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Bioshock Infinite |OT| No Gods, Kings, or Irrational Games

StuBurns

Banned
StuBurns, join the PC gaming fold, brother.
It's funny, my PC would have obviously run it better, but I'd already bought the SeasonPass on PSN because my PC was giving me shit. I got it sorted out for SC2-2, but I'd already committed to the PS3 version of Infinite. I was so tempted to just buy it again the night it unlocked.

It was a mistake though, indeed.
 

Vire

Member
It's funny, my PC would have obviously run it better, but I'd already bought the SeasonPass on PSN because my PC was giving me shit. I got it sorted out for SC2-2, but I'd already committed to the PS3 version of Infinite. I was so tempted to just buy it again the night it unlocked.

It was a mistake though, indeed.

Double dip!
 
I haven't had that at all, I must say. It's been smooth and - holy fuck - the visuals.

The visuals.

The visuals?

The visuals.

I mean aside from stuttering from streaming in areas on occasion, I never had a persistent stuttering issue or any technical issue for that matter. 12 straight hours of smooth sailing.
 
I haven't had that at all, I must say. It's been smooth and - holy fuck - the visuals.

The visuals.

The visuals?

The visuals.
It's referring to the background loading. Happens not all the time, but there could be a difference on a different drive. I haven't purchased an SSD yet.
 

StuBurns

Banned
Double dip!
No doubt that'll happen. I'll probably keep the PS3 one until the DLC is all done, and double dip whenever a replay is likely. Hopefully with some 50% Off weekend Steam thing. I just bought a Move to mess with that, so I'd really be pissing cash away if I double dipped now.
 

Derrick01

Banned
Amazing that a game that placed such emphasis on story over good gunplay would be your top pick.

Not criticizing since I loved Deus Ex 1 but find it odd since you fault Bioshock 1 for the same trappings.

Deus Ex 1 does not put a huge emphasis on story over gameplay. I don't even remember the story in that game, it's all about the amazing level design and making tough choices that can hurt you.
 

Twinduct

Member
Well shit ... the game sure is something. Gonna have to buy that season pass then :S
Been awhile since I played finished a game and actually walked away pretty satisfied with the story.
 

Stumpokapow

listen to the mad man
Regardless of what people think of the game itself--there's a clear loss of momentum in the second act--I think the ending is going to be one of the consensus best endings of a narrative-driven game.
 

gtvdave

Member
I LOVE this game, but I am not sure if game-play is remotely contributing to that.

  • Storytelling and visuals stand as the heart and soul of this experience.
  • Sense of place dominates the beginning and confirms my previous suspicion that presence of heavy game-play deteriorates from moments of spectacle.
  • The part when you need to
    get guns for Vox Populi
    was poorly paced and executed. There is too much repetition. Should have been cut in my opinion or done differently. It did not really trigger much interest and felt off overall.
  • Elizabeth represents what AI can do and should do; can be pushed even further and I hope Bioshock Infinite proves the concept well enough for other developers to follow (The Last of Us is another example).
  • Too much loot leads to me walking around and button mashing E most of the time, taking a huge toll on the experience when you consider amount of focus you are burning this way.
  • Combat is solid, but feels largely out of place once it overwhelms you and becomes hectic mess, basically "noise" that does not need to be all over the place. I liked the "kill" cues though, nice touch.
  • Once I got advanced weapons I felt like I already got used to basic ones (pistol, machine gun), same applies to vigors.
  • Long-range shooting breaks believability of encounters, feels too arcade-y.
  • Some tutorial messages were unnecessary and popped out when I was not even able to read them properly.
  • Sound Mixing is too dense, or "loud" which causes headaches and confusion overall.
  • Audio recordings should work differently then now. I can't decide when and where I should listen to them because I don't know. They should be triggered by developers who know when and where is the most appropriate to do so.
  • I believe this game would benefit from some sort of "library", or notes (Oblivion / Skyrim-style).
 

Vire

Member
Someone could hold tomb raider up as the poster child for what went wrong this generation and I wouldn't object to it. It would be a great choice.

And yet you like the Uncharted series.

:lol

Quite the conundrum. To be fair, I didn't get very far in TR either, I got motion sick from the constant camera bobbing in third person.
 

Zeliard

Member
Regardless of what people think of the game itself--there's a clear loss of momentum in the second act--I think the ending is going to be one of the consensus best endings of a narrative-driven game.

Especially when so many game narratives in particular - even some of the better ones - can have trouble wrapping things up in a satisfactory way.
 
Regardless of what people think of the game itself--there's a clear loss of momentum in the second act--I think the ending is going to be one of the consensus best endings of a narrative-driven game.

the second act has the near-impossible task of living up to the sheer magic of the opening hours. from here the game, unfortunately, devolves into a mere shooter which whilst a competent & even enjoyable one, pales in comparison.
 

Stumpokapow

listen to the mad man
Especially when so many game narratives in particular - even some of the better ones - can have trouble wrapping things up in a satisfactory way.

It's a satisfactory wrap to the game and the series (if they so choose, which they won't, although maybe it'll be a wrap for Irrational or Ken Levine), and it doesn't come out of left field--although it's initially surprising, everything revealed has a logical connection to earlier information provided in the game or obvious from context
 

StuBurns

Banned
Regardless of what people think of the game itself--there's a clear loss of momentum in the second act--I think the ending is going to be one of the consensus best endings of a narrative-driven game.
I think that initial fetch-quest-in-hub bit is kind of slowing, but the warring factions that close up the back half of the second act is pretty pumping stuff.
 
I just got to Soldier's Field.

It's ok.

But I get so sick playing FPS....had the same problem with Portal 2. Not so much with Borderlands 2 tho....

I want to finish it to see the twist...if my body lets me.
 

FartOfWar

Banned
Finally finished it. Don't see what was so mindblowing about the ending or the final sequence but what else is new when it comes to this game and people going nuts over it.

Overall it was a decent but forgettable game. But Irrational did what I asked and that was make a better game than Bioshock 1, so thank you for that at least.



I figured that out about 5 hours before I finished the game.

Gonna say you're not reconsidering everything you thought you understood in light of the info the ending provides. Gonna say that with confidence.
 

Vire

Member
I think that initial fetch-quest-in-hub bit is kind of slowing, but the warring factions that close up the back half of the second act is pretty pumping stuff.

Also

I really liked going into the poor district, the scene in particular with Elizabeth singing to the child was really beautiful. Opening a tear to feed the hungry was also super neat.
 

StuBurns

Banned
Also

I really liked going into the poor district, the scene in particular with Elizabeth singing to the child was really beautiful. Opening a tear to feed the hungry was also super neat.
Yeah, that's my personal highlight of the game actually.
 

Zeliard

Member
It's a satisfactory wrap to the game and the series (if they so choose, which they won't, although maybe it'll be a wrap for Irrational or Ken Levine), and it doesn't come out of left field--although it's initially surprising, everything revealed has a logical connection to earlier information provided in the game or obvious from context

I haven't actually gotten to the ending yet, but from having been spoiled prior to release on a few things (from a terribly efficient one-sentence spoiler), I know enough of what it entails to have an idea of why people are so excited about it.

I can't wait to get there myself. The nature of some of what I know means that a lot of stuff so far has been really interesting to view from a perspective that isn't intended for a first playthrough. They toss some nice foreshadowing in there. I would recommend that people play the game again to see some of that stuff.
 

Stumpokapow

listen to the mad man
I think that initial fetch-quest-in-hub bit is kind of slowing, but the warring factions that close up the back half of the second act is pretty pumping stuff.

Without getting into too much detail, I found that the game's politics were pretty half-baked as a whole. (Spoilers, act 2)
The Vox Populi work better as an allegory for lynch justice or the French revolutionary vanguard--especially in light of Elizabeth's explicit reference to Les Miserables--than for turn-of-the-century anarchists or even trade unionists, which is what the game leads you to expect.

I was a little disappointed because I find the early 20th to be very fascinating politically, especially in a US context. McKinley, Roosevelt, Taft, and Wilson... flight, the Russo-Japanese intervention, Cuba, Panama, World War 1... America's uneasy relationship with race... the conquest of the last continental frontiers... anarchism and the assassination of McKinley, the attempted assassination of Roosevelt... Just really riveting stuff. Instead we don't get a single political reference post-Lincoln, even in the Boxer Rebellion conversation it's explicitly unsaid WHICH president asked Comstock to stand down...

So basically I felt like the Vox sort of went nowhere. I enjoyed how the first act kept it ambiguous whether or not they even existed, or if they were just a boogyman Comstock used to keep people complacent.

Is
Finktown/gunsmith
what people consider to be the saggy middle?

Everything from the
Elizabeth wrench knock-out port through to Elizabeth cutting her hair
constitutes the second act.
 
Not anyone's fault, but what Zeliard expanded upon with Stump's words – "the series" – and given what GoddyofAus posted, I think I'm piecing together the ending, haha.

Nuts!
 

Stumpokapow

listen to the mad man
Is
Finktown/gunsmith
what people consider to be the saggy middle?

Everything from the
Elizabeth wrench knock-out port through to Elizabeth cutting her hair
constitutes the second act if you think of the game as a three-act structure.

If you think of it as a five-act structure it'd be:
1) Beginning to
Rescuing Elizabeth
2) Through to
Elizabeth wrench knock-out
3) Through to
Elizabeth cutting her hair
4) Through to
Either Old Elizabeth and future New York
5) The rest

Not anyone's fault, but what Zeliard expanded upon with Stump's words – "the series" – and given what GoddyofAus posted, I think I'm piecing together the ending, haha.

Nuts!

Trust me, you didn't. Hahaha.
 

Czigga

Member
Gotta say the production value in this game is pretty impressive. I'm still early in it (1.5 hrs, havent even found Elizabeth yet). But having not seen much at all of pre-release screens or video, the world is pretty awesome. Most justified huge budget game I've seen in a while (prolly since Uncharted 2 or GoW 3). It's amazing how much of the world you see so early on. Just walking through the city is quite a spectacle.

Digging the world and the lore so far. Hope it keeps up.

Not really digging the racial stuff though. Kinda whatever. Not that controversial or groundbreaking. And doesn't seem to really fit the tone with the rest of the game. Seems too intentional or something. Still early though, maybe it'll be more justified later on.
 

StuBurns

Banned
Without getting into too much detail, I found that the game's politics were pretty half-baked as a whole. (Spoilers, act 2)
The Vox Populi work better as an allegory for lynch justice or the French revolutionary vanguard--especially in light of Elizabeth's explicit reference to Les Miserables--than for turn-of-the-century anarchists or even trade unionists, which is what the game leads you to expect.

I was a little disappointed because I find the early 20th to be very fascinating politically, especially in a US context. McKinley, Roosevelt, Taft, and Wilson... flight, the Russo-Japanese intervention, Cuba, Panama, World War 1... America's uneasy relationship with race... the conquest of the last continental frontiers... anarchism and the assassination of McKinley, the attempted assassination of Roosevelt... Just really riveting stuff. Instead we don't get a single political reference post-Lincoln, even in the Boxer Rebellion conversation it's explicitly unsaid WHICH president asked Comstock to stand down...

So basically I felt like the Vox sort of went nowhere. I enjoyed how the first act kept it ambiguous whether or not they even existed, or if they were just a boogyman Comstock used to keep people complacent.
I do think a lot of that stuff fell flat, for me personally at least.
I don't think Fitzroy is ever really presented as charismatic enough to have warranted her following, and you can make assumptions based on her race/sex/social standing, why she'd be eager to rebel, but I don't think the game earnt it.

However, I was just referring to personal motivation to push on in the game, and the intensity added by being amongst a war, not just the one man wonder you are during the rest of it.
Not anyone's fault, but what Zeliard expanded upon with Stump's words – "the series" – and given what GoddyofAus posted, I think I'm piecing together the ending, haha.

Nuts!
I think it's a perfect end to the BioShock brand, but it's not like they couldn't make more. I hope they don't, but it's a huge brand, and they'd have to start from fresh if they didn't make another.
 

Amir0x

Banned
Gonna say you're not reconsidering everything you thought you understood in light of the info the ending provides. Gonna say that with confidence.

I really want to see this damnable ending already. I can't imagine it'd surprise me considering what I already think the game is all about, but people keep saying it will. We'll see!
 

Vire

Member
I really want to see this damnable ending already. I can't imagine it'd surprise me considering what I already think the game is all about, but people keep saying it will. We'll see!

It may not surprise you in what it's about, but how its executed. And there is no way of knowing that until you see it.
 

dominuece

Member
Finished it. Wow, what an experience and an overall complete package. The ending is phenomenal and makes me want to play it again with a new understanding. 10/10

Thank you, Irrational!
 
I'm sure I'll find better games this year than this one. I certainly hope so at least or else this year will make 2011 and 2012 look like 1998.

So far I'm pretty confident this will be a good year all around, especially with the new consoles, GTAV, and TLoU coming out.

You know what I've actually spent the most overall time playing this year? Pinball Arcade. Don't laugh.

So, real talk - you like this better than Tomb Raider, right? :p
 

Guevara

Member
One thing I didn't like is that the game fell into the old "both sides just as bad" baloney.
After all the build up about the horrors of the company town, Pinkertons busting unions, 16 hour work days, company stores, etc. I was pretty impressed. Not too many modern pieces of media discuss this (let alone games) it's a huge part of our history. Workers' rights has been equated with socialism in the U.S. at least.

Then, without all that much justification, the Vox become your primary cannon fodder and at one point Booker even says something like "Comstock and Fitzroy, both equally bad". It really undercut the message for me and felt like a cop out.
 

Derrick01

Banned
Gonna say you're not reconsidering everything you thought you understood in light of the info the ending provides. Gonna say that with confidence.

You're right. The game didn't leave enough of an impact on me to make me obsess over every detail which I'm assuming is taking place in the spoiler thread right now. I'm sure there are parts that I didn't pick up on early in the game.

Fine Ham Abounds said:
So, real talk - you like this better than Tomb Raider, right? :p

Oh definitely. That's the worst game I've played this year by far. And I don't blame you with the pinball game, sometimes I get the most enjoyment out of something small or random like that compared to AAA games.
 

Vire

Member
Anyone know the song that is played when you are
escaping out of the tower with Elizabeth on the rails?

It's super intense, I love it.
 

StuBurns

Banned
I really want to see this damnable ending already. I can't imagine it'd surprise me considering what I already think the game is all about, but people keep saying it will. We'll see!
What do you think the ending is, out of interest? I won't confirm either way of course. And best spoiler tag it, but it'd be interesting to see how close you are.

One thing I love about the ending, it doesn't do the typical twist thing of flashing back to instances of foreshadowing. I always hated the WYK flashbacks, as if you can't remember them yourself.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
Spoiler tags Vire .....

I feel like a father talking to my little kid.
 
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