Ops: The Line, it's as playable and enjoyable as a Nintendo game. I've been expecting to enjoy it and it's still managed to take my breath away. Can't heap enough praise upon it.