So... you can pause the game and change the difficulty at any time right?
I played for a few hours last night on hard, but today my girlfriend is going to play from the start. She chose the first chapter, and changed the difficulty to normal. This shouldn't cause any problems right?
So, I live in a place with most of the people being religious. Will this game be offensive to any of them? I don't need spoilers or anything, just a simple answer. I'll likely play it later at night when they're asleep if so.
vigor with Elizabeth, and there is a big skyline section up to the top where you leave the area. Thing is I can see a huge statue with scaffolding around it just below with twinkling item stuff on it that I have no idea how to access, and there are those carts in the way which can't be moved... any ideas?
I'm a good way through the game and if the ending doesn't suck, this is my favorite game of the generation and somewhere in the 8-10 range of my all-time Top 10.
I jusr started the part where you are looking for the gunsmith. Please tell me im not halfway through already. Anyone give an aproximate how far i am in the game?
Finished it. Infinite does a much better job of establishing it's own identity than the first did. Bioshock 1 felt like a more lavish but stripped down version of System Shock 2. While that's not necessarily a bad thing, it relies alot on the same conventions of that game.
Infinite is really combat heavy, so it's a good thing that the core combat is so damn good. The shooting and the speed at which you can move is so satisfying. It never feels repetitive and the game is well paced. The way the vigors work and the two weapon limit are disappointing though.
The biggest thing Infinite has over the original is that it ends right when it needs to. It doesn't overstay it's welcome and makes me want to replay it right away.
Not bad. Jittery in spots. Mostly fine. Very minor tearing; more noticeable in certain scenes. On par with BS2, which was a good port (that I did not buy but did try). Image is very soft. Either super aggressive AA or subHD. Haven't put my glasses on to do the pixel counting yet. I would like to banish FXAA forever.
I'm a good way through the game and if the ending doesn't suck, this is my favorite game of the generation and somewhere near the bottom of my all-time Top 10.
6 hours in. Not having any significant issues with 1999 mode. Enemies can be a bit bullet spongy at times, but gun+vigor combinations sort everything out.
Finished! Still a bit confused about the ending, but damn what a game. What. A. Game.
The ending made me think of (PROBABLY BIG SPOILER)
the endings of GAF-favorites 999 and VLR. Multiple dimension-twists are all the rage these days huh?
Here are some random thoughts about the game I'd like to share. Not really a review, just random thoughts (spoilers are marked, nothing big is spoiled though (except for the ENDING SPOILER one):
FOR NEW PLAYERS:
- Playing the PC-version with a 360/PS3 controller. #Immersion
- Hard difficulty is the way to go.
- Possesion and Murder of the Crows were by far the most awesome vigors.
Also; the upgrade for Murder of the Crows to have killed enemies become traps and the upgrade which made Possesion use less salt were the best upgrades available by far
- The Lutece twins were unexpectedly two of the most awesome characters in the game. They also had awesome music playing in the background whenever they appeared which reminded me of Professor Layton for some strange reason (https://www.youtube.com/watch?v=lSdmEsnRjAI)
- Talking about music; this game has some AMAZING music and sounddesign. Nothing to add here, just listen to https://www.youtube.com/watch?v=iFxiBP0UFrI and read on.
- Bioshock Infinite wins the 'best first hour of a game ever'-award' with ease.
- The artstyle shits on that of every other recent game in memory except maybe Journey from great height.
- Great tutorial. Fun, feels unforced (you might not even realise it's a tutorial) and fits in with the setting.
- Elizabeth is the only sidekick AI to beat Alyx Vance from Half Life 2 in terms of both intelligence and depth. The way she interacts with all kinds of random stuff was awesome and should serve as an example for future gaming sidekicks.
- Athmosphere is amazing (partly thanks to the great artstyle). I prefer Columbia to Rapture in that aspect, but I don't dig horror games and Rapture was way scarier than Columbia (daylight strikes again) so I might be biased.
- There is some great use of lighting (dat lightshafts).
- Sidequests felt a bit useless
- ENDING SPOILER
The brief throwback to Rapture was cool, even though it was pretty much just a visual reference.
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The boss battles with Lady Comstock were the least fun bit of the game. That thing made handymen look like little kittens if you ask me.
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Boys of Silence were underused. +-3 of them in the whole game and yet they promoted him as one of the main enemies? Ah well, didn't like them too much anyways.
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I like the way choice was used. Didn't change anything about the story, but most of the choices you were offered were still pretty interesting without the need of some kind of morality system.
Well, that's pretty much it for now. I need some time to think about it, but this game could be in my Top 5 of this generation easily.
6 hours in. Not having any significant issues with 1999 mode. Enemies can be a bit bullet spongy at times, but gun+vigor combinations sort everything out.
Apologies for my absence since I was traveling back down to the US, but I'll be watching up on this thread now (and looking back at the last 50 pages or so). If anyone runs into any specific issues that you haven't already seen reported (we're putting up an FAQ most likely in the morning), please PM me and let me know.
Hope all of you are enjoying the game so far, I still need to do my post-street-date-play-through.
I sort of wish I was American playing this. A lot of stuff like founding fathers and the like would probably resonate with me more, and i can't help but feel I'm missing out. I need to research American history at some point as I know next to nothing about it, but games like BI and Fallout do pique my interest in it.
6 hours in. Not having any significant issues with 1999 mode. Enemies can be a bit bullet spongy at times, but gun+vigor combinations sort everything out.
So, I live in a place with most of the people being religious. Will this game be offensive to any of them? I don't need spoilers or anything, just a simple answer. I'll likely play it later at night when they're asleep if so.
6 hours in. Not having any significant issues with 1999 mode. Enemies can be a bit bullet spongy at times, but gun+vigor combinations sort everything out.
I sort of wish I was American playing this. A lot of stuff like founding fathers and the like would probably resonate with me more, and i can't help but feel I'm missing out. I need to research American history at some point as I know next to nothing about it, but games like BI and Fallout do pique my interest in it.
Played CoD 4 on veteran first time through (I dunno what I was thinking) and the game isn't anything like that on hard. 6 hours in and it hasn't even come close to frustrating.
Not bad. Jittery in spots. Mostly fine. Very minor tearing; more noticeable in certain scenes. On par with BS2, which was a good port (that I did not buy but did try). Image is very soft. Either super aggressive AA or subHD. Haven't put my glasses on to do the pixel counting yet. I would like to banish FXAA forever.
I sort of wish I was American playing this. A lot of stuff like founding fathers and the like would probably resonate with me more, and i can't help but feel I'm missing out. I need to research American history at some point as I know next to nothing about it, but games like BI and Fallout do pique my interest in it.
*Amazing graphics, by far the best use of Unreal Engine 3 to this day. the game looks fucking beautiful on PC on Ultra.
*Amazing art style, probably one of the best I have seen. Makes me wish Irrational got to work on a Final Fantasy title. The art reminded me of this FF12 pic: http://www.rpgfan.com/pics/ff12/art-002.jpg
*Amazing atmosphere that very few games can touch
*Beautiful city/level design, I am just walking around and press F12 for screen shots
*Amazing gameplay
*The powers you get in those two hours are fun
*The AI is really good, I am playing on hard, but those machine guns are annoying.
*The mele gadget is really satisfying to use, I took out someones head on my second hit lol
that racism scene came out of nowehere!! I thought this game would be about zombie citizens like Bioshock, since I had only seen one gameplay video...but man that raffle scene was really amazing
Man all I gotta say, this game makes other games look like a complete joke! I mean compare this to Crysis 3 or Dishonored...lol this is GOTY material right here. It feels like the game was put together by really intelligent people
6 hours in. Not having any significant issues with 1999 mode. Enemies can be a bit bullet spongy at times, but gun+vigor combinations sort everything out.
I think it's going to turn out as a general experience that the hump in 1999 mode is in the first 2-3 or so hours, before you start getting various upgrades, more vigors, weapons, etc. There are the turrets, enemies can hit hard, and I imagine some people are dying easily, losing 100 coin each time, and then getting frustrated quickly.
I think if some of those people had stuck with it they would have gotten to a more comfortable place.
tear before comstock's house that had "Girl's just want to have fun" playing outloud (not just the jingle from the beach.. pretty cool :L
Another thing.. You know you've made a gorgeous game when every other person is taking screenshots as often as they are shooting things. Bravo Irrational.
Apologies for my absence since I was traveling back down to the US, but I'll be watching up on this thread now (and looking back at the last 50 pages or so). If anyone runs into any specific issues that you haven't already seen reported (we're putting up an FAQ most likely in the morning), please PM me and let me know.
Hope all of you are enjoying the game so far, I still need to do my post-street-date-play-through.
I think my version of just coming up to 6 hours in might be a little bit skewed due to having serious OCD and searching every nook and cranny for stuff to pilfer and Voxophones to listen to.
So, I live in a place with most of the people being religious. Will this game be offensive to any of them? I don't need spoilers or anything, just a simple answer. I'll likely play it later at night when they're asleep if so.
+ the world feels a lot bigger and is far more visually interesting
+ skylines and tears make combat more dynamic
+ live inhabitants as opposed to just Splicers make the world not feel so isolated
+ having a companion is neat and rarely gets in the way
+ Vita chambers are gone; actual consequences for death
+ story is constantly moving forward and more interesting
+ Elizabeth's AI isn't a game-changer, but it is a step forward
+ money actually matters throughout the game, so you're motivated to find it
+ nearly every vigor has trap functionality, so you might actually use traps now
+ the ending is spectacular
+/- no storing health/vigor potions, since Elizabeth helps with those
+/- no Pipe Dream, meaning no permanent hacking of turrets
+/- no security cameras
+/- holding only two guns at once means more tension but sometimes frustrates
- no interesting weapons
- main antagonist not as interesting
- not a ton of world variety
- Elizabeth is constantly tossing change at you
- reliance on Elizabeth to give you items in combat can be frustrating
Thank you, very informative. Only question would be, what do you mean by "not a ton of world variety"? Like, in BioShock, a lot of the world stylistically looked similar but felt thematically different. Does Infinite follow along these lines, or is the thematic dynamic of the environments more consistent throughout?