I can't do it. Every single time I get into combat I just want to turn the game off. Then I stop caring, then I die and I do. I'll just watch the best parts on youtube.
Were you playing on easy mode?
I can't do it. Every single time I get into combat I just want to turn the game off. Then I stop caring, then I die and I do. I'll just watch the best parts on youtube.
Backtrack. It's that something, something Oyster Bar, right? That's definitely behind you at that point
you guys I want to see the bad texture, ok
Nobody can take a minute and see if the misspelling is on the 360 or PC cover too?
Nobody can take a minute and see if the misspelling is on the 360 or PC cover too?
Nobody can take a minute and see if the misspelling is on the 360 or PC cover too?
It's a real head scratcher to me, but then I'm so invested in FPS permutations, it's rather like being the ornithologist who can't parse what a person means when he says a cuckoo and a Figbird are essentially the same.
Were you playing on easy mode?
Something I was thinking about the ending:
When you go through the tear to Rapture, Booker operates the bathysphere. He's related to Andrew Ryan then.
It's not on the UK 360 cover.
Something I was thinking about the ending:
When you go through the tear to Rapture, Booker operates the bathysphere. He's related to Andrew Ryan then.
My 360 copy doesn't have it
It's fine on my 360 US
No. It isn't hard, it just doesn't... click with me. I can't even really describe it. I was liking it just fine on the beach and looking around for items. Then, I get into combat and I just roll my eyes. Something about this game just turns me off of the combat really hard.
I want to enjoy the game. I liked Bioshock quite a bit when it came out. I was a big fan of the brodeo so I like to play the games that you guys worked on. This one, I will keep trying.
No. It isn't hard, it just doesn't... click with me. I can't even really describe it. I was liking it just fine on the beach and looking around for items. Then, I get into combat and I just roll my eyes. Something about this game just turns me off of the combat really hard.
I want to enjoy the game. I liked Bioshock quite a bit when it came out. I was a big fan of the brodeo so I like to play the games that you guys worked on. This one, I will keep trying.
No. It isn't hard, it just doesn't... click with me. I can't even really describe it. I was liking it just fine on the beach and looking around for items. Then, I get into combat and I just roll my eyes. Something about this game just turns me off of the combat really hard.
I want to enjoy the game. I liked Bioshock quite a bit when it came out. I was a big fan of the brodeo so I like to play the games that you guys worked on. This one, I will keep trying.
Easily the weak part of the game for me.But thankfully it picks up and gets interesting again after that. Love the game on the whole, but that part was indeed a real drag.Backtracking through the ruined city and fighting Lady Comstock's ghost and her resurrected hordes with guns and Vigors was tedious and really just felt kind of stupid.
Wait so you liked Bioshock 1's combat but not Infinite's?
I guess whatever floats your boat.
Not halfway through the game, but I feel like the combat turned interesting once the sky-lines are in play. There is a freedom to the mobility and how you will handle the scenario, but it constantly demands you to improvise.
The hide behind cover corridor combat scenarios are sterile, and I can see why people compare them to CoD.
What the fuck theon hard is fucking impossible. I die too many times leading to her health always getting 100% regenned.lady comstock ghost
Anyone got tips on how to beat the?Ghost boss fight
By the way, this game is completely balanced for two weapons. You could cheese the hell out of the combat if you could even carry four weapons.
Charge. Charge, Charge, Charge.
Yeah, I don't get where this idea that a gun limit is inherently dumbing down came from - it's a design decision. In some ways it adds depth and challenge to a game, forcing you to think about what guns you really want to keep around and how they will be useful, and how you should upgrade them. If you design your game well around this, there's no reason it's inherently worse than a game where you can carry tons of guns at once.
I feel like Irrational did the combat a disservice by not giving it an identity early on.This is what I am trying to get to.
Anyone got tips on how to beat the?Ghost boss fight
Yeah, I don't get where this idea that a gun limit is inherently dumbing down came from - it's a design decision. In some ways it adds depth and challenge to a game, forcing you to think about what guns you really want to keep around and how they will be useful, and how you should upgrade them. If you design your game well around this, there's no reason it's inherently worse than a game where you can carry tons of guns at once.
I'm still early in the game, but just saw on twitter that the Looking Glass code (0451) is hidden in the game, continuing the tradition. Did anyone happen to find it?
I'm still early in the game, but just saw on twitter that the Looking Glass code (0451) is hidden in the game, continuing the tradition. Did anyone happen to find it?
It would definitely be broken if you had them all at once, but I do have to say I have mostly just swapping out to force variety on myself. I have been perfectly fine going sniper and shotgun, using crows to lock down for headshots(and leave traps on their dead bodies) while the shotgun is a bronco + shot. When I see other stuff like the carbine I really have no reason to use it given my success with these already.
Bucking Bronco + basically anything is a lot of fun.I hope everyone here had fun with Bucking Bronco + mid-air rocket