The high res textures are included in the base download, as it seems.
Good to know, thanks!
The high res textures are included in the base download, as it seems.
Unless things unravel later on, if Last of Us is to redefine storytelling in games it now has a very high mark that it needs to eclipse.
I don't know how people aren't bothered about this dude eating compulsively off the trash cans.
I don't know how people aren't bothered about this dude eating compulsively off the trash cans.
Jesus Christ @ the shock moments later on....I've jumped out of my seat a number of times...more than I did with RE5 anyway. lol
For those who've finished the game:
The fucking Warden's Office; turning around to the see that Deathcaller - Siphon, whatever the fuck it's called, just standing right behind me...Also, damn, the room full of presidents' heads was brutally unnerving.
You're talking about...
The part where you watch the screens? Yeah I tried to back up and I was like what the fuck? Something's blocking me. I turn around and that motherfucker blasts that noise and then it was shotgun time.
Wow, this game is incredible so far, decided to start on 1999 and it's been perfect difficulty wise.
A little bit weird I guess. But I also think, being an Australian looking from the outside in to American culture, I kind of just took that as an embodiment of the Americana right to bear arms. That people do have guns, in their stores and around, and it's not that big of a deal for someone to be walking around with one. That's the mental leap of faith I make, anywho.
I'm in love with 1999 mode.
Yeah....jesus. I haven't jumped like that in a long time. What is that enemy called?
Finished this last night in one sitting. Yes. Did the same thing with BS1.
Trying to wrap my head around the story, and it sucks that a lot of things were never answered. However, I suspect most of that will come in the form of the DLC.
+ Amazing world / atmosphere for the most part
+ Gunplay is solid
+ Elizabeth
+ Great voice acting
+ Story and writing is beyond what you'd expect from a video game
- Duty of Publisher - Shit is super linear, son
- Too much emphasis on combat
- Where's the systemic, open ended gameplay from SS2/BS1?
- Not enough audio logs
- Too many important questions left unanswered. Questions even Ken finished his "B:I is gold!" blog-post with. Boo!
It sucks that answers may have intentionally been delayed to be answered in DLC. I've pretty much avoided all DLC for this gen's games (especially since it's been multiplayer-heavy). This will be the first time I indulge...and I don't like it.
I'm in love with 1999 mode.
As an American, I'm not surprised if someone whips out a gun, but I sure as fuck react to it.
How more linear is Infinite than BioShock? I've been reading it's far more linear, and BioShock's design in linearity was my favorite part about it. I loved exploring the world.
Is there a hyped expectation that it will? Looked like zombie horror action to me. Don't get me wrong; love Naughty Dog/Uncharted, but...I wasn't expecting vast storytelling revolutions from it.
How more linear is Infinite than BioShock? I've been reading it's far more linear, and BioShock's design in linearity was my favorite part about it. I loved exploring the world.
I don't know how people aren't bothered about this dude eating compulsively off the trash cans.
How more linear is Infinite than BioShock? I've been reading it's far more linear, and BioShock's design in linearity was my favorite part about it. I loved exploring the world.
How more linear is Infinite than BioShock? I've been reading it's far more linear, and BioShock's design in linearity was my favorite part about it. I loved exploring the world.
Totally different setup. You can revisit older areas in some instances, but the whole "deck" system is gone. It's a one way street for the most part. Some sections later on open up, though. There's a part where you're in a big area where there's three objectives that (I think) you can do in whatever order you want. That was my favorite part of the game, in terms of exploration.
I guess it's the mental leap I make by this still being a video game. NPCs don't react to me jumping around like an idiot, rummaging through bins, guzzling wine from bottles littering the street, gorging on cheese, or any of the silly idiocentric gamey qualities. And so, in an fantasy-like Americana paradise, NPCs unresponsive to me running around with a gun isn't much of an issue. For me, anywho.
Eager to hear more from people who are enjoying 1999 mode.
Im sitting here cursing the shit out of my postman for not bringing me it this morning. I hold a slither of hope it might come in the later post but it looks like tomorrow for me fuck this noise.
- Too many important questions left unanswered. Questions even Ken finished his "B:I is gold!" blog-post with. Boo!
- Too much focus on the high level issues in terms of story. Not enough focus on lore, how things work. Imagine if Bioshock 1 never talked about how the city was built, how plasmids/adam works, how little sisters or big daddies work. I understand the concept of mystery, but focusing just on the big issues in audio logs makes the game feel kinda dream like and surreal.
Yeah....jesus. I haven't jumped like that in a long time. What is that enemy called?
Hmm, I am doing it on normal and do wonder whether a harder mode challenge would increase an already enjoyable experience? How hard are we talking? Multiple resets hard or difficult but doable? I usually pick normal because "Hard" difficulties in games seem to rely on the "you have to do this bit 10 times to work out how to approach it best.
The linearity hasn't bothered me because the game paces itself well from encounters to down time. The encounters themselves are satisfying, meanwhile the down time is usually in "lived in" areas of the game world populated by NPCs. Even if they're linear in structure they feel lively and dense. It's a decent illusion.
BioShock's hub design was all well and good, but also padded with a lot of areas that lead to no real rewards. And the fact every single character was hostile made for a different tone. You're moving towards a single objective more often in Infinite, but you're also meeting and seeing a lot more characters that aren't eager to stick a wrench in your face.
So they don't go into depth about the origin of vigors other than they're? What other specific things do they not explain about the world? Spoil me, it doesn't matter.from quantum mechanics
I started on Medium difficulty because I didn't want it to be so hard I didn't take in the view my first run, but it's far too easy. When I go to change it, it says it will affect some achievements, what will it do? I don't want to lose progress :L
The only thing I find myself missing is a slide when I am running and hit crouch. I am so used to it that it kind of jarred me a couple time when it didn't happen.
That art in this game is absolutely sublime. I prefer Columbia in a lot of ways to Rapture even though they are completely contrasting looks.
Only played 2 hours but:
-I love Bookers voice.
-I'm enjoying the gunplay already more than Bshock
-I love that I pay a lot of money which I don't have in spades at the moment when I die.
-Atmosphere and visuals are spectacular
-I love the skyhook
The only thing I find myself missing is a slide when I am running and hit crouch. I am so used to it that it kind of jarred me a couple time when it didn't happen.
So far its a great opening.