FairXchange
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Taking my sweet time with this game. I'm blown away with how much detail is packed into the game, it looks stunning even on consoles. Love the combat, just getting used to the vigors and how to take out enemies in unique ways.
Just finished thepart and was wondering about the tip I got earlier about possessing vending machines? Is it worth it to do that even if I end up buying the salt% from said vending machine? I do it anyway but Im not sure if Im gaining money, breaking even or losing money.Hall of Heroes
Also, not sure if it's AI/difficulty driven but Elizabeth keepsto the point where it's kinda annoying me? Everything else she does is pretty cool, except swapping my guns out I guess -- but feels like the game is helping me along too much and compensating for my suckiness? I die a lot, although I've gotten a lot better about staying alive for the past hour or so, maybe one death every 3-4 encounters?giving me money every few minutes
song spoilershiny happy people
BioShock Infinite, quick and dirty thoughts.
+ Significant combat improvements over BioShock. Excellent sense of feedback on hits, tight hitboxing, enemy type diversity, and encounter variations.
+ Power improvements, rendering powers useful and intelligently designed. Ties in with the above.
+ Rail usage a smart addition. Not over or underused.
+ Confident focus on streamlined level design with occasional quasi-hubs. More "traditional" than BioShock, but the result is better paced level design.
+ Far better upgrade balance over BioShock. Can't upgrade everything.
+ Extremely interesting narrative hooks that develop in powerful ways throughout the journey, keeping mystery at the forefront of the adventure.
+ Excellent "journey" game. Like Half-Life 2, you cover a lot of terrain and go many places.
+ Strength of the themes wont become evident until the credits roll, and it all sinks in.
+ Elizabeth was an inoffensive and pleasant companion irrespective of what was going on around you. Smart decisions like making her invincible, and little contextual interactions, give her life.
+ Believable character writing and voice acting.
+ Incredibly cohesive world vision and execution from both the art and audio team. Countless little details that 'make it'. Irrational's production team isn't unmatched, but they're certainly not bested.
- Little quirks and idiosyncrasies throughout every element and component of the game drag down the overall package.
- Combat: the odd iffy encounter design with unnecessary enemy health padding on hard. Damage stacking over shield to health is moronic. Occasional confusing feedback on taken damage.
- Narrative: Similar to BioShock, occasional narrative downtime sends the player on bizarre tangent objectives that put too much time in fleshing out secondary characters and lore elements. Sometimes focuses too much on developing Columbia and moving you through environments over giving you a strong internal objective, leading to dragging peaks of "wait...where am I and what am I supposed to be doing?". Again, similar to BioShock's narrative shortcomings.
- Elizabeth: That unfortunate "gaminess" preventing her from really excelling beyond what the medium is already known to be capable of. Obvious teleporting to catch up to the player, and occasionally goofy facial animations. Transparent "stop, narrative exposition time" talky talk. Alyx 2.0 in a nut shell. Which is great. But, you know, isn't all that much more amazing than what Valve accomplished years ago.
- Level design: Side quests are all unanimously awful in execution. They're all, no exception, treasure hunt fetch quests with needless backtracking. Painfully easy to accidentally miss and boring to consciously embark on.
- Hat/Pants/Vest/Shoes upgrade system seemed a bit tacked on. Probably requires more input from a lot of people to really see how much diversity the upgrades grant. Some really great powerful ones, while others seem like a waste of space.
Infinite is a quintessential Irrational game, drawing from the team's best and worst qualities in all areas of game design. It's a familiar BioShock game through and through, though thankfully addresses and builds upon majority of the aforementioned game's weaknesses, while still retaining all of its strengths. Cut up all the pieces and there's issues in the design and execution worth discussing and looking for improvement. But the some total of all parts make for a very complete and satisfying experience. I don't really think it brings anything new to the table, or turns the medium on its head. Much of the design is tried and true, including directly from Irrational themselves, but polished to a greater degree than their previous work. It's a intelligently conceived game, bringing many of the best qualities of known game design together in an incredibly satisfying way.
On a strict ten point scale where a five is a firm "average", I think I'd give Infinite a very solid 8/10, with certainly no wiggle room to drop under. With a dash of generosity it could easily make a 9/10 from me.
Game is getting kinda boring now.The story/plot is actually whats pushing me through the game right now. I really want to know whats going on.Looking for the three tears from Elisabeth's mother, that I just found out isn really her mother :O.
You're nearing the end. No worries it stops dragging after that segment, it irritated me too.
On my second playthrough, I was constantly waffling between 8/10 or 9/10. Sometimes I'm in one of those great dynamic battles or admiring all the themes and foreshadowing or just the entire first and last hour or so of the game, and I'm thinking, "Yes, GotY, definitely". Then there are other times where I'm doing fetch quest for three tears/running around Finktown, or mindlessly clicking on lots and lots of randomized shiny things as "exploration", or watching the Handyman absorb a billion bullets well past the point of tedium, and I think "Ok, maybe not the best thing in the world"
8.75/10, how's that for a grade
So, thoughts, opinions? I may change my mind as I progress through 1999 mode but I firmly stand by crows and possession near the top 3 spots so far.
I might write about the weapons but that will take a ton of time to use each one fully upgraded.
Man, how many times do I have to fightLady Comstock's ghost
Holy shit, fuck one of these last segments of the game. (late game spoilers->)This is really leaving a sour taste in my mouth, not to mention the absolute creepiness of the place.I'm in the Atrium/Prison/Comstock house whatever the hell it is. Basically it's where Elizabeth has been captured and you're trying to rescue her. How is everyone beating these mobs of enemies when there's virtually no ammo or extra guns around? I run low on salt, have no ammo and am basically having to slowly take them down one at a time with melee attacks. I've figured out if I go to the previous room, they wont follow you in but it still makes it a painfully slow process to beat them.
Just had a stupid revelation (end game spoilers sorta kinda)The title Bioshock: Infinite actually makes sense now! I never thought of that before.
Holy shit, fuck one of these last segments of the game. (late game spoilers->)This is really leaving a sour taste in my mouth, not to mention the absolute creepiness of the place.I'm in the Atrium/Prison/Comstock house whatever the hell it is. Basically it's where Elizabeth has been captured and you're trying to rescue her. How is everyone beating these mobs of enemies when there's virtually no ammo or extra guns around? I run low on salt, have no ammo and am basically having to slowly take them down one at a time with melee attacks. I've figured out if I go to the previous room, they wont follow you in but it still makes it a painfully slow process to beat them.
Holy shit, fuck one of these last segments of the game. (late game spoilers->)This is really leaving a sour taste in my mouth, not to mention the absolute creepiness of the place.I'm in the Atrium/Prison/Comstock house whatever the hell it is. Basically it's where Elizabeth has been captured and you're trying to rescue her. How is everyone beating these mobs of enemies when there's virtually no ammo or extra guns around? I run low on salt, have no ammo and am basically having to slowly take them down one at a time with melee attacks. I've figured out if I go to the previous room, they wont follow you in but it still makes it a painfully slow process to beat them.
Just stealth that section.If the Boys of Silence don't see you, the little Washington-head dudes won't attack you.
How do you stealth them though?
Just stealth that section.If the Boys of Silence don't see you, the little Washington-head dudes won't attack you.
Getting throughand I swear, this is where the story starts to not make sense. Was enjoying the story up until now, but it's getting kinda crazy and I'm not sure I know the relationships between all of these characters..Shanty Town
How do you stealth them though?
Really? Hasn't anyone else encountered this as a major issue with Elizabeth?This game is so superb in so many ways that I think it's more important to pick out some of it's flaws. Dear devs, I think Elizabeth is great. However, she has a major flaw that I think really makes her awkward to be around sometimes. She has so much emotion, from her face, to her voice actor, to her script that sometimes I just kinda wanna walk up and LOOK at her while she's talking, or just to see her emotions, or whatever.
However, you've made it so that when I get really close to her, she runs away. I get it. It's so she doesn't block your doorway or something similar like that. But it also hinders my ability to bond with her as a person. I want to get close to her, and observe her in a way that is more... normal. I don't want her to usually be two yards away from me. Elizabeth and I just "snuck" intoFink Industries.
Not really I was happy to see her do her own thing without needing to stand in place and stare at her.Really? Hasn't anyone else encountered this as a major issue with Elizabeth?
Anyone have any pointers for what I believe is the final battle - the big asszeppelin after killing Comstock
Anyone have any pointers for what I believe is the final battle - the big asszeppelin after killing Comstock
Really? Hasn't anyone else encountered this as a major issue with Elizabeth?
Really? Hasn't anyone else encountered this as a major issue with Elizabeth?
You don't need to use Songbird to take out the smaller airships, just shoot them. When I figured this out it made things a lot easier.
Naw thats the final battle.It's more important to time the attacks of Songbird, espeically with it's long as cool down. I used Songbird to clear the deck since the cooldown is so short. When it comes to the zeppelins make sure you can handle the waves of enemies while Songbird is cooling off. Tho with liz giving you salts,ammo,etc you should be fine. I used shock jock upgraded and bucking bronco upgraded, both which target a group of people instead of just one.
I do not like fighting. On second now. Hate it.Handymen
Rest of the game is spectacular, and a good challenge (playing on Hard),
are a shit versions of Big Daddise. Even Big Sisters were even fun to fight. These are not.Handymen
this is the combat mantra of the whole game for me so far.. just make sure you have movement options available and make the best use of the tools you have. i'm hoping to finish it tomorrow. thanks everyone that worked on this for a unique experience.
i didn't bother. felt good to kill them. too bad you get zero drops.
I do not like fighting. On second now. Hate it.Handymen
Rest of the game is spectacular, and a good challenge (playing on Hard),
are a shit versions of Big Daddise. Even Big Sisters were even fun to fight. These are not.Handymen