CrazedProfessional
Member
The (very, very late game)was rubbish.airship defense
I agree, that was by far the worst part of the game,
felt like Brutal Legend and was probably just as clumsy.
The (very, very late game)was rubbish.airship defense
If some guy managed to figure out a way to write 50,000 words about Spec Ops: The Line, someone should be easily able to write 500,000 about Bioshock Infinite and the Bioshock franchise.
The (very, very late game)was rubbish.airship defense
I played on Medium and it was one of the bestI've ever played.final battles
A giant Skyhook playground and the culminating usage of your full capabilities. Maximum fun.
The Motorized Patriots look incredible, no doubt about it. Their whole concept is fairly amusing.
But the Motorized Patriots head pop off and sparks fly everywhere! Plus they have an interesting weakpoint in their back. So you can stun them with Shock Jockey and then make your away around.
I played on Medium and it was one of the bestI've ever played.final battles
A giant Skyhook playground and the culminating usage of your full capabilities. Maximum fun.
The (very, very late game)was rubbish.airship defense
-sigh- It's probably close for me to sleep because I'm not sure what I am suppose to be doing / not doing.
After finding the second tear, I'm facing the raised dead and mother ghost bitch and for whatever reason, can't figure out what I'm suppose to do. Kill her? All the dead? Meh. Help me out please
The (very, very late game)was rubbish.airship defense
The (very, very late game)was rubbish.airship defense
I think the Motorized Patriot's reveal would have been a lot more awesome if they hadn't been heavily featured in pre-release trailers/info. Because seeing them as just regular statues in the first few hours, and then you get to the point where suddenly out of nowhere one starts up and attacks you: that could have been a very frightening experience.
Having to.focus on the ship's core, Songbird's availability and taking down ships made that whole encounter a stressful ordeal and it arguably had the most annoying enemy group compositions in the whole game
Yeah, it was a blast on Medium. I was so glad I wasn't playing on Hard any more in the last few hours.
Difficulty level?
I played on Medium and it was one of the bestI've ever played.final battles
A giant Skyhook playground and the culmination of your full capabilities in combat. Maximum fun.
-sigh- It's probably close for me to sleep because I'm not sure what I am suppose to be doing / not doing.
After finding the second tear, I'm facing the raised dead and mother ghost bitch and for whatever reason, can't figure out what I'm suppose to do. Kill her? All the dead? Meh. Help me out please
One thing I love about the Motorized Patriots is how aggressive they can get if you're trying to kite them around an object. At some point they just go "fuck it" and go full throttle around it to meet you.
If there is one fault in the narrative/worldview of this game, and its a similar one to Bioshock, its that I don't really understand the context of everyday normal use of Vigors for regular citizens.
I wish there was a scene where you saw regular people using them in the context of a normal day, or something.
I think I'll finish it tomorrow.
It's too bad all the destruction in Columbia took away some of the livelier colors in the game. Hazy red/purple doesn't do the game justice.
I suspect the hit points on it aren't high enough, especially across difficulty levels.
Yeah, Shock Jockey was the only one where I could see practical use of it in the world made sense.Oh man, I was fighting a Patriot at one point and was out of Salt and all I had was a machine gun and a sniper rifle. So I was kiting around one of the wagons taking pot-shots at it, and then I hear it whir up and start charging around after me. I turned around and straight up bolted down the street in fright.
They do a good job of setting up Shock Jockey as one that has every day uses. But yeah, I agree the rest would have been nice to have some sort of real world application shown.
One of my more memorable vigor-related moments came due to Elizabeth goofiness. Soon after I got the Shock Jockey, I shocked two guys conveniently placed in shallow water (as I imagine everyone did).
After their heads exploded and they disintegrated - as one would naturally expect to happen - Elizabeth gave her "those vigors seem powerful, I'll try to keep you stocked" remark. The woman is a genius of deadpan comedy.
Just finished. No hyperbole, this may be my favorite game ever. I've for so long wanted an FPS that has real exploration, quality story, and great combat. No game has ever hit all three points as well as this one and on top of that it's creative and utterly unique in it's setting with plenty of variety thrown in. I was enthralled the whole way through, it felt like a real journey.
Now I'm wondering how much the <Blackwater Bay Spoilers>the giant Monument collapse is inspired by 9/11. It would make sense, the patriotic fervor that was the result of that terrorist attack, and seeing the city draw together and collectively look up in awe and horror as they watch their monument burning and pieces of it falling is extremely evocative of 9/11.
I beat it first try on 1999, the ship still had about 25% hp left even though there were groups of enemies just blasting at it for awhile.
Did...Elizabeth give herself a quick haircut when she went in that room to change outfits?
Did...Elizabeth give herself a quick haircut when she went in that room to change outfits?
I beat it first try on 1999, the ship still had about 25% hp left even though there were groups of enemies just blasting at it for awhile.
Did...Elizabeth give herself a quick haircut when she went in that room to change outfits?
Yeah, Shock Jockey was the only one where I could see practical use of it in the world made sense.
But stuff like Murder of Crows? Uhhhh
If Murder of Crows existed in real-life Elliott would probably use it around the Irrational offices.
Balancing for the broad range of play styles, player resourcefulness, etc. is a bitch. I wasn't part of that team but I feel for them.
Ha, wow. I need to stop huffing spray paint I guess.She does the haircut in front of you.
Charge would be great to do a quick little teleport. And the water/octopus one would be great to grab crap off of far away shelves.
Charge would be great to do a quick little teleport. And the water/octopus one would be great to grab crap off of far away shelves.
I never bought that. I only used possession on the turrets just to get them off my back.