I love that you get an ammo refill with Liz throws a gun.
One time she threw me a gun through and open teller window type thing, that was pretty cool.
I love that you get an ammo refill with Liz throws a gun.
Also, Elizabeth almost always gasps in horror when you do those vicious executions. "Oh God!" "Ugh!" "*gasp!*" Some of those damn things are really brutal, like the one where Booker puts on their neck, and then he uses his other hand to keep pushing the blade in to cut through the bone. Shit is real!
Just wanted to say it's incredibly cool how you keep adding in little tidbits about the game's development and helping people out with the title in this topic. You're like the PopUp Video of videogames.
But seriously, it's cool to see someone from the industry not afraid to roll up their sleeves and walk into the fire knowing the jungle neoGAF can be. You guys have really put on a good face for Bioshock Infinite I think, no matter what someone thinks of the game.
Agreed. Thanks FartofWar!
But damn, what is up with the save system in this game? I just lost 20 minutes of progress from yesterday, despite making sure to only quit out after I saw an Autosave go through. Brutally frustrating.
It's easy when nearly everyone adores the game.
To be fair its a love fest. Remember tragic during the Darksiders II release? PC gamers were screaming bloody murder and he was no where to be found. I liked the game and I really like that guy too but it was just funny is all.
So tragic doesn't come in her to rip my head, I loved the pc port! If only because DS1 run like pure piss on my pc for some reason, while I can max DSII at 60fps.
Ow, don't think I saw that one.
I ended up just using the regular melee swipe as a quick finisher more often than not.
To be fair its a love fest. Remember tragic during the Darksiders II release? PC gamers were screaming bloody murder and he was no where to be found. I liked the game and I really like that guy too but it was just funny is all.
So tragic doesn't come in her to rip my head, I loved the pc port! If only because DS1 run like pure piss on my pc for some reason, while I can max DSII at 60fps.
True enough, although with the negative comments I've seen FartOfWar address, he's been a pretty cool character about it. But you're right, it's not like the game is Too Human or anything. But it's still cool the WAY he contributes to the conversation, like a little running commentary like he's an awesome extra feature on a Blu-Ray disc or something.
I love that you get an ammo refill with Liz throws a gun.
The pop sound when you catch a coin from Elizabeth owns.
Ah man, what I'd do for the old Valve developer commentaries throughout the game.
It would be awesome if there were hidden tears that you step into and you hear the developer... meta as fuck.
Ah man, what I'd do for the old Valve developer commentaries throughout the game.
It would be awesome if there were hidden tears that you step into and you hear the developer... meta as fuck.
Melee executions are also useful because you're invincible during the animation - at least it seems that way.
One time I dropped a gun that was out of ammo in favor of another one that I didn't particularly want to use but I actually had ammo for it, and then Elizabeth immediately shouted out "Here!" and tossed me the gun I had just dropped filled with ammo again. I was pleased.
Yeah, I don't mind Elizabeth constantly throwing me money because I love the little animation.
And to top off the Elizabeth-throwing-things post, the worst moment I've had is when Elizabeth tossed me health, and between Booker catching it and using it, an enemy shot and killed me. That sucked.
What's the deal with the guy on thewho keeps staring at you wherever you turn. He looked like the twin but the other one wasn't there.Beach
There's like six NPC faces in this game, don't worry about it
MP are a cake-walk. Handymen are *terrifying*.Handyman > Motorized Patriot
yeah it is awsome, damn i love this game!!!!I love that you get an ammo refill with Liz throws a gun.
Handyman > Motorized Patriot
MP are a cake-walk. Handymen are *terrifying*.
Correction, it looks like all the counter stuff that pops up on the left is stored in a meta-save file for all replays of the game. I just looked through a telescope in this new game and my Sightseer in-game counter went up to 20/37.
Is there a way to see all this as a list somewhere in a menu? =
I could see them being frustrating if you aren't used to being mobile in combat. Judging by some responses in this thread, many people play conservatively (stationary, heavily weapons based), which means they haven't built-up the skill-set required to actually take them on effectively.I love fighting Handymen. They're so aggressive and mobile, and when you have the Skyrail it just takes it to another level. I don't get the hate! So much fun planning traps for them.
The reuse of NPCs was ridiculous. I like to blame those darn consoles and their puny memory.There's like six NPC faces in this game, don't worry about it
But the Motorized Patriots head pop off and sparks fly everywhere! Plus they have an interesting weakpoint in their back. So you can stun them with Shock Jockey and then make your away around.
True, it's easy when people are happy. I like sharing what i see here with colleagues like James Bonney who don't look online and are as humble as they are talented. It makes me smile to see him get excited that people appreciate his work.
One of my favorite Handymen parts of the game so far was (story spoiler)Seeing the Vox soldiers posing with the body of a dead handyman for a photograph, and it having a voxophone where you find out its the same handyman who was the husband who got stomach cancer at Finks factories and was "saved" much to his Wifes "delight"
Easy to miss. Its not on a story pathAwww, I don't remember running into that.
I could see them being frustrating if you aren't used to being mobile in combat. Judging by some responses in this thread, many people play conservatively (stationary, heavily weapons based), which means they haven't built-up the skill-set required to actually take them on effectively.
It's a tough design problem, I suppose.