I suspect you're correct!But I think we can agree that SOMEBODY at Irrational games played those games.
So yeah, upgraded Return to Sender + Blood to Salt makes thetotally trivial, even on 1999.ghost boss
Where can I find Blood to Salt? Having trouble finding an exact location on the web.
Where can I find Blood to Salt? Having trouble finding an exact location on the web.
I finished the game, but would like to go back and play some earlier sections. If I go to a mid-game savepoint, will that overwrite all my previous saves and prevent me from going to savepoints towards the end of the game?
And that's why an encounter that relies on one single random piece of gear to become trivial is broken.
I dunno, I think Return to Sender in general is pretty damn good for that encounter. Blood to Salt is useful because it gives you a boost when you take out the minions, but I think with enough ammo and full salt it's doable without that gear.
Hoooly shit! I just got toand the part where you use the skyline for the first time andMonument Islandwas so much fun! Is the rest of the game that good?escape the zepplin
I maxed out all my points in Shield and HP. It left me with very little juice for the Vigors. I barely used them.
So tell me then: Say I want to replay the lighthouse at the very start of the game: Will I still have my bookmarks that mark the start of later chapters in the game?No, it will only overwrite the previous save you had in that section. All the other savepoints will still be there in the chapter select.
The vigors are awesome man. Should go vigor-heavy in another playthrough.
The vigors are awesome man. Should go vigor-heavy in another playthrough.
Hoooly shit! I just got toand the part where you use the skyline for the first time andMonument Islandwas so much fun! Is the rest of the game that good?escape the zepplin
combat is much more fun on normal than it was on Hard.
I didn't put any infusion points into HP -- is there a reason that people do this?
I figured that shield is far better than HP, since it regenerates naturally and Elizabeth will find items that restore your HP (but not items to restore your shield).
I ended with 10 Vigor, 6 Shield and, 5 Heath.
Anything else seems wrong.
I didn't put any infusion points into HP -- is there a reason that people do this?
I figured that shield is far better than HP, since it regenerates naturally and Elizabeth will find items that restore your HP (but not items to restore your shield).
I ended with 10 Vigor, 6 Shield and, 5 Heath.
Anything else seems wrong.
So tell me then: Say I want to replay the lighthouse at the very start of the game: Will I still have my bookmarks that mark the start of later chapters in the game?
By "bookmarks," I mean the autosaves the game takes that mark the start of a new area. I won't lose those going back to earlier chapters, right? I'd only lose any checkpoint saves in the -middle- of those chapters, but not the ability to jump to the start of each chapter, right?
Damn, this is confusing to explain.
I died about 100 times on my Normal playthrough. It was mind boggling, and frustrating. I'm not a big FPS player but I play video games, and I'm not bad at them. Maybe I was rushing too much, after the half-way point I really wanted to see the end.
MGR has the best final boss of the year, but I reckon BI has the best endgame, fromComstock's creepy ass time displaced mental ward all the way to that YOOOO WTF ending
HERE BIRD!
I was instantly reminded of Chrono Trigger with the opening tutorial fair that doubles as cool world-building, and is also totally optional.
...and now she's a little bit drunk and just finished the raffle and is running around hitting things and shrieking "FUCK YEAH GET IT AHAHAHAHAH!"Shawn, I'm watching my girlfriend play the game now (she basically has never played a FPS before, we tried playing Borderlands 2 for a bit but it didn't stick) and your tutorial area is straight up brilliant. The work the team did in designing and implementing that for novice players is great.
Shields are not as good against hard hitting enemies that can take your shield out in one hit.
But yeah, it'd be dumb to spec your character out for those 1 or 2 encounters where it might make a difference and miss out on all the fun with salts/shields.
Shawn, I'm watching my girlfriend play the game now (she basically has never played a FPS before, we tried playing Borderlands 2 for a bit but it didn't stick) and your tutorial area is straight up brilliant. The work the team did in designing and implementing that for novice players is great.
...and now she's a little bit drunk and just finished the raffle and is running around hitting things and shrieking "FUCK YEAH GET IT AHAHAHAHAH!"
...um, yeah.
Nearing the end of one particularly creepy section of the game... I am playing in the dark with headphones on and had a sudden jump scare that just about made me shit myself.
Thanks Irrational, for the heart condition.
I just tested Chapter Select. The way they have this set up is EXCELLENT. Basically, each new area or notable story moment gets its own permanent chapter listing. At worst, all you could lose is, say, anything saved within the latest chapter that's past the -start- of the latest chapter, in which case you'd just select that chapter in Chapter Select and regain that progress. So say in the second chapter, "Welcome Center," you autosaved after the baptism. If you chose "Welcome Center" in Chapter Select, you'd start from when you arrived in Columbia, and merely have to do the baptism again.Yes, you will still have the bookmarks for all of the other chapters. Only the previous lighthouse save will be overwritten.
I am completely in love with this game.
Have not finished it yet, I justnot sure how long I have left but already can not wait for my next go around. I have my small gripes but definitely a work of art all around.rescued Elizabeth from the house after meeting older Elizabeth