The religion of citizenry is based on Mormonism; they don't drink or partake of controlled substances.
Ah, that makes sense.
The religion of citizenry is based on Mormonism; they don't drink or partake of controlled substances.
Sure, I don't "have" to do it, but I'll be missing out a lot of the game's gear, weapon/magic upgrades, secret stuff, etc, being locked behind paywalls and locked doors.
It's like a version of Half-Life 2 that requires you to go on a boring collect-a-thon before you unlock the Gravity Gun. You don't HAVE to do it, and since it's boring and slows game down(which does that just fine, with the super contrived middle act) you don't want to, but then you miss out on any of the potential cool stuff. Can't you just give me the cool stuff, or make unlocking the cool stuff fun?
Enemy HP/damage is buffed (this is the mode's least interesting aspect), death is costlier, enemy HPs reset on respawn, and certain things are disabled regardless of whether or not you turn them on (adaptive training, quest arrow, certain markers like the skull to note a melee finisher opening, etc).
Not sure what the differences are as far as costs and such.
My thought was that the splicers are, by definition, plasmid users.
Just, anyone know how far I am?left Shantytown
Still loving the game, really taking my time.
I'm surprised there's no plot holestime manipulation ain't anything to fuck around with.
The religion of citizenry is based on Mormonism; they don't drink or partake of controlled substances.
Who ever at Irrational arranged and orangised the music needs a massive award to say the least.
Upon getting into Colombia and gawping at the scenery the moment the barge comes up with thehad me smiling as well as the moment I set foot in theBarbershop Quartet singing God Only Knowsbut the fact my jaw pretty much dropped when I first heardHall of Heroes and the use of Requiem to perfection and the perfect movements as wellsums up just how brilliantly executed these moments have been.Fortunate Son by Credence Clearwater Revival
Inspired is an understatement.
Why does nobody else in the game world use the vigors?
They are. But none of them actually used there plasmid abilities did they..they used pipes, and revolvers and the such.
That would be a bigger issue to me, but I didn't really mind tbh.
A good chunk. 5-6 hours maybe depending on your play style.
If you are complaining that hard mode is hard. I don't really know what to say.
In nearly every hard mode you need to pussyfoot and play a cautious game. It comes with the territory.I'm complaining that it's tedious. You don't need to say anything.
Ah, that makes sense.
Hard mode has so many bullet sponges and damn scavenging...I can't imagine suffering through the tedium of 1999 mode
Also, what happen to Andrew, he die?
I was wondering that too while I played. That does indeed make sense.
Sure, I don't "have" to do it, but I'll be missing out a lot of the game's gear, weapon/magic upgrades, secret stuff, etc, being locked behind paywalls and locked doors.
It's like a version of Half-Life 2 that requires you to go on a boring collect-a-thon before you unlock the Gravity Gun. You don't HAVE to do it, and since it's boring and slows game down(which does that just fine, with the super contrived middle act) you don't want to, but then you miss out on any of the potential cool stuff. Can't you just give me the cool stuff, or make unlocking the cool stuff fun?
Just finished it.
I teared up a bit. My jaw was on the floor. The ending blew my mind.
Best final boss arena, best graphics, best audio, best ending.
Game of the generation.
How far along are you?
I am playing through on hard and I am finding it too easy. Sniper rifle and RPG. Bucking Bronco+melee or Murder of crows for groups. I have the chance to stun on melee and health on melee kill clothing on.
Nothing so far has put up much of a fight singularly.
The part with theroving rocket propelled grenaders after activating the gondola to get to the airship was fairly challenging initially, but I found an area they made where you can tear in a wall and turret that enabled me to snipe safely (too safely)
The enemy Ai is not very smart when it comes to taking cover from a sniper.
I would have liked to seen more adaptation, so that after removing the heads of five of their comrades they would keep their heads down, wait me out and then find a more effective strategy.
I am currently at the point in the game where you need tofind the Gunsmith and that's gotta be early? Just barely had a run in with a handy man. Should get more challenging as time goes on.
There's no plot holes if you take the ending as it comes, but it sort of falls apart when you think about it for a bit. Theres a lot of fridge logic on the go.
I liked hearing a few seconds oftoo, a lot of detail for a short scene.that Tears for Fears song when she opens the Paris portal
no mentions of Shiny Happy People yet
There was a neat moment towards the end where sheMan, Elizabeth just had a completely unscripted reaction to a combat scenario that really hit me hard. She sat down on a bench as I was looting corpses and directly in front of her was a guy I decapitated with the skyhook. She looked at him with the most heartbreaking look on her face and started shuddering but she obviously couldn't bring herself to look away. They did an amazing job with her.
The long, long middle section of the game wore thin on me and it has taken too long to start making use of the tear concepts to more significant effect. All the effort put into every small detail, yet it falls back on the same godawful tropes of "okay, we need to do this, but oops, that's blocked, so we need to talk to him, oops, he's not there, so we need to go seek out this and that and whatever else oh and oh and oh and...." until eventually you get to what you were supposed to be doing 8 hours later. There's no reason scenario design needs to be this contrived.
The combat's getting very bullet spongy now in 1999 mode, to the point where I use vigors on basically every enemy. Since HP pools are so large and resources scarce, you fall back on what actually works efficiently and discard everything else, so that narrows out the gameplay quite a bit. Initiate with vigors, finish off with guns, etc.
At the current area I'm in, I felt like I was dumpster diving for a solid hour with a couple fights in between. This is not fun whatsoever and should not be incentivized so significantly.
The presentation's fantastic, but that's enough to carry 5 hours or so, as the military hallway shooters know. Everyone's saying the first couple hours and last couple hours are the highlights, so I'll press on until the end, but I've soured on it a bit so far.
You think it's weird then? That's nothing...This game is getting... very weird. Like, I'm... wow. Really didn't expect... well, anything to turn out this way so far. I just.entered the tear where Booker is revered as a Vox hero
How does that explain the guy trying tosell the vigor's at the fair?
Man, I can't wait to dig into this game. It looks like I'll probably be able to finally play it next monday or tuesday. Glad to hear that it's being enjoyed by mostly everyone!
Can some one hint at the 3rd vox code location? I found the cypher before i found the code lol.
Crap so I missed the first cypher sidequest (I got the quest but never found the cypher)... Am I screwed now or I will have a chance to go back and do it?
bank
It's also not written on the wall in giant letters like the other ones.
ohhhh god this legit makes me scaredYou think it's weird then? That's nothing...
Can you backtrack to where you found it?
Wait...I can actually backtrack all the way back there!? I'm on my way toright now.Shantytown police
ohhhh god this legit makes me scared
I'm just an hour or so into the game, haven't even met Elizabeth.
And it's already one of the best games I've played this generation. Probably have to go back to the first Bioshock to find the last time I was this blown away by the beginning of a game. I can barely bring myself to make forward progress because I just end up looking around, in awe of the world they've created.
Graphics are blowing my mind too, shows what great artists can do with 360/PS3.
When do I stop fighting primarily normal people?
When do I stop fighting primarily normal people?
When do I stop fighting primarily normal people?