Act like people? Not like Maniquins. At the very least, exit stage, go into a house, or create an animation loop that has some semblance of life to it. It is something that a lot of games do better nowdays. But much of the time they literally say two sentences and then stand their like stone statues afterwards for ever and ever. Some of the characters have animation loops like the kids playing in the fire hydrant, etc. But that just draws more attention to all the ones that do not. Maybe it's a hardware limitation issue, though. Anyway, it wasn't my major point, just an observation of something that contributes to the problem.