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Bioshock Infinite |OT| No Gods, Kings, or Irrational Games

What items do you have? I despised this section as I was pretty low on everything.

I had more or less nothing entering the graveyard except a pistol and an empty crank gun so I relied almost solely on the shotgun and heater that are within the area. I stayed consistently within the tiny narrow passage underneath the centre 'jut'. Devil's Kiss works somewhat decently to do damage and Incendinary (apologies if I got the name wrong) in this thread said that using an upgraded Charge made the fight simple (it was the only Vigor I didn't upgrade so I can't confirm this but I trust the strategy). Possession is good for some brief respite as is the upgraded Crow Vigor. If you have a carbine/sniper/hand cannon you're in luck and if you didn't use all the ammo the Crankgun on the wall may be useful. This section was, by far, the most annoying section in my opinion, it felt to me like it was merely an endurance test. How much money do you have? If you're almost broke anyway you could just keep on doing tiny amounts of damage, dying when you die and then repeating. I didn't use Undertow on the boss (because I felt it wouldn't do much damage since as far as I can see it's merely a push and grab) so I don't know if it does damage (although, again, I doubt it would but admittedly I may be wrong). EDIT: And of course, focus on the boss. The zombies will just continually respawn and waste your resources.

Sorry for not being much help.

Well I've picked up all the guns in the area at some point because everytime i die, I spawn in with barely any ammo so each life I would pick up a different gun just to die and spawn in with little ammo again to the point where there are no guns on the ground and I just have a burstgun and grenade launcher type gun (heater i think) with almost no ammo.

The problem is that everytime I die, the enemies get half their health back (including the boss) and I can't manage to take out 50% of the boss's health in one life. Anyway, I quit out now cause of frustration and I don't think it saved, so I might have all the guns available on the ground again when I try again.

And
hiding under the staircase where the medical kits are didn't work for me. I'd have enemies on both sides and everytime lady comstock came close, she would do some attack that pushes me back a bit, but damages me a lot.

To sum it up, I can't deal enough damage in one life to the boss and everytime i respawn, the boss's health is back to 50%. And with each respawn there are less guns on the ground to pick up.
 

RoboPlato

I'd be in the dick
Do we have any clue what the DLC will be at this point? Or is it all completely in the dark?

I have a couple theories but all we know is that it'll be three packs following different characters.

My hopes: (MAJOR SPOILERS)
Alt-Booker and Slate taking leading the Vox revolution and the cowboy hat bounty hunter who caught the kid in the bear trap. That guy only has voxophone logs but his picture is everywhere in the game. I was surprised he didn't show up.
 
I'm finding that the Shock Jockey + Handcannon + Gear that increases critical hits makes for a lethal combo. I'm playing on hard and I'm absolutely tearing through some enemies.
 

Darklord

Banned
I can't believe you never go to
Lutece Labs. Elizabeth even points it out to you on your way to Comstock house. I was expecting it to be like 1912 x Portal in there.

You do. I thought it was
the third tear. I even found Bookers address in New York on a table.
 
I think I'm at the slow slump part everyone is talking about
fetch guns quests?
I agree, I found myself sighing and rolling my eyes when it continued to drag out (still not done with it). That said, everything before is pretty fantastic. I skipped BS2 but this game lured me in with the setting as I've always been fascinated with cities in the sky. City is pretty fantastic to behold and who doesn't love zip-lining? It's been too long since I played BS1 but I want to say you had to alternate weapons and plasmids in which case this game is a serious step up in game play. There have been some pretty neat parts that tie in with the landscape that just make for a grand feeling of adventure and those are some serious highlights for me. I also really enjoyed the presentation at the beginning of the game, the way Columbia is introduced to you.

Reading comments in this thread, sounds like it really ramps up in the later portion so I'll just have to get past this fetch quest.
 

Nakayumi

Member
Just beat it. What a rush! As spoilers are everywhere on the web, and I have a hard time keeping myself from reading black bars, I wanted to beat this one as fast as I could. The ending managed to blow me away and left me sitting with an open mouth and speechless for 30 minutes. Very good candidate for GOTY 2013, and the year has just began. Also better than the original BioShock in many ways, as gameplay and shooting is actually fun in this game and the story has a far better pacing. Comstock was not as great as Andrew Ryan was though, and the objectivist themes present in he first game struck me more than the religious ones in Infinite. Nevertheless, I'm looking forward to my second playthrough. So many memorable scenes I just wanna keep reliving. Also, why can't we have sky-hooks in real life? I wanna take one to work every day.
 

Gandie

Member
All the looting is the one thing keeping it from a 9/10 in my head. I feel like a fuckin' janitor playing this game sometimes, clicking on every damn object so I don't fall behind on the upgrades. It's the opposite of fun. Anti-fun. The lowest form of "exploration". And it's EVERY ROOM. It's like if RE4 had a dozen wooden boxes and barrels you should check in every room, for 12+ hours. Mikami would be like, "Ok, cut out 2/3rds of these damn things so the pacing doesn't go to shit, pls"

RyqdC5C.jpg


From reddit.
 
Well I've picked up all the guns in the area at some point because everytime i die, I spawn in with barely any ammo so each life I would pick up a different gun just to die and spawn in with little ammo again to the point where there are no guns on the ground and I just have a burstgun and grenade launcher type gun (heater i think) with almost no ammo.

The problem is that everytime I die, the enemies get half their health back (including the boss) and I can't manage to take out 50% of the boss's health in one life. Anyway, I quit out now cause of frustration and I don't think it saved, so I might have all the guns available on the ground again when I try again.

And
hiding under the staircase where the medical kits are didn't work for me. I'd have enemies on both sides and everytime lady comstock came close, she would do some attack that pushes me back a bit, but damages me a lot.

To sum it up, I can't deal enough damage in one life to the boss and everytime i respawn, the boss's health is back to 50%. And with each respawn there are less guns on the ground to pick up.

Hide where the other medkits are. It is safer there. Crouch behind the grave just infront of the metskits. There i only one entrance for people to come in, and for themost part, the enemies rarely come all the way in. Do not shoot anything but the boss (unless the regular soldiers come all the way in to bother you). It is pointless

When you start again, you will start at the
hand-print gate
- a few minutes before the boss fight. Stock up there, and spend your money at the three vending machines.

This method will work once Liz gives you enough support with Ammo and Salts. You will also have four medkits to make use off - and at least onw ill come from Liz. It just takes a long time.
 
Hide where the other medkits are. It is safer there. Crouch behind the grave just infront of the metskits. There i only one entrance for people to come in, and for themost part, the enemies rarely come all the way in. Do not shoot anything but the boss (unless the regular soldiers come all the way in to bother you). It is pointless

When you start again, you will start at the
hand-print gate
- a few minutes before the boss fight. Stock up there, and spend your money at the three vending machines.

This method will work once Liz gives you enough support with Ammo and Salts. You will also have four medkits to make use off - and at least onw ill come from Liz. It just takes a long time.

Yup, I will definitely try your strategy when I get back on. I didn't even know there were medkits somewhere else but I'll go there and give it a shot. I only have $800 I think, so not much I can spend on with the vending machines, but I'll take a look at what they have for sale.

I understand bosses should be challenging, but making it take like 20 minutes to kill one is just ridiculously annoying.
 

Helmholtz

Member
I am almost ready to tun this game down to medium.

The main game is fantastic on Hard, but the boss encounters are impossible

Do I ruin the fun of the main game by going to medium, or do I ruin the pacing of the game by having to play boss fights multiple times?

I am starting to feel this game could have done with a few more months of polish
Yeeeaaaah. I thought Hard was great until some of the bosses started to show up. Now I'm practically camping with a sniper rifle a lot of the time, because whenever I expose myself I get gunned down instantly. Either that or I have to constantly be on skyhooks or cower behind objects. I think hard is a little too hard, and I'm good at FPS games in general. But I'm almost finished the game I think, so I guess I'll just soldier on. But if I ever replayed it I'd definitely just do medium, because hard is hampering my enjoyment of the combat at this point. Also, wtf is up with
the lack of ammo/medkits etc... in Comstock's house? I seriously never have any bullets there.
 

Guevara

Member
If I were a modder, I'd make a patch to remove 90% of the enemy encounters and 90% of the loot. That would be a fascinating way to play the game.
 

JoeFenix

Member
Just finished the game, 1999 mode felt pretty fair difficulty wise, it's hard enough to make the game more interesting but other than one section nothing ever felt unfair or ridiculous.

The original Bioshock was a good/great game but the final third just really didn't do the game justice at all. This game though, holy shit!

This is how you end a game, I'll be thinking about this one for a while, I figured alot of it out but the way it was executed was just incredible. And the game didn't dump me back to title screen without a credits roll like the first one did, Still can't believe the first Bioshock did that!

The game has some weak spots, pacing in the middle is a bit off and the combat does wear thin due to the lackluster Vigors and lack of interesting enemies. I can also think of one important scene that was poorly handled
Elizabeth killing Fitzroy
and everyone other than the main characters just feel like props, there's certainly alot to nitpick but as a complete package.... it delivered in spades.

I need to play through it again but this is definitely a very special game, really really good stuff.
 
I'm guessing I'm nearing the end?
Just beat Lady Comstocks ghost for the third time. Entering Comstock tower for-real now.

I'm very impressed that this game has resisted the temptation to reuse areas you pass back through for huge battles. Normally its one big battle and smaller ones take place there later.

Damn if that
Lady Comstock battle isn't over used though. Its not a great battle even the first time.

Game is still crashing on me like crazy too.
 
Hard mode was easy
XE2o4tS.gif

-Impressions-

Likes
-Combat is satisfying and vigors are varied enough to really change the way you go about shooting guys in the face. The skylines provide quick traversal in the arenas and give a reason to use traps. Additionally, tears are very handy in tight situations and tend to save lives. I mainly used the Sniper Rifle, Shotgun and Crank Shooter along with Return to Sender, Murder of Crows, Possession and Bucking Bronco.
-Presentation is top notch and the art directions is fantastic.
-You can run without getting tired after 5 seconds.
-The Luteces are the best thing in any Shock game and are extremely interesting characters.
-Heavy Hitters offer some real nice varitey to the combat and tend to be fun to fight. Shittyman excluded.
-Some combat arenas are large and dense. Zipping around on the skyline, shooting dudes from the sky and then flinging them off the edge is always great. Leads to more diversity than your standard shooter.
-The ending is presented really well. That whole thing is pretty great.

Mehs
-Elizabeth. I feel for her problems and all that shit, but there's something missing to elevate her to something truly memorable. A nice effort nonetheless.
-Useless Gear. I don't know about any of you guys, but I stayed with the same gear throughout the majority of the game. I think I changed it once.
-Scrounging doesn't really fit the game.
-Story/themes in general. I'm gonna need more time to think about it, but it is more positive than negative.
-Exploring areas and linearity do not really bother me too much. When it opens up, it's open enough.

Dislikes
-This save system is no good.
-The grunts and combat situations are boring. Big open area with some dudes, then you move on. They set up some nice scenarios in the beginning as well, so this was disappointing. The regular soldiers don't have shit on the heavy hitters either and are dumb as shit.
-Backtracking and being an errand boy suck.
-The choices you make could have been handled much better, as well as interactions with other characters. (X) DO EVIL SHIT/DO BAD SHIT needs to go.

Overall I enjoyed the game and would recommended it to others, but stay away from that hype and you should be set. I thought a lot of the themes fell flat, while some were interesting to see...for a videogame.
 

RDreamer

Member
I'm liking things so far, but it isn't quite up to Bioshock 1 and 2 yet. The pacing feels funny because, as others have pointed out, I feel like I have to go around and eat/inspect everything.

I also don't quite like the change to more linear forward oriented pacing with no map. I feel very disoriented in the game for some reason. The lack of map also makes me a bit more paranoid that I'm missing stuff, and I think that's leading to the pacing problem. With a map I could tell which areas I'd been in before and really get a feel for where I'm going. I also would know which spot is going to advance the story and which isn't, and that helps when you're trying to find extra areas.

Ultimately though I think I'm probably still just at the beginning of the game. It took a long time to get to Elizabeth. I've been with her a little bit in the game now, though, but probably still just in the introduction to her stage.
 
Hard mode was easy

No. Boss Encounters and the main game feel vastly different. The main game is great on Hard, Boss Encounters are not.

Boss Encounter are probably more fun on medium, but then the rest of the game will suffer and be less fun to play.

The inconsistency here is a huge blemish on a overall great game.
 

MrBS

Member
I'm apparently about half way through the game now. The world continues to be beautiful and the story is interesting enough but its turning into a slog with the shootbang. It's a good thing 2K didn't try the 'no two games are alike' BS they did with the original. All your vigors and guns amount to the same thing. Stun lock with vigor, kill with gun. As much as I love sicking crows on people this shit is gettng old.
 

Creamium

shut uuuuuuuuuuuuuuup
I'm actually having fun in 1999 mode now. The encounters are very tense even early on, but I'm using vigors better than in my first playthrough, making more use of traps and possession. I'm nearing the point where I meet the first patriot. Time to shit bricks.
 

LQX

Member
Just finished it. Awesome game from beginning to end. My one complaint is the damn save system. So damn foolish if I start a new game all my previous saves are erased. This should not be a feature of a 2013 game.

Also, I kind of wish it did have multiplayer of sort. The vigors and some of the weapons are damn awesome. And flying around on those rails in a multilpayer game might have been pretty damn awesome too.

45 bucks on GMG to buy or not to buy...

Check the FS thread here. Plenty going for sub $40.
 

Guevara

Member
I'm actually having fun in 1999 mode now. The encounters are very tense even early on, but I'm using vigors better than in my first playthrough, making more use of traps and possession. I'm nearing the point where I meet the first patriot. Time to shit bricks.

I don't know how you're supposed to hit those motherfuckers in the back. The only time that ever worked is when I had something (later in the game) to distract them.
 

Cudder

Member
Just beat the game.

I really, really enjoyed it overall. I don't think it tops the original Bioshock for me, though. There is absolutely a sense of "been there, done that" in this game. I much preferred the dark, cold, and scary depths of Rapture compared to this setting.

I will say that the endgame for Infinite really ramped everything up though. The last quarter of the game is fantastic and fun after a pretty mild/slow midgame.

Lee/Clementine from TWD has forever ruined character relationships in games for me. I didn't care for Elizabeth as much as I had hoped.

I wasn't feeling the combat too much for the first half of the game, but by the latter half I really experimented with the guns and Vigor combos. I loved the combat by the last few battles, and zipping along the Skyline in the middle of a huge battle with a whole bunch of shit going on
especially in the battle with Songbird and the huge blimps.

Even though the game has a few "open" areas to explore I miss the hub like levels of Rapture. And the planning that goes into picking your battles with the Big Daddies.

But yeah, great game for sure.
 

Muffdraul

Member
Just finished it. Awesome game from beginning to end. My one complaint is the damn save system. So damn foolish if I start a new game all my previous saves are erased. This should not be a feature of a 2013 game.

That's one criticism of BI that I can agree with. I abused the shit out of 'save anywhere' in Bioshock 1 & 2 (and pretty much any other game that has it) and I will not apologize for it! In a game where you spend so much time walking around and scavenging shit, it only makes sense to let the player save whenever they want. And to this day I still have my original first and last saves from the first time I played Bioshock.
 
I don't know how you're supposed to hit those motherfuckers in the back. The only time that ever worked is when I had something (later in the game) to distract them.

Not to mention possession is fairly useless on them (1999 mode at least, which was awesome outside of a couple of battles). I ended up using undertow and Electric Touch/Electric Punch to take care of them and any of the armored enemies such as the volley gunners and the firemen.
 

FartOfWar

Banned
One thing I didn't like is that the game fell into the old "both sides just as bad" baloney.
After all the build up about the horrors of the company town, Pinkertons busting unions, 16 hour work days, company stores, etc. I was pretty impressed. Not too many modern pieces of media discuss this (let alone games) it's a huge part of our history. Workers' rights has been equated with socialism in the U.S. at least.

Then, without all that much justification, the Vox become your primary cannon fodder and at one point Booker even says something like "Comstock and Fitzroy, both equally bad". It really undercut the message for me and felt like a cop out.

Surprised that any student of history would frame that as "both sides are bad baloney." The French Revolution is hardly the historical outlier, rather it's the norm.
 

Nibel

Member
I'm still thinking about this damn ending

I have no problems to understand what exactly happened - and this thread helped a lot by the way - but it's just.. this was a generation where like 80+% of the games had a underwhelming "meh" ending that didm't feel like it paid off at all

And now BioShock Infinite - what a great, memorable ending. Truly amazed and still interested to read almost everything about it since every single post seems to add something new or interesting to the whole picture for me. This might be the first time that I replay the game not for unlockables, but to experience the story again from a different perspective
 

FartOfWar

Banned
Shawn I'm sorry I said mean things about your game. Ending sequence was lovely.

No need to apologize. There's more to the game than just the ending. I can only hope however that you might reconsider playing one day and armed with what you now know, enjoy the trip to the end a bit more.
 

Twinduct

Member
No need to apologize. There's more to the game than just the ending. I can only hope however that you might reconsider playing one day and armed with what you now know, enjoy the trip to the end a bit more.

Quick question, the upcoming DLC .. is it closer to Borderlands 2, Sleeping Dogs, Saint's Row 3 or Dishonored's treatment with DLC?
 

mattiewheels

And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
I'm already getting the Schrödinger's Cat vibes from things so far, and I just played Virtue's Last Reward....would people who beat this say that the ending is as crazy as 999/VLR was?
 
Just finished this fine piece of video entertainment. Irrational done good. There's a lot riding on the DLC.. I really can't imagine what they're going to do with it which is a nice feeling. I definitely want more from that world.
Given how most DLC seems to be quite short it's going to be tough to recreate the emotional arc of spending time with Elizabeth.. in say a 3-6 hour chunk of DLC. It will probably be quite restrictive in what they can achieve.

I suffered a couple frustrating moments on normal, like dying several times in a battle but I probably just suck at games. Additionally I wish there was a little more downtime towards the end of the game. It felt like it was a roller coaster and I missed the earlier moments just hanging out with Elizabeth and discovering the world with her. Those were my favourite moments for sure. I will have to check out the thread that argues the game shouldn't be a shooter.

Oh and the little loading screen tips were over written. Should just stick to simple game play advice, sometimes it would basically tell me what an area is about and how Elizabeth acts in it before I had even set foot in it.

Super memorable game. Will be playing it again on 1999 or hard mode once I tweak the graphical performance a bit more. I notice that I missed out on a whole bunch of strategies by not doubling up on my vigours and despite my efforts I never managed to push any guys off Colombia.
The Lutece's are such fun characters. Hope we get to see more of them in the DLCs .
100% agreed. Got a real Cheshire cat vibe from them. Loved every time they showed up.
 
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