Maybe this comparison will sound a little silly, but I'm playing through Luigi's Mansion: Dark Moon and this at the same time. It is astounding to me how much better the collection of items and gold hidden throughout the world is in Dark Moon compared to Infinite. Many rooms have unique items that the player can interact with, introducing optional puzzles locking away secret rooms and caches of gold and collectables. Perception meets logical thinking at these very rewarding crossroads that allows players to earn something for engaging the world in a meaningful manner.
Meanwhile in Infinite finding stuff in the world tends to involve scrounging around while mashing E to open and collect. Even if I find undesirable items like rotten food I simply eat them without consequence. Most puzzles within the world are simply a matter of picking up lockpicks to open doors or backtracking with books. It's really pretty disappointing.
Meanwhile in Infinite finding stuff in the world tends to involve scrounging around while mashing E to open and collect. Even if I find undesirable items like rotten food I simply eat them without consequence. Most puzzles within the world are simply a matter of picking up lockpicks to open doors or backtracking with books. It's really pretty disappointing.